Adjusts probably-temporary attack values for simple mobs

This commit is contained in:
Anewbe
2018-03-03 23:00:44 -06:00
parent 715bed5d58
commit 9ecbbb3b04
14 changed files with 77 additions and 45 deletions
@@ -24,6 +24,8 @@
harm_intent_damage = 5
melee_damage_lower = 25
melee_damage_upper = 25
attack_sharp = 1
attack_edge = 1
attacktext = list("slashed")
attack_sound = 'sound/weapons/bladeslice.ogg'
@@ -13,8 +13,12 @@
speed = 8
harm_intent_damage = 8
melee_damage_lower = 5
melee_damage_upper = 5
melee_damage_lower = 8
melee_damage_upper = 15
attack_armor_pen = 5 //It's a horror from beyond, I ain't gotta explain 5 AP
attack_sharp = 1
attack_edge = 1
attacktext = list("chomped")
attack_sound = 'sound/weapons/bite.ogg'
@@ -48,7 +52,7 @@
health = 160
harm_intent_damage = 5
melee_damage_lower = 8
melee_damage_lower = 13
melee_damage_upper = 25
/mob/living/simple_animal/hostile/creature/strong/cult
@@ -17,8 +17,10 @@
response_harm = "hits"
harm_intent_damage = 10
melee_damage_lower = 5
melee_damage_upper = 5
melee_damage_lower = 10
melee_damage_upper = 18
attack_armor_pen = 5 //It's a horror from beyond, I ain't gotta explain 5 AP
attacktext = list("gripped")
attack_sound = 'sound/hallucinations/growl1.ogg'
@@ -67,8 +69,8 @@
health = 100
harm_intent_damage = 5
melee_damage_lower = 7
melee_damage_upper = 20
melee_damage_lower = 13
melee_damage_upper = 28
/mob/living/simple_animal/hostile/faithless/strong/cult
@@ -62,8 +62,8 @@
desc = "A robot. It looks fragile and weak"
maxHealth = 1 LASERS_TO_KILL
health = 1 LASERS_TO_KILL
melee_damage_lower = 3
melee_damage_upper = 3
melee_damage_lower = 8
melee_damage_upper = 8
// This one has a semi-weak ranged attack.
/mob/living/simple_animal/hostile/hivebot/range
@@ -20,6 +20,7 @@
melee_damage_lower = 5
melee_damage_upper = 15
attack_armor_pen = 100 //It's a ghost/horror from beyond, I ain't gotta explain 100 AP
attacktext = list("drained the life from")
minbodytemp = 0
@@ -20,8 +20,11 @@
response_harm = "hits the"
harm_intent_damage = 10
melee_damage_lower = 3
melee_damage_upper = 3
melee_damage_lower = 5
melee_damage_upper = 5
attack_sharp = 1
environment_smash = 1
attacktext = list("bites")
@@ -23,6 +23,8 @@
melee_damage_lower = 20
melee_damage_upper = 30
attack_sharp = 1
attack_edge = 1
//Space bears aren't affected by atmos.
min_oxy = 0
@@ -67,8 +67,11 @@
minbodytemp = 175
melee_damage_lower = 15
melee_damage_lower = 22
melee_damage_upper = 35
attack_armor_pen = 35
attack_sharp = 1
attack_edge = 1
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
response_help = "pets"
@@ -28,8 +28,11 @@
response_disarm = "gently pushes aside"
response_harm = "punches"
melee_damage_lower = 15
melee_damage_upper = 20
melee_damage_lower = 18
melee_damage_upper = 30
attack_sharp = 1
attack_edge = 1
heat_damage_per_tick = 20
cold_damage_per_tick = 20
@@ -69,8 +72,8 @@ Nurse Family
maxHealth = 40
health = 40
melee_damage_lower = 5
melee_damage_upper = 10
melee_damage_lower = 8
melee_damage_upper = 15
poison_per_bite = 7
poison_type = "stoxin"
@@ -88,10 +91,11 @@ Nurse Family
maxHealth = 320
health = 320
melee_damage_lower = 15
melee_damage_upper = 25
poison_per_bite = 10
melee_damage_lower = 20
melee_damage_upper = 30
attack_armor_pen = 25
poison_per_bite = 10
egg_inject_chance = 10
pixel_x = -16
@@ -115,8 +119,8 @@ Nurse Family
cooperative = 1
shoot_range = 5
melee_damage_lower = 5
melee_damage_upper = 10
melee_damage_lower = 8
melee_damage_upper = 15
poison_per_bite = 2
poison_type = "psilocybin"
@@ -148,8 +152,8 @@ Nurse Family
maxHealth = 100
health = 100
melee_damage_lower = 5
melee_damage_upper = 20
melee_damage_lower = 8
melee_damage_upper = 25
poison_per_bite = 3
poison_type = "chloralhydrate"
@@ -208,9 +212,6 @@ Hunter Family
health = 120
move_to_delay = 4
melee_damage_lower = 10
melee_damage_upper = 20
poison_per_bite = 5
/mob/living/simple_animal/hostile/giant_spider/lurker
@@ -224,7 +225,7 @@ Hunter Family
health = 100
move_to_delay = 4
melee_damage_lower = 5
melee_damage_lower = 8
melee_damage_upper = 20
@@ -275,8 +276,8 @@ Guard Family
maxHealth = 210
health = 210
melee_damage_lower = 5
melee_damage_upper = 10
melee_damage_lower = 8
melee_damage_upper = 15
poison_chance = 20
poison_per_bite = 5
@@ -295,8 +296,8 @@ Guard Family
maxHealth = 175
health = 175
melee_damage_lower = 5
melee_damage_upper = 15
melee_damage_lower = 10
melee_damage_upper = 25
poison_chance = 30
poison_per_bite = 1
@@ -312,8 +313,8 @@ Guard Family
health = 210
taser_kill = 0 //It -is- the taser.
melee_damage_lower = 5
melee_damage_upper = 10
melee_damage_lower = 10
melee_damage_upper = 25
ranged = 1
projectilesound = 'sound/weapons/taser2.ogg'
@@ -335,8 +336,9 @@ Guard Family
health = 225
taser_kill = 0 //You will need more than a peashooter to kill the juggernaut.
melee_damage_lower = 10
melee_damage_upper = 20
melee_damage_lower = 25
melee_damage_upper = 40
attack_armor_pen = 15
poison_chance = 30
poison_per_bite = 0.5
@@ -366,9 +368,6 @@ Guard Family
maxHealth = 175
health = 175
melee_damage_lower = 15
melee_damage_upper = 20
poison_per_bite = 5
poison_type = "cryotoxin"
@@ -15,8 +15,9 @@
speed = 1
move_to_delay = 1
melee_damage_lower = 1
melee_damage_upper = 8
melee_damage_lower = 4
melee_damage_upper = 12
attack_sharp = 1 //Bleeds, but it shouldn't rip off a limb?
attacktext = list("gouged")
cold_damage_per_tick = 0
@@ -15,7 +15,10 @@
move_to_delay = 2
melee_damage_lower = 15
melee_damage_upper = 25
melee_damage_upper = 35
attack_armor_pen = 15
attack_sharp = 1
attack_edge = 1
attacktext = list("mauled")
cold_damage_per_tick = 0
@@ -14,8 +14,11 @@
speed = 1
move_to_delay = 1
melee_damage_lower = 3
melee_damage_upper = 12
melee_damage_lower = 12
melee_damage_upper = 28
attack_armor_pen = 5
attack_sharp = 1
attack_edge = 1
attacktext = list("gouged")
cold_damage_per_tick = 0
@@ -28,6 +28,10 @@
harm_intent_damage = 5
melee_damage_lower = 30
melee_damage_upper = 30
attack_armor_pen = 50
attack_sharp = 1
attack_edge = 1
attacktext = list("slashed")
attack_sound = 'sound/weapons/bladeslice.ogg'
@@ -73,8 +73,11 @@
icon_state = "syndicatemelee"
icon_living = "syndicatemelee"
melee_damage_lower = 20
melee_damage_upper = 25
melee_damage_lower = 30
melee_damage_upper = 30
attack_armor_pen = 50
attack_sharp = 1
attack_edge = 1
attacktext = list("slashed")
status_flags = 0
@@ -177,6 +180,8 @@
melee_damage_lower = 15
melee_damage_upper = 15
attack_sharp = 1
attack_edge = 1
attack_sound = 'sound/weapons/bladeslice.ogg'
attacktext = list("cut")