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refactors most spans
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@@ -35,7 +35,7 @@
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// Already launched
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if(launched)
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to_chat(user, "<span class='warning'>The button is already depressed; the beacon has been launched already.</span>")
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to_chat(user, span_warning("The button is already depressed; the beacon has been launched already."))
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// Glass present
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else if(glass)
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if(user.a_intent == I_HURT)
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@@ -45,7 +45,7 @@
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update_icon()
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else
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user.custom_emote(VISIBLE_MESSAGE, "pats [src] in a friendly manner.")
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to_chat(user, "<span class='warning'>If you're trying to break the glass, you'll have to hit it harder than that...</span>")
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to_chat(user, span_warning("If you're trying to break the glass, you'll have to hit it harder than that..."))
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// Must be !glass and !launched
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else
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user.custom_emote(VISIBLE_MESSAGE, "pushes the button on [src]!")
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