diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 1fc34e8dead..751c827ee0c 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -859,7 +859,7 @@ note dizziness decrements automatically in the mob's Life() proc. pixel_y = V.mob_offset_y else if(buckled) if(buckled.buckle_lying != -1) - lying = buckled.buckle_lying + lying = buckled.buckle_lying // var/movable is defined at /obj/structure/stool/bed level // If we're buckled to something else, such as vines, assume it's stationary. if (!istype(buckled) || !buckled.movable) anchored = 1