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Small Fixes
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@@ -406,22 +406,6 @@
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return FALSE
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return ..()
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//DODGEBALL OBJECTS
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/obj/item/weapon/beach_ball/holododgeball
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icon = 'icons/obj/balls_vr.dmi'
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icon_state = "dodgeball"
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name = "dodgeball"
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desc = "Think fast, chucklenuts!"
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w_class = ITEMSIZE_LARGE //Stops people from hiding it in their bags/pockets
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unacidable = TRUE
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drop_sound = 'sound/items/drop/basketball.ogg'
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pickup_sound = 'sound/items/pickup/basketball.ogg'
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hitsound = 'sound/weapons/dodgeball.ogg'
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/obj/item/weapon/beach_ball/holododgeball/apply_hit_effect(var/mob/living/carbon/M, var/alien)
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M.Weaken(10)
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/obj/machinery/readybutton
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name = "Ready Declaration Device"
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desc = "This device is used to declare ready. If all devices in an area are ready, the event will begin!"
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