diff --git a/code/datums/elements/lootable/_lootable.dm b/code/datums/elements/lootable/_lootable.dm index b8d4c5e23a..989ab86d70 100644 --- a/code/datums/elements/lootable/_lootable.dm +++ b/code/datums/elements/lootable/_lootable.dm @@ -4,7 +4,7 @@ var/chance_rare = 1 // Ditto, but for rare_loot list. var/chance_gamma = 0 // Singledrop global loot table shared with all piles. - var/allow_multiple_looting = TRUE // If true, the same person can loot multiple times. Mostly for debugging. + var/allow_multiple_looting = FALSE // If true, the same person can loot multiple times. Mostly for debugging. var/loot_depletion = FALSE // If true, loot piles can be 'depleted' after a certain number of searches by different players, where no more loot can be obtained. var/loot_left = 0 // Maximum number of times a pile can be looted before no loot will remain for anyone var/delete_on_depletion = FALSE // If true, and if the loot gets depleted as above, the pile is deleted.