refactors most spans

This commit is contained in:
Kashargul
2024-10-02 21:10:31 +02:00
parent 5417c7772c
commit a2c673ab7a
1517 changed files with 12436 additions and 12347 deletions
@@ -37,7 +37,7 @@
var/timing = 0
var/time_limit = 1500 // In ticks. Ten is one second.
interaction_message = "<span class='notice'>The object remains inert to your touch.</span>"
interaction_message = span_notice("The object remains inert to your touch.")
/obj/structure/prop/lock/projectile/bullet_act(var/obj/item/projectile/Proj)
if(!istype(Proj, projectile_key) || timing)
@@ -45,7 +45,7 @@
if(istype(Proj, /obj/item/projectile/beam/heavylaser/cannon) || istype(Proj, /obj/item/projectile/beam/emitter) || (Proj.damage >= 80 && Proj.damtype == BURN))
toggle_lock()
visible_message("<span class='notice'>\The [src] [enabled ? "disengages" : "engages"] its locking mechanism.</span>")
visible_message(span_notice("\The [src] [enabled ? "disengages" : "engages"] its locking mechanism."))
if(timed)
timing = 1