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toxins.dm
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@@ -340,7 +340,7 @@ var/const/CE_STABLE_THRESHOLD = 0.5
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if(blood_incompatible(injected.data["blood_type"],our.data["blood_type"],injected.data["species"],our.data["species"]) )
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reagents.add_reagent("toxin",amount * 0.5)
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reagents.add_reagent(REAGENT_ID_TOXIN,amount * 0.5)
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reagents.update_total()
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else
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vessel.add_reagent(REAGENT_ID_BLOOD, amount, injected.data)
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@@ -6,7 +6,7 @@
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unacidable = TRUE // Don't melt when holding your acid, dangit.
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var/acidtype = "stomacid" // Incase you want some stomach organ with, say, polyacid instead, or sulphuric.
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var/acidtype = REAGENT_ID_STOMACID // Incase you want some stomach organ with, say, polyacid instead, or sulphuric.
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var/max_acid_volume = 30
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var/deadly_hold = TRUE // Does the stomach do damage to mobs eaten by its owner? Xenos should probably have this FALSE.
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@@ -275,7 +275,7 @@ var/list/organ_cache = list()
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adjust_germ_level(rand(2,3))
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if(501 to INFINITY)
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adjust_germ_level(rand(3,5))
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owner.reagents.add_reagent("toxin", rand(1,2))
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owner.reagents.add_reagent(REAGENT_ID_TOXIN, rand(1,2))
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/obj/item/organ/proc/receive_chem(chemical as obj)
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return 0
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