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Port /datum/status_effect and convert wetness and fire stacks to it (#18180)
* Port /datum/status_effect system * Port fire stacks to status_effects * Fixes and adjustments to wetness * One last little thing * Fixes these compile errors A few things on the backend got updated...Adjusts them here. --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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Kashargul
Cameron Lennox
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bd8893cbdb
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a1322afa05
@@ -30,7 +30,7 @@
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animation.plane = MOB_PLANE
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animation.layer = ABOVE_MOB_LAYER
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animation.master = holder
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target.ExtinguishMob()
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target.extinguish_mob()
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if(target.buckled)
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target.buckled.unbuckle_mob( target, TRUE)
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jaunt_disappear(animation, target)
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