refactors most spans

This commit is contained in:
Kashargul
2024-10-02 21:10:31 +02:00
parent 5417c7772c
commit a2c673ab7a
1517 changed files with 12436 additions and 12347 deletions
@@ -241,7 +241,7 @@ when portals are shortly lived, or when portals are made to be obvious with spec
var/list/mobs_to_relay = in_range["mobs"]
for(var/mob/mob as anything in mobs_to_relay)
var/rendered = "<span class='message'>[text]</span>"
var/rendered = span_message("[text]")
mob.show_message(rendered)
..()
@@ -250,7 +250,7 @@ when portals are shortly lived, or when portals are made to be obvious with spec
/obj/effect/map_effect/portal/master/show_message(msg, type, alt, alt_type)
if(!counterpart)
return
var/rendered = "<span class='message'>[msg]</span>"
var/rendered = span_message("[msg]")
var/turf/T = counterpart.get_focused_turf()
var/list/in_range = get_mobs_and_objs_in_view_fast(T, world.view, 0)
var/list/mobs_to_relay = in_range["mobs"]
@@ -273,7 +273,7 @@ when portals are shortly lived, or when portals are made to be obvious with spec
var/message = combined["formatted"]
var/name_used = M.GetVoice()
var/rendered = null
rendered = "<span class='game say'><span class='name'>[name_used]</span> [message]</span>"
rendered = span_game(span_say("[span_name(name_used)] [message]"))
mob.show_message(rendered, 2)
..()