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https://github.com/VOREStation/VOREStation.git
synced 2026-07-11 07:04:01 +01:00
refactors most spans
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@@ -47,14 +47,14 @@ var/global/list/datum/stack_recipe/rods_recipes = list( \
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var/obj/item/weldingtool/WT = W.get_welder()
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if(get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two rods to do this.</span>")
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to_chat(user, span_warning("You need at least two rods to do this."))
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return
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if(WT.remove_fuel(0,user))
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var/obj/item/stack/material/steel/new_item = new(usr.loc)
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new_item.add_to_stacks(usr)
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for (var/mob/M in viewers(src))
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M.show_message("<span class='notice'>[src] is shaped into metal by [user.name] with the weldingtool.</span>", 3, "<span class='notice'>You hear welding.</span>", 2)
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M.show_message(span_notice("[src] is shaped into metal by [user.name] with the weldingtool."), 3, span_notice("You hear welding."), 2)
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var/obj/item/stack/rods/R = src
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src = null
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var/replace = (user.get_inactive_hand()==R)
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@@ -68,7 +68,7 @@ var/global/list/datum/stack_recipe/rods_recipes = list( \
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new_splint.add_fingerprint(user)
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user.visible_message("<b>\The [user]</b> constructs \a [new_splint] out of a [singular_name].", \
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"<span class='notice'>You use make \a [new_splint] out of a [singular_name].</span>")
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span_notice("You use make \a [new_splint] out of a [singular_name]."))
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src.use(1)
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return
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@@ -93,17 +93,17 @@ var/global/list/datum/stack_recipe/rods_recipes = list( \
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else if(!in_use)
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if(get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two rods to do this.</span>")
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to_chat(user, span_warning("You need at least two rods to do this."))
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return
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to_chat(usr, "<span class='notice'>Assembling grille...</span>")
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to_chat(usr, span_notice("Assembling grille..."))
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in_use = 1
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if (!do_after(usr, 10))
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in_use = 0
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return
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var/obj/structure/grille/F = new /obj/structure/grille/ ( usr.loc )
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to_chat(usr, "<span class='notice'>You assemble a grille</span>")
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to_chat(usr, span_notice("You assemble a grille"))
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in_use = 0
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F.add_fingerprint(usr)
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use(2)
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return
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*/
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*/
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@@ -18,7 +18,7 @@
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/obj/item/stack/animalhide/attackby(obj/item/W as obj, mob/user as mob)
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if(has_edge(W) || is_sharp(W))
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//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
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user.visible_message("<b>\The [user]</b> starts cutting hair off \the [src]", "<span class='notice'>You start cutting the hair off \the [src]</span>", "You hear the sound of a knife rubbing against flesh")
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user.visible_message("<b>\The [user]</b> starts cutting hair off \the [src]", span_notice("You start cutting the hair off \the [src]"), "You hear the sound of a knife rubbing against flesh")
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var/scraped = 0
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while(amount > 0 && do_after(user, 2.5 SECONDS, user))
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//Try locating an exisitng stack on the tile and add to there if possible
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@@ -51,7 +51,7 @@
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var/time = (3 SECONDS / max(W.force / 10, 1)) * W.toolspeed
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user.setClickCooldown(time)
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if(do_after(user, time, src) && use(1))
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to_chat(user, "<span class='notice'>You cut up a log into planks.</span>")
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to_chat(user, span_notice("You cut up a log into planks."))
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playsound(src, 'sound/effects/woodcutting.ogg', 50, 1)
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var/obj/item/stack/material/wood/existing_wood = null
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for(var/obj/item/stack/material/wood/M in user.loc)
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@@ -61,7 +61,7 @@
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var/obj/item/stack/material/wood/new_wood = new plank_type(user.loc, 2)
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if(existing_wood && new_wood.transfer_to(existing_wood))
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to_chat(user, "<span class='notice'>You add the newly-formed wood to the stack. It now contains [existing_wood.get_amount()] planks.</span>")
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to_chat(user, span_notice("You add the newly-formed wood to the stack. It now contains [existing_wood.get_amount()] planks."))
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else
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return ..()
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@@ -79,4 +79,4 @@
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/obj/item/stack/material/stick/fivestack
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amount = 5
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color = "#824B28"
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color = "#824B28"
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@@ -33,7 +33,7 @@
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burn_user = FALSE
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if(burn_user)
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H.visible_message("<span class='danger'>\The [src] flashes as it scorches [H]'s hands!</span>")
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H.visible_message(span_danger("\The [src] flashes as it scorches [H]'s hands!"))
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H.apply_damage(amount / 2 + 5, BURN, "r_hand", used_weapon="Supermatter Chunk")
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H.apply_damage(amount / 2 + 5, BURN, "l_hand", used_weapon="Supermatter Chunk")
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H.drop_from_inventory(src, get_turf(H))
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@@ -52,4 +52,4 @@
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qdel(src)
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return
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SSradiation.radiate(get_turf(src), amount * 2)
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..()
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..()
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