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Infection code improvement WIP
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@@ -7,18 +7,8 @@
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parent_organ = BP_GROIN
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/obj/item/organ/internal/liver/process()
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..()
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if(!owner)
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return
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if (germ_level > INFECTION_LEVEL_ONE)
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if(prob(1))
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owner << "<span class='danger'>Your skin itches.</span>"
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if (germ_level > INFECTION_LEVEL_TWO)
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if(prob(1))
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spawn owner.vomit()
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if(!owner) return
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if(owner.life_tick % PROCESS_ACCURACY == 0)
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@@ -52,4 +42,17 @@
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if(filter_effect < 3)
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owner.adjustToxLoss(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY)
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else
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take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY, prob(1)) // Chance to warn them
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take_damage(owner.chem_effects[CE_ALCOHOL_TOXIC] * 0.1 * PROCESS_ACCURACY, prob(1)) // Chance to warn them
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/obj/item/organ/internal/liver/handle_germ_effects()
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. = ..() //Up should return an infection level as an integer
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if(!.) return
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//Pyogenic Abscess
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if (. >= 1)
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if(prob(1))
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owner.custom_pain("There's a sharp pain in your upper-right abdomen!",1)
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if (. >= 2)
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if(prob(1) && owner.getToxLoss() < owner.maxHealth*0.3)
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//owner << "" //Toxins provide their own messages for pain
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owner.adjustToxLoss(5) //Not realistic to PA but there are basically no 'real' liver infections
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