From 9f594e47553e614c08e9b251b804ea0d9d133583 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sun, 15 Jun 2014 20:28:34 -0400 Subject: [PATCH] Bullets are now properly sharp --- code/modules/projectiles/projectile/bullets.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index dfc898f5757..c000bea5fee 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -6,6 +6,7 @@ nodamage = 0 flag = "bullet" embed = 1 + sharp = 1 on_hit(var/atom/target, var/blocked = 0) if (..(target, blocked)) @@ -17,6 +18,7 @@ stun = 5 weaken = 5 embed = 0 + sharp = 0 /obj/item/projectile/bullet/weakbullet/beanbag //because beanbags are not bullets name = "beanbag" @@ -47,6 +49,7 @@ /obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit name = "exploding bullet" damage = 20 + edge = 1 /obj/item/projectile/bullet/stunshot @@ -56,6 +59,7 @@ weaken = 10 stutter = 10 embed = 0 + sharp = 0 /obj/item/projectile/bullet/a762 damage = 25