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Merge pull request #3145 from Cerebulon/medical_handsprites
Added hand sprites to most medical items.
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@@ -18,6 +18,7 @@
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desc = "Contains blood used for transfusion."
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icon = 'icons/obj/bloodpack.dmi'
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icon_state = "empty"
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item_state = "bloodpack_empty"
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volume = 200
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var/blood_type = null
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@@ -34,10 +35,15 @@
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/obj/item/weapon/reagent_containers/blood/update_icon()
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var/percent = round((reagents.total_volume / volume) * 100)
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switch(percent)
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if(0 to 9) icon_state = "empty"
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if(10 to 50) icon_state = "half"
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if(51 to INFINITY) icon_state = "full"
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if(percent >= 0 && percent <= 9)
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icon_state = "empty"
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item_state = "bloodpack_empty"
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else if(percent >= 10 && percent <= 50)
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icon_state = "half"
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item_state = "bloodpack_half"
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else if(percent >= 51 && percent < INFINITY)
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icon_state = "full"
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item_state = "bloodpack_full"
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/obj/item/weapon/reagent_containers/blood/APlus
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blood_type = "A+"
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@@ -60,4 +66,5 @@
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/obj/item/weapon/reagent_containers/blood/empty
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name = "Empty BloodPack"
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desc = "Seems pretty useless... Maybe if there were a way to fill it?"
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icon_state = "empty"
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icon_state = "empty"
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item_state = "bloodpack_empty"
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