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Port /datum/status_effect and convert wetness and fire stacks to it (#18180)
* Port /datum/status_effect system * Port fire stacks to status_effects * Fixes and adjustments to wetness * One last little thing * Fixes these compile errors A few things on the backend got updated...Adjusts them here. --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -73,7 +73,7 @@
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if(!istype(Tar))
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return
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Tar.adjust_fire_stacks(10)
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Tar.IgniteMob()
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Tar.ignite_mob()
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Tar.visible_message(span_danger("[target] bursts into flames!"))
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if("lightning_strike")
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@@ -34,7 +34,7 @@
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if(SMITE_SPONTANEOUSCOMBUSTION)
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target.adjust_fire_stacks(10)
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target.IgniteMob()
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target.ignite_mob()
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target.visible_message(span_danger("[target] bursts into flames!"))
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if(SMITE_LIGHTNINGBOLT)
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