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refactors most spans
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@@ -453,7 +453,7 @@ var/list/mob/living/forced_ambiance_list = new
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else
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H.AdjustStunned(3)
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H.AdjustWeakened(3)
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to_chat(mob, "<span class='notice'>The sudden appearance of gravity makes you fall to the floor!</span>")
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to_chat(mob, span_notice("The sudden appearance of gravity makes you fall to the floor!"))
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playsound(mob, "bodyfall", 50, 1)
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/area/proc/prison_break(break_lights = TRUE, open_doors = TRUE, open_blast_doors = TRUE)
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