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refactors most spans
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@@ -7,8 +7,8 @@
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name = "cloning sickness"
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desc = "You feel rather weak, having been cloned not so long ago."
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on_created_text = "<span class='warning'><font size='3'>You feel really weak.</font></span>"
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on_expired_text = "<span class='notice'><font size='3'>You feel your strength returning to you.</font></span>"
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on_created_text = span_warning("<font size='3'>You feel really weak.</font>")
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on_expired_text = span_notice("<font size='3'>You feel your strength returning to you.</font>")
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max_health_percent = 0.6 // -40% max health.
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incoming_damage_percent = 1.1 // 10% more incoming damage.
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@@ -31,8 +31,8 @@
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desc = "For whatever reason, you cannot be cloned."
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//WIP, but these may never be seen anyway, so *shrug
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on_created_text = "<span class='warning'>Life suddenly feels more precious.</span>"
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on_expired_text = "<span class='notice'>Death is cheap again.</span>"
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on_created_text = span_warning("Life suddenly feels more precious.")
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on_expired_text = span_notice("Death is cheap again.")
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flags = MODIFIER_GENETIC
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@@ -52,8 +52,8 @@
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name = "reformation sickness"
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desc = "Your core feels damaged, as you were reformed with the improper machinery."
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on_created_text = "<span class='warning'><font size='3'>Your core aches.</font></span>"
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on_expired_text = "<span class='notice'><font size='3'>You feel your core's strength returning to normal.</font></span>"
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on_created_text = span_warning("<font size='3'>Your core aches.</font>")
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on_expired_text = span_notice("<font size='3'>You feel your core's strength returning to normal.</font>")
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incoming_damage_percent = 1 //Level the incoming damage from the parent modifier. They already take 200% burn.
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incoming_brute_damage_percent = 1.5 //150% incoming brute damage. Decreases the effectiveness of their 0.75 modifier.
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@@ -70,8 +70,8 @@
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name = "surgically attached brain"
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desc = "You feel weak, as your central nervous system is still recovering from being repaired."
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on_created_text = "<span class='warning'><font size='3'>You feel... off, and your head hurts.</font></span>"
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on_expired_text = "<span class='notice'><font size='3'>You feel some strength returning to you.</font></span>"
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on_created_text = span_warning("<font size='3'>You feel... off, and your head hurts.</font>")
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on_expired_text = span_notice("<font size='3'>You feel some strength returning to you.</font>")
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max_health_percent = 0.9 // -10% max health.
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incoming_damage_percent = 1.1 // 10% more incoming damage.
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@@ -107,8 +107,8 @@
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name = "neural recovery"
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desc = "You feel out of touch, as your central nervous system is still recovering from being repaired."
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on_created_text = "<span class='warning'><font size='3'>You feel... off. Everything is fuzzy.</font></span>"
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on_expired_text = "<span class='notice'><font size='3'>You feel your senses returning to you.</font></span>"
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on_created_text = span_warning("<font size='3'>You feel... off. Everything is fuzzy.</font>")
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on_expired_text = span_notice("<font size='3'>You feel your senses returning to you.</font>")
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incoming_hal_damage_percent = 1.5 // 50% more halloss damage.
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disable_duration_percent = 1.25 // Stuns last 25% longer.
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