mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-18 18:46:24 +01:00
refactors most spans
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@@ -34,7 +34,7 @@
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if (isrobot(user) || locked)
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if(istype(O, /obj/item/multitool))
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to_chat(user, "<span class='warning'>Resetting circuitry...</span>")
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to_chat(user, span_warning("Resetting circuitry..."))
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playsound(src, 'sound/machines/lockreset.ogg', 50, 1)
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if(do_after(user, 20 * O.toolspeed))
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locked = 0
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@@ -50,7 +50,7 @@
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else
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playsound(src, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time
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if(W.force < 15)
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to_chat(user, "<span class='notice'>The cabinet's protective glass glances off the hit.</span>")
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to_chat(user, span_notice("The cabinet's protective glass glances off the hit."))
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else
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hitstaken++
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if(hitstaken == 4)
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@@ -68,7 +68,7 @@
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fireaxe = O
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user.remove_from_mob(O)
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contents += O
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to_chat(user, "<span class='notice'>You place the fire axe back in the [name].</span>")
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to_chat(user, span_notice("You place the fire axe back in the [name]."))
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update_icon()
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else
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if(smashed)
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@@ -85,7 +85,7 @@
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flick("[icon_state]closing", src)
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return
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else
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to_chat(user, "<span class='warning'>Resetting circuitry...</span>")
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to_chat(user, span_warning("Resetting circuitry..."))
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playsound(src, 'sound/machines/lockenable.ogg', 50, 1)
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if(do_after(user,20 * O.toolspeed))
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locked = 1
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@@ -101,14 +101,14 @@
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// hasaxe = 1
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if(locked)
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to_chat(user, "<span class='warning'>The cabinet won't budge!</span>")
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to_chat(user, span_warning("The cabinet won't budge!"))
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return
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if(open)
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if(fireaxe)
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user.put_in_hands(fireaxe)
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fireaxe = null
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to_chat (user, "<span class='notice'>You take the fire axe from the [name].</span>")
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to_chat (user, span_notice("You take the fire axe from the [name]."))
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add_fingerprint(user)
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update_icon()
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else
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@@ -123,7 +123,7 @@
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/obj/structure/fireaxecabinet/attack_tk(mob/user as mob)
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if(open && fireaxe)
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fireaxe.forceMove(loc)
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to_chat(user, "<span class='notice'>You telekinetically remove the fire axe.</span>")
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to_chat(user, span_notice("You telekinetically remove the fire axe."))
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fireaxe = null
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update_icon()
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return
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@@ -144,9 +144,9 @@
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if (isrobot(usr) || locked || smashed)
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if(locked)
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to_chat(usr, "<span class='warning'>The cabinet won't budge!</span>")
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to_chat(usr, span_warning("The cabinet won't budge!"))
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else if(smashed)
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to_chat(usr, "<span class='notice'>The protective glass is broken!</span>")
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to_chat(usr, span_notice("The protective glass is broken!"))
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return
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toggle_close_open()
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@@ -163,23 +163,23 @@
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if(fireaxe)
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usr.put_in_hands(fireaxe)
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fireaxe = null
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to_chat(usr, "<span class='notice'>You take the Fire axe from the [name].</span>")
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to_chat(usr, span_notice("You take the Fire axe from the [name]."))
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else
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to_chat(usr, "<span class='notice'>The [name] is empty.</span>")
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to_chat(usr, span_notice("The [name] is empty."))
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else
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to_chat(usr, "<span class='notice'>The [name] is closed.</span>")
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to_chat(usr, span_notice("The [name] is closed."))
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update_icon()
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/obj/structure/fireaxecabinet/attack_ai(mob/user as mob)
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if(smashed)
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to_chat(user, "<span class='warning'>The security of the cabinet is compromised.</span>")
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to_chat(user, span_warning("The security of the cabinet is compromised."))
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return
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else
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locked = !locked
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if(locked)
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to_chat(user, "<span class='warning'>Cabinet locked.</span>")
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to_chat(user, span_warning("Cabinet locked."))
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else
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to_chat(user, "<span class='notice'>Cabinet unlocked.</span>")
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to_chat(user, span_notice("Cabinet unlocked."))
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return
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/obj/structure/fireaxecabinet/update_icon() //Template: fireaxe[has fireaxe][is opened][hits taken][is smashed]. If you want the opening or closing animations, add "opening" or "closing" right after the numbers
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