refactors most spans

This commit is contained in:
Kashargul
2024-10-02 21:10:31 +02:00
parent 5417c7772c
commit a2c673ab7a
1517 changed files with 12436 additions and 12347 deletions
+10 -10
View File
@@ -7,8 +7,8 @@
name = "cloning sickness"
desc = "You feel rather weak, having been cloned not so long ago."
on_created_text = "<span class='warning'><font size='3'>You feel really weak.</font></span>"
on_expired_text = "<span class='notice'><font size='3'>You feel your strength returning to you.</font></span>"
on_created_text = span_warning("<font size='3'>You feel really weak.</font>")
on_expired_text = span_notice("<font size='3'>You feel your strength returning to you.</font>")
max_health_percent = 0.6 // -40% max health.
incoming_damage_percent = 1.1 // 10% more incoming damage.
@@ -31,8 +31,8 @@
desc = "For whatever reason, you cannot be cloned."
//WIP, but these may never be seen anyway, so *shrug
on_created_text = "<span class='warning'>Life suddenly feels more precious.</span>"
on_expired_text = "<span class='notice'>Death is cheap again.</span>"
on_created_text = span_warning("Life suddenly feels more precious.")
on_expired_text = span_notice("Death is cheap again.")
flags = MODIFIER_GENETIC
@@ -52,8 +52,8 @@
name = "reformation sickness"
desc = "Your core feels damaged, as you were reformed with the improper machinery."
on_created_text = "<span class='warning'><font size='3'>Your core aches.</font></span>"
on_expired_text = "<span class='notice'><font size='3'>You feel your core's strength returning to normal.</font></span>"
on_created_text = span_warning("<font size='3'>Your core aches.</font>")
on_expired_text = span_notice("<font size='3'>You feel your core's strength returning to normal.</font>")
incoming_damage_percent = 1 //Level the incoming damage from the parent modifier. They already take 200% burn.
incoming_brute_damage_percent = 1.5 //150% incoming brute damage. Decreases the effectiveness of their 0.75 modifier.
@@ -70,8 +70,8 @@
name = "surgically attached brain"
desc = "You feel weak, as your central nervous system is still recovering from being repaired."
on_created_text = "<span class='warning'><font size='3'>You feel... off, and your head hurts.</font></span>"
on_expired_text = "<span class='notice'><font size='3'>You feel some strength returning to you.</font></span>"
on_created_text = span_warning("<font size='3'>You feel... off, and your head hurts.</font>")
on_expired_text = span_notice("<font size='3'>You feel some strength returning to you.</font>")
max_health_percent = 0.9 // -10% max health.
incoming_damage_percent = 1.1 // 10% more incoming damage.
@@ -107,8 +107,8 @@
name = "neural recovery"
desc = "You feel out of touch, as your central nervous system is still recovering from being repaired."
on_created_text = "<span class='warning'><font size='3'>You feel... off. Everything is fuzzy.</font></span>"
on_expired_text = "<span class='notice'><font size='3'>You feel your senses returning to you.</font></span>"
on_created_text = span_warning("<font size='3'>You feel... off. Everything is fuzzy.</font>")
on_expired_text = span_notice("<font size='3'>You feel your senses returning to you.</font>")
incoming_hal_damage_percent = 1.5 // 50% more halloss damage.
disable_duration_percent = 1.25 // Stuns last 25% longer.