mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-27 06:00:23 +01:00
refactors most spans
This commit is contained in:
@@ -51,7 +51,7 @@
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if(!ball)
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to_chat(user,"<span class='notice'>This roulette wheel has no ball!</span> ")
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return
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visible_message("<span class='notice'>\The [user] spins the roulette and throws [ball.get_ball_desc()] into it.</span>")
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visible_message(span_notice("\The [user] spins the roulette and throws [ball.get_ball_desc()] into it."))
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playsound(src.loc, 'sound/machines/roulette.ogg', 40, 1)
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busy = 1
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ball.on_spin()
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@@ -74,7 +74,7 @@
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if(result == 37)
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result = "00"
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spawn(5 SECONDS)
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visible_message("<span class='notice'>The roulette stops spinning, the ball landing on [result], [color].</span>")
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visible_message(span_notice("The roulette stops spinning, the ball landing on [result], [color]."))
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busy = 0
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icon_state = initial(icon_state)
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@@ -84,7 +84,7 @@
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user.drop_from_inventory(W)
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W.forceMove(src)
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ball = W
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to_chat(user, "<span class='notice'>You insert [W] into [src].</span>")
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to_chat(user, span_notice("You insert [W] into [src]."))
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return
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..()
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@@ -101,16 +101,16 @@
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return
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if(busy)
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to_chat(usr, "<span class='warning'>You cannot remove \the [ball] while [src] is spinning!</span>")
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to_chat(usr, span_warning("You cannot remove \the [ball] while [src] is spinning!"))
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return
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if(ball)
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usr.put_in_hands(ball)
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to_chat(usr, "<span class='notice'>You remove \the [ball] from [src].</span>")
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to_chat(usr, span_notice("You remove \the [ball] from [src]."))
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ball = null
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return
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else
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to_chat(usr, "<span class='notice'>There is no ball in [src]!</span>")
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to_chat(usr, span_notice("There is no ball in [src]!"))
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return
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/obj/structure/casino_table/roulette_table/long
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@@ -223,21 +223,21 @@
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/obj/item/roulette_ball/hollow/attackby(var/obj/item/W, var/mob/user)
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if(trapped)
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to_chat(user, "<span class='notice'>This ball already has something trapped in it!</span>")
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to_chat(user, span_notice("This ball already has something trapped in it!"))
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return
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if(istype(W, /obj/item/holder))
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var/obj/item/holder/H = W
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if(!H.held_mob)
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to_chat(user, "<span class='warning'>This holder has nobody in it? Yell at a developer!</span>")
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to_chat(user, span_warning("This holder has nobody in it? Yell at a developer!"))
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return
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if(H.held_mob.get_effective_size(TRUE) > 50)
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to_chat(user, "<span class='warning'>\The [H] is too big to fit inside!</span>")
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to_chat(user, span_warning("\The [H] is too big to fit inside!"))
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return
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user.drop_from_inventory(H)
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H.forceMove(src)
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trapped = H
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to_chat(user, "<span class='notice'>You trap \the [H] inside the glass roulette ball.</span>")
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to_chat(H.held_mob, "<span class='warning'>\The [user] traps you inside a glass roulette ball!</span>")
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to_chat(user, span_notice("You trap \the [H] inside the glass roulette ball."))
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to_chat(H.held_mob, span_warning("\The [user] traps you inside a glass roulette ball!"))
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update_icon()
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/obj/item/roulette_ball/hollow/update_icon()
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@@ -248,13 +248,13 @@
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/obj/item/roulette_ball/hollow/attack_self(mob/user as mob)
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if(!trapped)
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to_chat(user, "<span class='notice'>\The [src] is empty!</span>")
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to_chat(user, span_notice("\The [src] is empty!"))
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return
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else
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user.put_in_hands(trapped)
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if(trapped.held_mob)
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to_chat(user, "<span class='notice'>You take \the [trapped] out of the glass roulette ball.</span>")
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to_chat(trapped.held_mob, "<span class='notice'>\The [user] takes you out of a glass roulette ball.</span>")
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to_chat(user, span_notice("You take \the [trapped] out of the glass roulette ball."))
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to_chat(trapped.held_mob, span_notice("\The [user] takes you out of a glass roulette ball."))
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trapped = null
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update_icon()
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@@ -264,7 +264,7 @@
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/obj/item/roulette_ball/hollow/on_spin()
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if(trapped && trapped.held_mob)
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to_chat(trapped.held_mob, "<span class='critical'>THE WHOLE WORLD IS SENT WHIRLING AS THE ROULETTE SPINS!!!</span>")
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to_chat(trapped.held_mob, span_critical("THE WHOLE WORLD IS SENT WHIRLING AS THE ROULETTE SPINS!!!"))
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/obj/item/roulette_ball/hollow/Destroy()
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if(trapped)
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@@ -407,10 +407,10 @@
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if(istype(W, /obj/item/card/id)||istype(W, /obj/item/pda))
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if(!check_access(W))
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to_chat(user, "<span class='warning'>Access Denied.</span>")
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to_chat(user, span_warning("Access Denied."))
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return
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else
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to_chat(user, "<span class='warning'>Proper access, allowed staff controls.</span>")
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to_chat(user, span_warning("Proper access, allowed staff controls."))
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if(ishuman(usr) || istype(usr, /mob/living/silicon/robot))
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switch(input(user,"Choose what to do (Management)","Wheel Of Fortune (Management)") in list("Spin the Lottery Wheel!", "Toggle Lottery Sales", "Toggle Public Spins", "Reset Lottery", "Cancel"))
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if("Cancel")
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@@ -438,18 +438,18 @@
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if("Reset Lottery")
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var/confirm = tgui_alert(usr, "Are you sure you want to reset Lottery?", "Confirm Lottery Reset", list("Yes", "No"))
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if(confirm == "Yes")
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to_chat(user, "<span class='warning'>Lottery has been Reset!</span>")
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to_chat(user, span_warning("Lottery has been Reset!"))
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lottery_entries = 0
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lottery_tickets = list()
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lottery_tickets_ckeys = list()
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if(istype(W, /obj/item/spacecasinocash))
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if(lottery_sale == "disabled")
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to_chat(user, "<span class='warning'>Lottery sales are currently disabled.</span>")
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to_chat(user, span_warning("Lottery sales are currently disabled."))
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return
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else
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if(user.client.ckey in lottery_tickets_ckeys)
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to_chat(user, "<span class='warning'>The scanner beeps in an upset manner, you already have a ticket!</span>")
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to_chat(user, span_warning("The scanner beeps in an upset manner, you already have a ticket!"))
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return
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var/obj/item/spacecasinocash/C = W
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@@ -463,7 +463,7 @@
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to_chat(user,"<span class='notice'>You dont have enough chips to buy a lottery ticket!</span> ")
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return
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to_chat(user,"<span class='notice'>You put [lottery_price] credits worth of chips into the Wheel of Fortune and it pings to notify of your lottery ticket registered!</span>")
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to_chat(user,span_notice("You put [lottery_price] credits worth of chips into the Wheel of Fortune and it pings to notify of your lottery ticket registered!"))
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cashmoney.worth -= lottery_price
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cashmoney.update_icon()
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@@ -485,7 +485,7 @@
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result = rand(1,interval)
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spawn(5 SECONDS)
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visible_message("<span class='notice'>The wheel of fortune stops spinning, the number is [result]!</span>")
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visible_message(span_notice("The wheel of fortune stops spinning, the number is [result]!"))
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src.confetti_spread = new /datum/effect/effect/system/confetti_spread()
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src.confetti_spread.attach(src) //If somehow people start dragging slot machine
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spawn(0)
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@@ -499,7 +499,7 @@
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if(mode == "lottery")
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if(lottery_entries == 0)
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visible_message("<span class='notice'>There are no tickets in the system!</span>")
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visible_message(span_notice("There are no tickets in the system!"))
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return
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busy = 1
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@@ -507,7 +507,7 @@
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result = pick(lottery_tickets)
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spawn(5 SECONDS)
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visible_message("<span class='notice'>The wheel of fortune stops spinning, and the winner is [result]!</span>")
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visible_message(span_notice("The wheel of fortune stops spinning, and the winner is [result]!"))
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src.confetti_spread = new /datum/effect/effect/system/confetti_spread()
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src.confetti_spread.attach(src) //If somehow people start dragging slot machine
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spawn(0)
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@@ -569,35 +569,35 @@
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collar_list -= selected_collar
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sentientprizes_ckeys_list -= selected_collar.sentientprizeckey
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selected_collar = null
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to_chat(user, "<span class='warning'>No collar is currently selected or the currently selected one has been destroyed or disabled.</span>")
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to_chat(user, span_warning("No collar is currently selected or the currently selected one has been destroyed or disabled."))
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return
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to_chat(user, "<span class='warning'>Sentient Prize information</span>")
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to_chat(user, "<span class='notice'>Name: [selected_collar.sentientprizename]</span>")
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to_chat(user, "<span class='notice'>Description: [selected_collar.sentientprizeflavor]</span>")
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to_chat(user, "<span class='notice'>OOC: [selected_collar.sentientprizeooc]</span>")
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to_chat(user, span_warning("Sentient Prize information"))
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to_chat(user, span_notice("Name: [selected_collar.sentientprizename]"))
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to_chat(user, span_notice("Description: [selected_collar.sentientprizeflavor]"))
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to_chat(user, span_notice("OOC: [selected_collar.sentientprizeooc]"))
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if(selected_collar.ownername != null)
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to_chat(user, "<span class='warning'>This prize is already owned by [selected_collar.ownername]</span>")
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to_chat(user, span_warning("This prize is already owned by [selected_collar.ownername]"))
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if("Select Prize")
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selected_collar = tgui_input_list(user, "Select a prize", "Chose a collar", collar_list)
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if(QDELETED(selected_collar))
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collar_list -= selected_collar
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sentientprizes_ckeys_list -= selected_collar.sentientprizeckey
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to_chat(user, "<span class='warning'>No collars to chose, or selected collar has been destroyed or deactived, selection has been removed from list.</span>")
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to_chat(user, span_warning("No collars to chose, or selected collar has been destroyed or deactived, selection has been removed from list."))
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selected_collar = null
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return
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if("Become Prize (Please examine yourself first)") //Its awkward, but no easy way to obtain flavor_text due to server not loading text of mob until its been examined at least once.
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var/safety_ckey = user.client.ckey
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if(safety_ckey in sentientprizes_ckeys_list)
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to_chat(user, "<span class='warning'>The SPASM beeps in an upset manner, you already have a collar!</span>")
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to_chat(user, span_warning("The SPASM beeps in an upset manner, you already have a collar!"))
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return
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var/confirm = tgui_alert(usr, "Are you sure you want to become a sentient prize?", "Confirm Sentient Prize", list("Yes", "No"))
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if(confirm != "Yes")
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return
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to_chat(user, "<span class='warning'>You are now a prize!</span>")
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to_chat(user, span_warning("You are now a prize!"))
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if(safety_ckey in sentientprizes_ckeys_list)
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to_chat(user, "<span class='warning'>The SPASM beeps in an upset manner, you already have a collar!</span>")
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to_chat(user, span_warning("The SPASM beeps in an upset manner, you already have a collar!"))
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return
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sentientprizes_ckeys_list += user.ckey
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var/obj/item/clothing/accessory/collar/casinosentientprize/C = new(src.loc)
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@@ -619,10 +619,10 @@
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if(istype(W, /obj/item/spacecasinocash))
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if(casinosentientprize_sale == "disabled")
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to_chat(user, "<span class='warning'>Sentient Prize sales are currently disabled.</span>")
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to_chat(user, span_warning("Sentient Prize sales are currently disabled."))
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return
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if(!selected_collar)
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to_chat(user, "<span class='warning'>Select a prize first.</span>")
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to_chat(user, span_warning("Select a prize first."))
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return
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if(!selected_collar.ownername)
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var/obj/item/spacecasinocash/C = W
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@@ -633,13 +633,13 @@
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insert_chip(C, user, "buy")
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return
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else
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to_chat(user, "<span class='warning'>This Sentient Prize is already owned! If you are the owner you can release the prize by swiping the collar on the SPASM!</span>")
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to_chat(user, span_warning("This Sentient Prize is already owned! If you are the owner you can release the prize by swiping the collar on the SPASM!"))
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return
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if(istype(W, /obj/item/clothing/accessory/collar/casinosentientprize))
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var/obj/item/clothing/accessory/collar/casinosentientprize/C = W
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if(user.name != C.sentientprizename && user.name != C.ownername)
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to_chat(user, "<span class='warning'>This Sentient Prize collar isn't yours, please give it to the one it tagged for, belongs to, or a casino staff member!</span>")
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to_chat(user, span_warning("This Sentient Prize collar isn't yours, please give it to the one it tagged for, belongs to, or a casino staff member!"))
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return
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if(user.name == C.sentientprizename)
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if(!C.ownername)
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@@ -651,7 +651,7 @@
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if(user.name == C.ownername)
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var/confirm = tgui_alert(usr, "Are you sure you want to wipe [C.sentientprizename] entry?", "Confirm Sentient Prize Release", list("Yes", "No"))
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if(confirm == "Yes")
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to_chat(user, "<span class='warning'>[C.sentientprizename] collar has been deleted from registry!</span>")
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to_chat(user, span_warning("[C.sentientprizename] collar has been deleted from registry!"))
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C.icon_state = "casinoslave"
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C.update_icon()
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C.name = "disabled Sentient Prize Collar: [C.sentientprizename]"
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@@ -662,10 +662,10 @@
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if(istype(W, /obj/item/card/id)||istype(W, /obj/item/pda))
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if(!check_access(W))
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to_chat(user, "<span class='warning'>Access Denied.</span>")
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to_chat(user, span_warning("Access Denied."))
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return
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else
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to_chat(user, "<span class='warning'>Proper access, allowed staff controls.</span>")
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to_chat(user, span_warning("Proper access, allowed staff controls."))
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if(ishuman(usr) || istype(usr, /mob/living/silicon/robot))
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switch(input(user,"Choose what to do (Management)","SPASM (Management)") in list("Toggle Sentient Prize Sales", "Wipe Selected Prize Entry", "Change Prize Value", "Cancel"))
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if("Cancel")
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@@ -685,19 +685,19 @@
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if("Wipe Selected Prize Entry")
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if(!selected_collar)
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to_chat(user, "<span class='warning'>No collar selected!</span>")
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to_chat(user, span_warning("No collar selected!"))
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return
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if(QDELETED(selected_collar))
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collar_list -= selected_collar
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sentientprizes_ckeys_list -= selected_collar.sentientprizeckey
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to_chat(user, "<span class='warning'>Collar has been destroyed!</span>")
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to_chat(user, span_warning("Collar has been destroyed!"))
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selected_collar = null
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return
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var/safety_ckey = selected_collar.sentientprizeckey
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var/confirm = tgui_alert(usr, "Are you sure you want to wipe [selected_collar.sentientprizename] entry?", "Confirm Sentient Prize", list("Yes", "No"))
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if(confirm == "Yes")
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if(safety_ckey == selected_collar.sentientprizeckey)
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to_chat(user, "<span class='warning'>[selected_collar.sentientprizename] collar has been deleted from registry!</span>")
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to_chat(user, span_warning("[selected_collar.sentientprizename] collar has been deleted from registry!"))
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selected_collar.icon_state = "casinoslave"
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selected_collar.update_icon()
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selected_collar.name = "disabled Sentient Prize Collar: [selected_collar.sentientprizename]"
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@@ -707,7 +707,7 @@
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collar_list -= selected_collar
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selected_collar = null
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else
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to_chat(user, "<span class='warning'>Registry deletion aborted! Changed collar selection!</span>")
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to_chat(user, span_warning("Registry deletion aborted! Changed collar selection!"))
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return
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if("Change Prize Value")
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@@ -198,7 +198,7 @@
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/obj/machinery/casino_prize_dispenser/attackby(obj/item/W as obj, mob/user as mob)
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if(currently_vending)
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if(istype(W, /obj/item/spacecasinocash))
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to_chat(usr, "<span class='warning'>Please select prize on display with sufficient amount of chips.</span>")
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to_chat(usr, span_warning("Please select prize on display with sufficient amount of chips."))
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else
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SStgui.update_uis(src)
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return // don't smack that machine with your 2 chips
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@@ -215,7 +215,7 @@
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return 0
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if(istype(cashmoney, /obj/item/spacecasinocash))
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visible_message("<span class='info'>\The [usr] inserts some chips into \the [src].</span>")
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visible_message(span_info("\The [usr] inserts some chips into \the [src]."))
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cashmoney.worth -= price
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if(cashmoney.worth <= 0)
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@@ -283,11 +283,11 @@
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if("event")
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restriction_check = category_event
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else
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to_chat(usr, "<span class='warning'>Prize checkout error has occurred, purchase cancelled.</span>")
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to_chat(usr, span_warning("Prize checkout error has occurred, purchase cancelled."))
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return FALSE
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if(restriction_check < 1)
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to_chat(usr, "<span class='warning'>[name] is restricted, this prize can't be bought.</span>")
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to_chat(usr, span_warning("[name] is restricted, this prize can't be bought."))
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return FALSE
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if(restriction_check > 1)
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item_given = TRUE
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@@ -302,7 +302,7 @@
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var/obj/item/spacecasinocash/cash = usr.get_active_hand()
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paid = pay_with_chips(cash, usr, price)
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else
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to_chat(usr, "<span class='warning'>Payment failure: Improper payment method, please provide chips.</span>")
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to_chat(usr, span_warning("Payment failure: Improper payment method, please provide chips."))
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return TRUE // we set this because they shouldn't even be able to get this far, and we want the UI to update.
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if(paid)
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if(item_given == TRUE)
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@@ -312,7 +312,7 @@
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do_logging(currently_vending, usr, bi)
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. = TRUE
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else
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to_chat(usr, "<span class='warning'>Payment failure: unable to process payment.</span>")
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to_chat(usr, span_warning("Payment failure: unable to process payment."))
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/obj/machinery/casino_prize_dispenser/proc/vend(datum/data/casino_prize/bi, mob/user)
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SStgui.update_uis(src)
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@@ -344,7 +344,7 @@
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||||
return
|
||||
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("<span class='npcsay'><span class='name'>\The [src]</span> beeps, \"[message]\"</span>",2)
|
||||
O.show_message(span_npcsay("<span class='name'>\The [src]</span> beeps, \"[message]\""),2)
|
||||
return
|
||||
|
||||
/obj/machinery/casino_prize_dispenser/process() //Might not need this, but just to be safe for now
|
||||
|
||||
@@ -70,12 +70,12 @@
|
||||
|
||||
if(do_after(user, 20 * W.toolspeed))
|
||||
if(!src) return
|
||||
to_chat(user, "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>")
|
||||
to_chat(user, span_notice("You [anchored? "un" : ""]secured \the [src]!"))
|
||||
anchored = !anchored
|
||||
return
|
||||
|
||||
if(!anchored)
|
||||
to_chat(user,"<span class='notice'> The slot machine isn't secured.</span>")
|
||||
to_chat(user,span_notice(" The slot machine isn't secured."))
|
||||
return
|
||||
|
||||
var/handled = 0
|
||||
@@ -110,7 +110,7 @@
|
||||
to_chat(user,"<span class='notice'>You dont have enough chips to gamble!</span> ")
|
||||
return
|
||||
|
||||
to_chat(user,"<span class='notice'>You puts 5 credits in the slot machine and presses start.</span>")
|
||||
to_chat(user,span_notice("You puts 5 credits in the slot machine and presses start."))
|
||||
cashmoney.worth -= 5
|
||||
cashmoney.update_icon()
|
||||
|
||||
@@ -161,44 +161,44 @@
|
||||
|
||||
|
||||
spawn(delaytime)
|
||||
to_chat(user,"<span class='notice'>The slot machine flashes with bright colours as the slots lights up with a [symbol1], a [symbol2] and a [symbol3]!</span>")
|
||||
to_chat(user,span_notice("The slot machine flashes with bright colours as the slots lights up with a [symbol1], a [symbol2] and a [symbol3]!"))
|
||||
|
||||
if (symbol1 == "cherry" && symbol2 == "cherry" && symbol3 == "cherry")
|
||||
output = "<span class='notice'>Three cherries! The slot machine deposits chips worth 25 credits!</span>"
|
||||
output = span_notice("Three cherries! The slot machine deposits chips worth 25 credits!")
|
||||
winnings = 25
|
||||
|
||||
if ((symbol1 != "cherry" && symbol2 == "cherry" && symbol3 == "cherry") || (symbol1 == "cherry" && symbol2 != "cherry" && symbol3 == "cherry") ||(symbol1 == "cherry" && symbol2 == "cherry" && symbol3 != "cherry"))
|
||||
output = "<span class='notice'>Two cherries! The slot machine deposits a 10 credit chip!</span>"
|
||||
output = span_notice("Two cherries! The slot machine deposits a 10 credit chip!")
|
||||
winnings = 10
|
||||
|
||||
if (symbol1 == "lemon" && symbol2 == "lemon" && symbol3 == "lemon")
|
||||
output = "<span class='notice'>Three lemons! The slot machine deposits a 50 credit chip!</span>"
|
||||
output = span_notice("Three lemons! The slot machine deposits a 50 credit chip!")
|
||||
winnings = 50
|
||||
|
||||
if (symbol1 == "watermelon" && symbol2 == "watermelon" && symbol3 == "watermelon")
|
||||
output = "<span class='notice'>Three watermelons! The slot machine deposits chips worth 75 credits!</span>"
|
||||
output = span_notice("Three watermelons! The slot machine deposits chips worth 75 credits!")
|
||||
winnings = 75
|
||||
|
||||
if (symbol1 == "bell" && symbol2 == "bell" && symbol3 == "bell")
|
||||
output = "<span class='notice'>Three bells! The slot machine deposits chips a 100 credit chip!</span>"
|
||||
output = span_notice("Three bells! The slot machine deposits chips a 100 credit chip!")
|
||||
winnings = 100
|
||||
|
||||
if (symbol1 == "four leaf clover" && symbol2 == "four leaf clover" && symbol3 == "four leaf clover")
|
||||
output = "<span class='notice'>Three four leaf clovers! The slot machine deposits a 200 credit chip!</span>"
|
||||
output = span_notice("Three four leaf clovers! The slot machine deposits a 200 credit chip!")
|
||||
winnings = 200
|
||||
|
||||
if (symbol1 == "seven" && symbol2 == "seven" && symbol3 == "seven")
|
||||
output = "<span class='notice'>Three sevens! The slot machine deposits a 500 credit chip!</span>"
|
||||
output = span_notice("Three sevens! The slot machine deposits a 500 credit chip!")
|
||||
winnings = 500
|
||||
celebrate = 1
|
||||
|
||||
if (symbol1 == "diamond" && symbol2 == "diamond" && symbol3 == "diamond")
|
||||
output = "<span class='notice'>Three diamonds! The slot machine deposits a 1000 credit chip!</span>"
|
||||
output = span_notice("Three diamonds! The slot machine deposits a 1000 credit chip!")
|
||||
winnings = 1000
|
||||
celebrate = 1
|
||||
|
||||
if (symbol1 == "platinum coin" && symbol2 == "platinum coin" && symbol3 == "platinum coin")
|
||||
output = "<span class='notice'>Three platinum coins! The slot machine deposits a platinum chip!</span>"
|
||||
output = span_notice("Three platinum coins! The slot machine deposits a platinum chip!")
|
||||
platinumwin = TRUE
|
||||
celebrate = 1
|
||||
|
||||
@@ -300,12 +300,12 @@
|
||||
|
||||
if(do_after(user, 20 * W.toolspeed))
|
||||
if(!src) return
|
||||
to_chat(user, "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>")
|
||||
to_chat(user, span_notice("You [anchored? "un" : ""]secured \the [src]!"))
|
||||
anchored = !anchored
|
||||
return
|
||||
|
||||
if(!anchored)
|
||||
to_chat(user,"<span class='notice'> The slot machine isn't secured.</span>")
|
||||
to_chat(user,span_notice(" The slot machine isn't secured."))
|
||||
return
|
||||
|
||||
var/handled = 0
|
||||
@@ -339,7 +339,7 @@
|
||||
to_chat(user,"<span class='notice'>You dont have enough Thalers to gamble!</span> ")
|
||||
return
|
||||
|
||||
to_chat(user,"<span class='notice'>You puts 5 Thalers in the slot machine and presses start.</span>")
|
||||
to_chat(user,span_notice("You puts 5 Thalers in the slot machine and presses start."))
|
||||
cashmoney.worth -= 5
|
||||
cashmoney.update_icon()
|
||||
|
||||
@@ -390,44 +390,44 @@
|
||||
|
||||
|
||||
spawn(delaytime)
|
||||
to_chat(user,"<span class='notice'>The slot machine flashes with bright colours as the slots lights up with a [symbol1], a [symbol2] and a [symbol3]!</span>")
|
||||
to_chat(user,span_notice("The slot machine flashes with bright colours as the slots lights up with a [symbol1], a [symbol2] and a [symbol3]!"))
|
||||
|
||||
if (symbol1 == "cherry" && symbol2 == "cherry" && symbol3 == "cherry")
|
||||
output = "<span class='notice'>Three cherries! The slot machine deposits 25 Thalers!</span>"
|
||||
output = span_notice("Three cherries! The slot machine deposits 25 Thalers!")
|
||||
winnings = 25
|
||||
|
||||
if ((symbol1 != "cherry" && symbol2 == "cherry" && symbol3 == "cherry") || (symbol1 == "cherry" && symbol2 != "cherry" && symbol3 == "cherry") ||(symbol1 == "cherry" && symbol2 == "cherry" && symbol3 != "cherry"))
|
||||
output = "<span class='notice'>Two cherries! The slot machine deposits 10 Thalers!</span>"
|
||||
output = span_notice("Two cherries! The slot machine deposits 10 Thalers!")
|
||||
winnings = 10
|
||||
|
||||
if (symbol1 == "lemon" && symbol2 == "lemon" && symbol3 == "lemon")
|
||||
output = "<span class='notice'>Three lemons! The slot machine deposits 50 Thalers!</span>"
|
||||
output = span_notice("Three lemons! The slot machine deposits 50 Thalers!")
|
||||
winnings = 50
|
||||
|
||||
if (symbol1 == "watermelon" && symbol2 == "watermelon" && symbol3 == "watermelon")
|
||||
output = "<span class='notice'>Three watermelons! The slot machine deposits 75 Thalers!</span>"
|
||||
output = span_notice("Three watermelons! The slot machine deposits 75 Thalers!")
|
||||
winnings = 75
|
||||
|
||||
if (symbol1 == "bell" && symbol2 == "bell" && symbol3 == "bell")
|
||||
output = "<span class='notice'>Three bells! The slot machine deposits 100 Thalers!</span>"
|
||||
output = span_notice("Three bells! The slot machine deposits 100 Thalers!")
|
||||
winnings = 100
|
||||
|
||||
if (symbol1 == "four leaf clover" && symbol2 == "four leaf clover" && symbol3 == "four leaf clover")
|
||||
output = "<span class='notice'>Three four leaf clovers! The slot machine deposits 200 Thalers!</span>"
|
||||
output = span_notice("Three four leaf clovers! The slot machine deposits 200 Thalers!")
|
||||
winnings = 200
|
||||
|
||||
if (symbol1 == "seven" && symbol2 == "seven" && symbol3 == "seven")
|
||||
output = "<span class='notice'>Three sevens! The slot machine deposits 500 Thalers!</span>"
|
||||
output = span_notice("Three sevens! The slot machine deposits 500 Thalers!")
|
||||
winnings = 500
|
||||
celebrate = 1
|
||||
|
||||
if (symbol1 == "diamond" && symbol2 == "diamond" && symbol3 == "diamond")
|
||||
output = "<span class='notice'>Three diamonds! The slot machine deposits 1000 Thalers!</span>"
|
||||
output = span_notice("Three diamonds! The slot machine deposits 1000 Thalers!")
|
||||
winnings = 1000
|
||||
celebrate = 1
|
||||
|
||||
if (symbol1 == "platinum coin" && symbol2 == "platinum coin" && symbol3 == "platinum coin")
|
||||
output = "<span class='notice'>Three platinum coins! The slot machine deposits a platinum chip!</span>"
|
||||
output = span_notice("Three platinum coins! The slot machine deposits a platinum chip!")
|
||||
platinumwin = TRUE;
|
||||
celebrate = 1
|
||||
|
||||
|
||||
Reference in New Issue
Block a user