Port /datum/status_effect and convert wetness and fire stacks to it (#18180)

* Port /datum/status_effect system

* Port fire stacks to status_effects

* Fixes and adjustments to wetness

* One last little thing

* Fixes these compile errors

A few things on the backend got updated...Adjusts them here.

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
ShadowLarkens
2025-09-17 01:50:37 -04:00
committed by GitHub
co-authored by Kashargul Cameron Lennox
parent bd8893cbdb
commit a1322afa05
80 changed files with 1748 additions and 237 deletions
@@ -30,7 +30,7 @@
animation.plane = MOB_PLANE
animation.layer = ABOVE_MOB_LAYER
animation.master = holder
target.ExtinguishMob()
target.extinguish_mob()
if(target.buckled)
target.buckled.unbuckle_mob( target, TRUE)
jaunt_disappear(animation, target)