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Add Recover() to processing subsystems
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@@ -8,6 +8,13 @@ PROCESSING_SUBSYSTEM_DEF(projectiles)
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var/global_pixel_speed = 2
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var/global_iterations_per_move = 16
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/datum/controller/subsystem/processing/projectiles/Recover()
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log_debug("[name] subsystem Recover(). current_thing was: (\ref[SSprojectiles.current_thing])[SSprojectiles.current_thing]([SSprojectiles.current_thing.type]) - currentrun: [SSprojectiles.currentrun.len] vs total: [SSprojectiles.processing.len]")
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var/list/old_processing = SSprojectiles.processing.Copy()
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for(var/datum/D in old_processing)
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if(CHECK_BITFIELD(D.datum_flags, DF_ISPROCESSING))
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processing |= D
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/datum/controller/subsystem/processing/projectiles/proc/set_pixel_speed(new_speed)
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global_pixel_speed = new_speed
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for(var/i in processing)
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