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Port /datum/status_effect and convert wetness and fire stacks to it (#18180)
* Port /datum/status_effect system * Port fire stacks to status_effects * Fixes and adjustments to wetness * One last little thing * Fixes these compile errors A few things on the backend got updated...Adjusts them here. --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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co-authored by
Kashargul
Cameron Lennox
parent
bd8893cbdb
commit
a1322afa05
@@ -38,7 +38,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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/obj/item/flame/match/process()
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if(isliving(loc))
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var/mob/living/M = loc
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M.IgniteMob()
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M.ignite_mob()
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var/turf/location = get_turf(src)
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smoketime--
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if(smoketime < 1)
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@@ -644,7 +644,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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return
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if(lit == 1)
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M.IgniteMob()
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M.ignite_mob()
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add_attack_logs(user,M,"Lit on fire with [src]")
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if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
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@@ -844,7 +844,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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return
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if(lit == 1)
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M.IgniteMob()
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M.ignite_mob()
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add_attack_logs(user,M,"Lit on fire with [src]")
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if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
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@@ -915,7 +915,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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return
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if(lit == 1)
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M.IgniteMob()
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M.ignite_mob()
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add_attack_logs(user,M,"Lit on fire with [src]")
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if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
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@@ -1081,7 +1081,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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return
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if (lit == 1)
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M.IgniteMob()
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M.ignite_mob()
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add_attack_logs(user, M, "Lit on fire with [src]")
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if (istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
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@@ -166,7 +166,7 @@
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var/turf/location = get_turf(user)
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if(isliving(O))
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var/mob/living/L = O
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L.IgniteMob()
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L.ignite_mob()
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if (istype(location, /turf))
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location.hotspot_expose(700, 50, 1)
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/obj/item/weldingtool/attack_self(mob/user)
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@@ -25,9 +25,7 @@
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user.visible_message(span_notice("[user] uses [src] to towel themselves off."))
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playsound(src, 'sound/weapons/towelwipe.ogg', 25, 1)
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if(user.fire_stacks > 0)
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user.fire_stacks = (max(0, user.fire_stacks - 1.5))
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else if(user.fire_stacks < 0)
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user.fire_stacks = (min(0, user.fire_stacks + 1.5))
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user.adjust_fire_stacks(-1.5)
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/obj/item/towel/random/Initialize(mapload)
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. = ..()
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