refactors most spans

This commit is contained in:
Kashargul
2024-10-02 21:10:31 +02:00
parent 5417c7772c
commit a2c673ab7a
1517 changed files with 12436 additions and 12347 deletions
+16 -16
View File
@@ -63,15 +63,15 @@
/obj/item/inducer/proc/cantbeused(mob/user)
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to use [src]!</span>")
to_chat(user, span_warning("You don't have the dexterity to use [src]!"))
return TRUE
if(!cell)
to_chat(user, "<span class='warning'>[src] doesn't have a power cell installed!</span>")
to_chat(user, span_warning("[src] doesn't have a power cell installed!"))
return TRUE
if(!cell.charge)
to_chat(user, "<span class='warning'>[src]'s battery is dead!</span>")
to_chat(user, span_warning("[src]'s battery is dead!"))
return TRUE
return FALSE
@@ -80,12 +80,12 @@
if(W.has_tool_quality(TOOL_SCREWDRIVER))
playsound(src, W.usesound, 50, 1)
if(!opened)
to_chat(user, "<span class='notice'>You open the battery compartment.</span>")
to_chat(user, span_notice("You open the battery compartment."))
opened = TRUE
update_icon()
return
else
to_chat(user, "<span class='notice'>You close the battery compartment.</span>")
to_chat(user, span_notice("You close the battery compartment."))
opened = FALSE
update_icon()
return
@@ -94,12 +94,12 @@
if(!cell)
user.drop_from_inventory(W)
W.forceMove(src)
to_chat(user, "<span class='notice'>You insert [W] into [src].</span>")
to_chat(user, span_notice("You insert [W] into [src]."))
cell = W
update_icon()
return
else
to_chat(user, "<span class='warning'>[src] already has \a [cell] installed!</span>")
to_chat(user, span_warning("[src] already has \a [cell] installed!"))
return
if(cantbeused(user))
@@ -119,7 +119,7 @@
recharging = TRUE
if(istype(A, /obj/item/gun/energy) && !charge_guns)
to_chat(user, "<span class='alert'>Error: Device is unable to interface with weapons.</span>")
to_chat(user, span_alert("Error: Device is unable to interface with weapons."))
recharging = FALSE
return FALSE
@@ -150,10 +150,10 @@
var/done_any = FALSE
if(C.charge >= C.maxcharge)
to_chat(user, "<span class='notice'>[A] is fully charged ([round(C.charge)] / [C.maxcharge])!</span>")
to_chat(user, span_notice("[A] is fully charged ([round(C.charge)] / [C.maxcharge])!"))
recharging = FALSE
return TRUE
user.visible_message("<span class='notice'>[user] starts recharging [A] with [src].</span>", "<span class='notice'>You start recharging [A] with [src].</span>")
user.visible_message(span_notice("[user] starts recharging [A] with [src]."), span_notice("You start recharging [A] with [src]."))
var/datum/beam/charge_beam = user.Beam(A, icon_state = "rped_upgrade", time = 20 SECONDS)
var/filter = filter(type = "outline", size = 1, color = "#22AAFF")
@@ -179,18 +179,18 @@
A.filters -= filter
if(done_any) // Only show a message if we succeeded at least once
user.visible_message("<span class='notice'>[user] recharged [A]!</span>", "<span class='notice'>You recharged [A]!</span>")
user.visible_message(span_notice("[user] recharged [A]!"), span_notice("You recharged [A]!"))
recharging = FALSE
return TRUE
else //Couldn't find a cell
to_chat(user, "<span class='alert'>Error unable to interface with device.</span>")
to_chat(user, span_alert("Error unable to interface with device."))
recharging = FALSE
/obj/item/inducer/attack_self(mob/user)
if(opened && cell)
user.visible_message("<span class='notice'>[user] removes [cell] from [src]!</span>", "<span class='notice'>You remove [cell].</span>")
user.visible_message(span_notice("[user] removes [cell] from [src]!"), span_notice("You remove [cell]."))
cell.update_icon()
user.put_in_hands(cell)
cell = null
@@ -199,11 +199,11 @@
/obj/item/inducer/examine(mob/living/M)
. = ..()
if(cell)
. += "<span class='notice'>Its display shows: [round(cell.charge)] / [cell.maxcharge].</span>"
. += span_notice("Its display shows: [round(cell.charge)] / [cell.maxcharge].")
else
. += "<span class='notice'>Its display is dark.</span>"
. += span_notice("Its display is dark.")
if(opened)
. += "<span class='notice'>Its battery compartment is open.</span>"
. += span_notice("Its battery compartment is open.")
/obj/item/inducer/update_icon()
..()