refactors most spans

This commit is contained in:
Kashargul
2024-10-02 21:10:31 +02:00
parent 5417c7772c
commit a2c673ab7a
1517 changed files with 12436 additions and 12347 deletions
@@ -108,12 +108,12 @@
if("remove_cell")
if(!battery)
to_chat(usr, "<span class='warning'>There's no power cell to remove from \the [src].</span>")
to_chat(usr, span_warning("There's no power cell to remove from \the [src]."))
return FALSE
var/turf/T = get_turf(src)
battery.forceMove(T)
playsound(T, 'sound/items/Crowbar.ogg', 50, 1)
to_chat(usr, "<span class='notice'>You pull \the [battery] out of \the [src]'s power supplier.</span>")
to_chat(usr, span_notice("You pull \the [battery] out of \the [src]'s power supplier."))
battery = null
return TRUE
@@ -141,9 +141,9 @@
if(D.accepting_refs)
D.afterattack(C, usr, TRUE)
else
to_chat(usr, "<span class='warning'>The Debugger's 'ref scanner' needs to be on.</span>")
to_chat(usr, span_warning("The Debugger's 'ref scanner' needs to be on."))
else
to_chat(usr, "<span class='warning'>You need a multitool/debugger set to 'ref' mode to do that.</span>")
to_chat(usr, span_warning("You need a multitool/debugger set to 'ref' mode to do that."))
return TRUE
if("remove_circuit")
@@ -175,7 +175,7 @@
var/input = sanitizeSafe(tgui_input_text(usr, "What do you want to name this?", "Rename", src.name, MAX_NAME_LEN), MAX_NAME_LEN)
if(src && input)
to_chat(M, "<span class='notice'>The machine now has a label reading '[input]'.</span>")
to_chat(M, span_notice("The machine now has a label reading '[input]'."))
name = input
/obj/item/electronic_assembly/proc/can_move()
@@ -227,21 +227,21 @@
// Returns true if the circuit made it inside.
/obj/item/electronic_assembly/proc/add_circuit(var/obj/item/integrated_circuit/IC, var/mob/user)
if(!opened)
to_chat(user, "<span class='warning'>\The [src] isn't opened, so you can't put anything inside. Try using a crowbar.</span>")
to_chat(user, span_warning("\The [src] isn't opened, so you can't put anything inside. Try using a crowbar."))
return FALSE
if(IC.w_class > src.w_class)
to_chat(user, "<span class='warning'>\The [IC] is way too big to fit into \the [src].</span>")
to_chat(user, span_warning("\The [IC] is way too big to fit into \the [src]."))
return FALSE
var/total_part_size = get_part_size()
var/total_complexity = get_part_complexity()
if((total_part_size + IC.size) > max_components)
to_chat(user, "<span class='warning'>You can't seem to add the '[IC.name]', as there's insufficient space.</span>")
to_chat(user, span_warning("You can't seem to add the '[IC.name]', as there's insufficient space."))
return FALSE
if((total_complexity + IC.complexity) > max_complexity)
to_chat(user, "<span class='warning'>You can't seem to add the '[IC.name]', since this setup's too complicated for the case.</span>")
to_chat(user, span_warning("You can't seem to add the '[IC.name]', since this setup's too complicated for the case."))
return FALSE
if(!IC.forceMove(src))
@@ -282,7 +282,7 @@
if(!user.unEquip(I) && !istype(user, /mob/living/silicon/robot)) //Robots cannot de-equip items in grippers.
return FALSE
if(add_circuit(I, user))
to_chat(user, "<span class='notice'>You slide \the [I] inside \the [src].</span>")
to_chat(user, span_notice("You slide \the [I] inside \the [src]."))
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
tgui_interact(user)
return TRUE
@@ -290,7 +290,7 @@
else if(I.has_tool_quality(TOOL_CROWBAR))
playsound(src, 'sound/items/Crowbar.ogg', 50, 1)
opened = !opened
to_chat(user, "<span class='notice'>You [opened ? "opened" : "closed"] \the [src].</span>")
to_chat(user, span_notice("You [opened ? "opened" : "closed"] \the [src]."))
update_icon()
return TRUE
@@ -310,17 +310,17 @@
else if(istype(I, /obj/item/cell/device))
if(!opened)
to_chat(user, "<span class='warning'>\The [src] isn't opened, so you can't put anything inside. Try using a crowbar.</span>")
to_chat(user, span_warning("\The [src] isn't opened, so you can't put anything inside. Try using a crowbar."))
return FALSE
if(battery)
to_chat(user, "<span class='warning'>\The [src] already has \a [battery] inside. Remove it first if you want to replace it.</span>")
to_chat(user, span_warning("\The [src] already has \a [battery] inside. Remove it first if you want to replace it."))
return FALSE
var/obj/item/cell/device/cell = I
user.drop_item(cell)
cell.forceMove(src)
battery = cell
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You slot \the [cell] inside \the [src]'s power supplier.</span>")
to_chat(user, span_notice("You slot \the [cell] inside \the [src]'s power supplier."))
tgui_interact(user)
return TRUE