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https://github.com/VOREStation/VOREStation.git
synced 2026-07-17 10:05:27 +01:00
refactors most spans
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@@ -26,7 +26,7 @@
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/// Generates all the holo minimaps, initializing it all nicely, probably.
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/datum/controller/subsystem/holomaps/proc/generateHoloMinimaps()
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var/start_time = world.timeofday
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// Starting over if we're running midround (it runs real fast, so that's possible)
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holoMiniMaps.Cut()
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extraMiniMaps.Cut()
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@@ -45,7 +45,7 @@
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smooshTetherHolomaps(smoosh_list)
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holomaps_initialized = TRUE
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admin_notice("<span class='notice'>Holomaps initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</span>", R_DEBUG)
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admin_notice(span_notice("Holomaps initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds."), R_DEBUG)
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// TODO - Check - They had a delayed init perhaps?
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for (var/obj/machinery/station_map/S in station_holomaps)
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@@ -133,7 +133,7 @@
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z_terrain.Blend(HOLOMAP_HOLOFIER, ICON_MULTIPLY, offset_x, offset_y)
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big_map.Blend(z_terrain, ICON_OVERLAY, offset_x, offset_y)
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small_map.Blend(z_terrain, ICON_OVERLAY, offset_x, offset_y)
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var/icon/z_areas = extraMiniMaps["[HOLOMAP_EXTRA_STATIONMAPAREAS]_[zLevel]"]
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big_map.Blend(z_areas, ICON_OVERLAY, offset_x, offset_y)
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small_map.Blend(z_areas, ICON_OVERLAY, offset_x, offset_y)
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@@ -125,24 +125,24 @@
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return
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if(!ishuman(user))
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to_chat(user, "<span class='warning'>Only humanoids can use this device.</span>")
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to_chat(user, span_warning("Only humanoids can use this device."))
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return
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var/mob/living/carbon/human/H = user
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if(!ishuman(loc) || user != loc)
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to_chat(H, "<span class='warning'>This device needs to be on your person.</span>")
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to_chat(H, span_warning("This device needs to be on your person."))
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if(hud_datum?.main_hud)
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hide_device()
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to_chat(H, "<span class='notice'>You put \the [src] away.</span>")
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to_chat(H, span_notice("You put \the [src] away."))
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else
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show_device(H)
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to_chat(H, "<span class='notice'>You hold \the [src] where you can see it.</span>")
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to_chat(H, span_notice("You hold \the [src] where you can see it."))
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/obj/item/mapping_unit/attack_hand(mob/user)
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if(cell && user.get_inactive_hand() == src) // click with empty off hand
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to_chat(user,"<span class='notice'>You eject \the [cell] from \the [src].</span>")
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to_chat(user,span_notice("You eject \the [cell] from \the [src]."))
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user.put_in_hands(cell)
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cell = null
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if(updating)
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@@ -156,7 +156,7 @@
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cell.update_icon() //Why doesn't a cell do this already? :|
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user.unEquip(cell)
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cell.forceMove(src)
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to_chat(user,"<span class='notice'>You insert \the [cell] into \the [src].</span>")
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to_chat(user,span_notice("You insert \the [cell] into \the [src]."))
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/obj/item/mapping_unit/proc/first_run(mob/user)
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@@ -203,7 +203,7 @@
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if(uses_power)
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var/power_to_use = pinging ? power_usage*2 : power_usage
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if(cell.use(power_to_use) != power_to_use) // we weren't able to use our full power_usage amount!
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visible_message("<span class='warning'>\The [src] flickers before going dull.</span>")
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visible_message(span_warning("\The [src] flickers before going dull."))
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stop_updates()
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return
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@@ -70,10 +70,10 @@
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/obj/machinery/station_map/attack_hand(var/mob/user)
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if(watching_mob && (watching_mob != user))
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to_chat(user, "<span class='warning'>Someone else is currently watching the holomap.</span>")
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to_chat(user, span_warning("Someone else is currently watching the holomap."))
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return
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if(user.loc != loc)
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to_chat(user, "<span class='warning'>You need to stand in front of \the [src].</span>")
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to_chat(user, span_warning("You need to stand in front of \the [src]."))
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return
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startWatching(user)
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@@ -119,9 +119,9 @@
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update_use_power(USE_POWER_ACTIVE)
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if(bogus)
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to_chat(user, "<span class='warning'>The holomap failed to initialize. This area of space cannot be mapped.</span>")
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to_chat(user, span_warning("The holomap failed to initialize. This area of space cannot be mapped."))
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else
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to_chat(user, "<span class='notice'>A hologram of the station appears before your eyes.</span>")
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to_chat(user, span_notice("A hologram of the station appears before your eyes."))
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/obj/machinery/station_map/attack_ai(var/mob/living/silicon/robot/user)
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return // TODO - Implement for AI ~Leshana
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