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refactors most spans
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@@ -7,7 +7,7 @@
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/obj/structure/snowman/attack_hand(mob/user as mob)
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if(user.a_intent == I_HURT)
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to_chat(user, "<span class='notice'>In one hit, [src] easily crumples into a pile of snow. You monster.</span>")
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to_chat(user, span_notice("In one hit, [src] easily crumples into a pile of snow. You monster."))
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var/turf/simulated/floor/F = get_turf(src)
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if (istype(F))
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new /obj/item/stack/material/snow(F)
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@@ -21,4 +21,4 @@
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/obj/structure/snowman/spider
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name = "snow spider"
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icon_state = "snowspider"
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desc = "An impressively crafted snow spider. Not nearly as creepy as the real thing."
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desc = "An impressively crafted snow spider. Not nearly as creepy as the real thing."
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