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toxins.dm
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@@ -9,7 +9,7 @@
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fire_sound = 'sound/effects/slime_squish.ogg'
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var/splatter = FALSE // Will this make a cloud of reagents?
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var/splatter_volume = 5 // The volume of its chemical container, for said cloud of reagents.
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var/list/my_chems = list("mold")
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var/list/my_chems = list(REAGENT_ID_MOLD)
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/obj/item/projectile/energy/blob/splattering
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splatter = TRUE
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@@ -45,7 +45,7 @@
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/obj/item/projectile/energy/blob/toxic
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damage_type = TOX
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check_armour = "bio"
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my_chems = list("amatoxin")
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my_chems = list(REAGENT_ID_AMATOXIN)
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/obj/item/projectile/energy/blob/toxic/splattering
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splatter = TRUE
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@@ -53,7 +53,7 @@
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/obj/item/projectile/energy/blob/acid
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damage_type = BURN
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check_armour = "bio"
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my_chems = list(REAGENT_ID_SACID, "mold")
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my_chems = list(REAGENT_ID_SACID, REAGENT_ID_MOLD)
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/obj/item/projectile/energy/blob/acid/splattering
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splatter = TRUE
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@@ -61,7 +61,7 @@
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/obj/item/projectile/energy/blob/combustible
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splatter = TRUE
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flammability = 0.25
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my_chems = list(REAGENT_ID_FUEL, "mold")
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my_chems = list(REAGENT_ID_FUEL, REAGENT_ID_MOLD)
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/obj/item/projectile/energy/blob/freezing
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my_chems = list("frostoil")
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