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refactors most spans
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@@ -20,34 +20,34 @@
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user.do_attack_animation(M)
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if (!user.IsAdvancedToolUser())
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to_chat(user, "<span class='danger'>You don't have the dexterity to do this!</span>")
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to_chat(user, span_danger("You don't have the dexterity to do this!"))
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return
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if ((CLUMSY in user.mutations) && prob(50))
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to_chat(user, "<span class='danger'>The rod slips out of your hand and hits your head.</span>")
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to_chat(user, span_danger("The rod slips out of your hand and hits your head."))
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user.take_organ_damage(10)
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user.Paralyse(20)
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return
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if (M.stat !=2)
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if(cult && (M.mind in cult.current_antagonists) && prob(33))
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to_chat(M, "<span class='danger'>The power of [src] clears your mind of the cult's influence!</span>")
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to_chat(user, "<span class='danger'>You wave [src] over [M]'s head and see their eyes become clear, their mind returning to normal.</span>")
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to_chat(M, span_danger("The power of [src] clears your mind of the cult's influence!"))
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to_chat(user, span_danger("You wave [src] over [M]'s head and see their eyes become clear, their mind returning to normal."))
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cult.remove_antagonist(M.mind)
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M.visible_message("<span class='danger'>\The [user] waves \the [src] over \the [M]'s head.</span>")
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M.visible_message(span_danger("\The [user] waves \the [src] over \the [M]'s head."))
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else if(prob(10))
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to_chat(user, "<span class='danger'>The rod slips in your hand.</span>")
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to_chat(user, span_danger("The rod slips in your hand."))
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..()
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else
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to_chat(user, "<span class='danger'>The rod appears to do nothing.</span>")
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M.visible_message("<span class='danger'>\The [user] waves \the [src] over \the [M]'s head.</span>")
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to_chat(user, span_danger("The rod appears to do nothing."))
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M.visible_message(span_danger("\The [user] waves \the [src] over \the [M]'s head."))
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return
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/obj/item/nullrod/afterattack(atom/A, mob/user as mob, proximity)
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if(!proximity)
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return
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if (istype(A, /turf/simulated/floor))
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to_chat(user, "<span class='notice'>You hit the floor with the [src].</span>")
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to_chat(user, span_notice("You hit the floor with the [src]."))
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call(/obj/effect/rune/proc/revealrunes)(src)
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/obj/item/energy_net
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@@ -107,7 +107,7 @@
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/obj/effect/energy_net/Destroy()
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if(has_buckled_mobs())
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for(var/A in buckled_mobs)
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to_chat(A, "<span class='notice'>You are free of the net!</span>")
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to_chat(A, span_notice("You are free of the net!"))
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unbuckle_mob(A)
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STOP_PROCESSING(SSobj, src)
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@@ -119,11 +119,11 @@
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/obj/effect/energy_net/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
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user.setClickCooldown(user.get_attack_speed())
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visible_message("<span class='danger'>[user] begins to tear at \the [src]!</span>")
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visible_message(span_danger("[user] begins to tear at \the [src]!"))
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if(do_after(user, escape_time, src, incapacitation_flags = INCAPACITATION_DEFAULT & ~(INCAPACITATION_RESTRAINED | INCAPACITATION_BUCKLED_FULLY)))
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if(!has_buckled_mobs())
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return
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visible_message("<span class='danger'>[user] manages to tear \the [src] apart!</span>")
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visible_message(span_danger("[user] manages to tear \the [src] apart!"))
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unbuckle_mob(buckled_mob)
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/obj/effect/energy_net/post_buckle_mob(mob/living/M)
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