refactors most spans

This commit is contained in:
Kashargul
2024-10-02 21:10:31 +02:00
parent 5417c7772c
commit a2c673ab7a
1517 changed files with 12436 additions and 12347 deletions
@@ -71,17 +71,17 @@
return ..()
var/turf/T = src.loc
if (level==1 && isturf(T) && !T.is_plating())
to_chat(user, "<span class='warning'>You must remove the plating first.</span>")
to_chat(user, span_warning("You must remove the plating first."))
return 1
if (!can_unwrench())
to_chat(user, "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>")
to_chat(user, span_warning("You cannot unwrench \the [src], it is too exerted due to internal pressure."))
add_fingerprint(user)
return 1
playsound(src, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
to_chat(user, span_notice("You begin to unfasten \the [src]..."))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<b>\The [user]</b> unfastens \the [src].", \
"<span class='notice'>You have unfastened \the [src].</span>", \
span_notice("You have unfastened \the [src]."), \
"You hear a ratchet.")
deconstruct()
@@ -158,7 +158,7 @@
update_underlays()
/obj/machinery/atmospherics/unary/outlet_injector/attack_hand(mob/user as mob)
to_chat(user, "<span class='notice'>You toggle \the [src].</span>")
to_chat(user, span_notice("You toggle \the [src]."))
injecting = !injecting
update_use_power(injecting ? USE_POWER_IDLE : USE_POWER_OFF)
update_icon()
@@ -168,10 +168,10 @@
return ..()
playsound(src, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
to_chat(user, span_notice("You begin to unfasten \the [src]..."))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<b>\The [user]</b> unfastens \the [src].", \
"<span class='notice'>You have unfastened \the [src].</span>", \
span_notice("You have unfastened \the [src]."), \
"You hear a ratchet.")
deconstruct()
@@ -106,11 +106,11 @@
for(var/obj/machinery/atmospherics/M in loc)
if(M == src) continue
if((M.pipe_flags & pipe_flags & PIPING_ONE_PER_TURF)) //Only one dense/requires density object per tile, eg connectors/cryo/heater/coolers.
visible_message("<span class='warning'>\The [src]'s cannot be connected, something is hogging the tile!</span>")
visible_message(span_warning("\The [src]'s cannot be connected, something is hogging the tile!"))
return TRUE
if((M.piping_layer != piping_layer) && !((M.pipe_flags | flags) & PIPING_ALL_LAYER)) // Pipes on different layers can't block each other unless they are ALL_LAYER
continue
if(M.get_init_dirs() & get_init_dirs()) // matches at least one direction on either type of pipe
visible_message("<span class='warning'>\The [src]'s connector can't be connected, there is already a pipe at that location!</span>")
visible_message(span_warning("\The [src]'s connector can't be connected, there is already a pipe at that location!"))
return TRUE
return FALSE
+10 -10
View File
@@ -393,22 +393,22 @@
if(W.has_tool_quality(TOOL_WELDER))
var/obj/item/weldingtool/WT = W.get_welder()
if (WT.remove_fuel(0,user))
to_chat(user, "<span class='notice'>Now welding the vent.</span>")
to_chat(user, span_notice("Now welding the vent."))
if(do_after(user, 20 * WT.toolspeed))
if(!src || !WT.isOn()) return
playsound(src, WT.usesound, 50, 1)
if(!welded)
user.visible_message("<b>\The [user]</b> welds the vent shut.", "<span class='notice'>You weld the vent shut.</span>", "You hear welding.")
user.visible_message("<b>\The [user]</b> welds the vent shut.", span_notice("You weld the vent shut."), "You hear welding.")
welded = 1
update_icon()
else
user.visible_message("<span class='notice'>[user] unwelds the vent.</span>", "<span class='notice'>You unweld the vent.</span>", "You hear welding.")
user.visible_message(span_notice("[user] unwelds the vent."), span_notice("You unweld the vent."), "You hear welding.")
welded = 0
update_icon()
else
to_chat(user, "<span class='notice'>The welding tool needs to be on to start this task.</span>")
to_chat(user, span_notice("The welding tool needs to be on to start this task."))
else
to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
to_chat(user, span_warning("You need more welding fuel to complete this task."))
return 1
else
..()
@@ -432,22 +432,22 @@
if (!W.has_tool_quality(TOOL_WRENCH))
return ..()
if (!(stat & NOPOWER) && use_power)
to_chat(user, "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>")
to_chat(user, span_warning("You cannot unwrench \the [src], turn it off first."))
return 1
var/turf/T = src.loc
if (node && node.level==1 && isturf(T) && !T.is_plating())
to_chat(user, "<span class='warning'>You must remove the plating first.</span>")
to_chat(user, span_warning("You must remove the plating first."))
return 1
if(!can_unwrench())
to_chat(user, "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>")
to_chat(user, span_warning("You cannot unwrench \the [src], it is too exerted due to internal pressure."))
add_fingerprint(user)
return 1
playsound(src, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
to_chat(user, span_notice("You begin to unfasten \the [src]..."))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<b>\The [user]</b> unfastens \the [src].", \
"<span class='notice'>You have unfastened \the [src].</span>", \
span_notice("You have unfastened \the [src]."), \
"You hear a ratchet.")
deconstruct()
@@ -273,22 +273,22 @@
if (!W.has_tool_quality(TOOL_WRENCH))
return ..()
if (!(stat & NOPOWER) && use_power)
to_chat(user, "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>")
to_chat(user, span_warning("You cannot unwrench \the [src], turn it off first."))
return 1
var/turf/T = src.loc
if (node && node.level==1 && isturf(T) && !T.is_plating())
to_chat(user, "<span class='warning'>You must remove the plating first.</span>")
to_chat(user, span_warning("You must remove the plating first."))
return 1
if(!can_unwrench())
to_chat(user, "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>")
to_chat(user, span_warning("You cannot unwrench \the [src], it is too exerted due to internal pressure."))
add_fingerprint(user)
return 1
playsound(src, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
to_chat(user, span_notice("You begin to unfasten \the [src]..."))
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<b>\The [user]</b> unfastens \the [src].", \
"<span class='notice'>You have unfastened \the [src].</span>", \
span_notice("You have unfastened \the [src]."), \
"You hear a ratchet.")
deconstruct()