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refactors most spans
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@@ -5,7 +5,7 @@
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icon_state = "bonfire"
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density = TRUE
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anchored = TRUE
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interaction_message = "<span class='warning'>You feel like you shouldn't be sticking your nose into a wild animal's den.</span>"
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interaction_message = span_warning("You feel like you shouldn't be sticking your nose into a wild animal's den.")
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var/disturbance_spawn_chance = 20
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var/last_spawn
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@@ -54,7 +54,7 @@
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var/mob/living/L = new spawn_choice(spawnpoint)
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if(den_faction)
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L.faction = den_faction
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visible_message("<span class='warning'>\The [L] crawls out of \the [src].</span>")
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visible_message(span_warning("\The [L] crawls out of \the [src]."))
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den_mobs += L
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tally++
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