refactors most spans

This commit is contained in:
Kashargul
2024-10-02 21:10:31 +02:00
parent 5417c7772c
commit a2c673ab7a
1517 changed files with 12436 additions and 12347 deletions
+6 -6
View File
@@ -277,7 +277,7 @@ var/datum/planet/sif/planet_sif = null
wind_high = 2
wind_low = 1
light_modifier = 0.5
effect_message = "<span class='warning'>Rain falls on you.</span>"
effect_message = span_warning("Rain falls on you.")
transition_chances = list(
WEATHER_OVERCAST = 20,
@@ -309,7 +309,7 @@ var/datum/planet/sif/planet_sif = null
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
to_chat(L, span_notice("Rain patters softly onto your umbrella."))
continue
L.water_act(1)
@@ -325,7 +325,7 @@ var/datum/planet/sif/planet_sif = null
wind_low = 2
light_modifier = 0.3
flight_failure_modifier = 10
effect_message = "<span class='warning'>Rain falls on you, drenching you in water.</span>"
effect_message = span_warning("Rain falls on you, drenching you in water.")
var/next_lightning_strike = 0 // world.time when lightning will strike.
var/min_lightning_cooldown = 5 SECONDS
@@ -361,7 +361,7 @@ var/datum/planet/sif/planet_sif = null
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
to_chat(L, span_notice("Rain showers loudly onto your umbrella!"))
continue
@@ -389,7 +389,7 @@ var/datum/planet/sif/planet_sif = null
flight_failure_modifier = 15
timer_low_bound = 2
timer_high_bound = 5
effect_message = "<span class='warning'>The hail smacks into you!</span>"
effect_message = span_warning("The hail smacks into you!")
transition_chances = list(
WEATHER_HAIL = 10,
@@ -417,7 +417,7 @@ var/datum/planet/sif/planet_sif = null
if(istype(U) && U.open)
if(show_message)
to_chat(H, "<span class='notice'>Hail patters onto your umbrella.</span>")
to_chat(H, span_notice("Hail patters onto your umbrella."))
continue
var/target_zone = pick(BP_ALL)
+6 -7
View File
@@ -268,7 +268,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
wind_high = 2
wind_low = 1
light_modifier = 0.5
effect_message = "<span class='warning'>Rain falls on you.</span>"
effect_message = span_warning("Rain falls on you.")
transition_chances = list(
WEATHER_OVERCAST = 25,
@@ -301,7 +301,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
to_chat(L, span_notice("Rain patters softly onto your umbrella."))
continue
L.water_act(1)
@@ -315,7 +315,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
wind_low = 2
light_modifier = 0.3
flight_failure_modifier = 10
effect_message = "<span class='warning'>Rain falls on you, drenching you in water.</span>"
effect_message = span_warning("Rain falls on you, drenching you in water.")
var/next_lightning_strike = 0 // world.time when lightning will strike.
var/min_lightning_cooldown = 5 SECONDS
@@ -354,7 +354,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
to_chat(L, span_notice("Rain patters softly onto your umbrella."))
continue
@@ -380,7 +380,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
flight_failure_modifier = 15
timer_low_bound = 2
timer_high_bound = 5
effect_message = "<span class='warning'>The hail smacks into you!</span>"
effect_message = span_warning("The hail smacks into you!")
transition_chances = list(
WEATHER_RAIN = 45,
@@ -412,7 +412,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null
if(istype(U) && U.open)
if(show_message)
to_chat(H, "<span class='notice'>Hail patters onto your umbrella.</span>")
to_chat(H, span_notice("Hail patters onto your umbrella."))
continue
var/target_zone = pick(BP_ALL)
@@ -625,4 +625,3 @@ var/datum/planet/virgo3b/planet_virgo3b = null
"Suddenly, colorful confetti starts raining from the sky."
)
imminent_transition_message = "A rain is starting... A rain of confetti...?"
+7 -7
View File
@@ -258,7 +258,7 @@ var/datum/planet/virgo3c/planet_virgo3c = null
wind_high = 2
wind_low = 1
light_modifier = 0.5
effect_message = "<span class='warning'>Rain falls on you.</span>"
effect_message = span_warning("Rain falls on you.")
outdoor_sounds_type = /datum/looping_sound/weather/rain
indoor_sounds_type = /datum/looping_sound/weather/rain/indoors
@@ -290,7 +290,7 @@ var/datum/planet/virgo3c/planet_virgo3c = null
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
to_chat(L, span_notice("Rain patters softly onto your umbrella."))
continue
L.water_act(1)
@@ -306,7 +306,7 @@ var/datum/planet/virgo3c/planet_virgo3c = null
wind_low = 2
light_modifier = 0.3
flight_failure_modifier = 10
effect_message = "<span class='warning'>Rain falls on you, drenching you in water.</span>"
effect_message = span_warning("Rain falls on you, drenching you in water.")
var/next_lightning_strike = 0 // world.time when lightning will strike.
var/min_lightning_cooldown = 1 MINUTE
@@ -344,7 +344,7 @@ var/datum/planet/virgo3c/planet_virgo3c = null
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
to_chat(L, span_notice("Rain showers loudly onto your umbrella!"))
continue
@@ -372,7 +372,7 @@ var/datum/planet/virgo3c/planet_virgo3c = null
flight_failure_modifier = 15
timer_low_bound = 2
timer_high_bound = 5
effect_message = "<span class='warning'>The hail smacks into you!</span>"
effect_message = span_warning("The hail smacks into you!")
transition_chances = list(
WEATHER_FOG = 5,
@@ -402,7 +402,7 @@ var/datum/planet/virgo3c/planet_virgo3c = null
if(istype(U) && U.open)
if(show_message)
to_chat(H, "<span class='notice'>Hail patters onto your umbrella.</span>")
to_chat(H, span_notice("Hail patters onto your umbrella."))
continue
var/target_zone = pick(BP_ALL)
@@ -527,7 +527,7 @@ var/datum/planet/virgo3c/planet_virgo3c = null
continue //Don't murder the wildlife, they live here it's fine
L.inflict_heat_damage(1)
to_chat(L, "<span class='warning'>Smoldering ash singes you!</span>")
to_chat(L, span_warning("Smoldering ash singes you!"))
+7 -7
View File
@@ -251,7 +251,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
wind_high = 2
wind_low = 1
light_modifier = 0.5
effect_message = "<span class='warning'>Rain falls on you.</span>"
effect_message = span_warning("Rain falls on you.")
transition_chances = list(
WEATHER_OVERCAST = 25,
@@ -280,7 +280,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
to_chat(L, span_notice("Rain patters softly onto your umbrella."))
continue
L.water_act(1)
@@ -294,7 +294,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
wind_low = 2
light_modifier = 0.3
flight_failure_modifier = 10
effect_message = "<span class='warning'>Rain falls on you, drenching you in water.</span>"
effect_message = span_warning("Rain falls on you, drenching you in water.")
var/next_lightning_strike = 0 // world.time when lightning will strike.
var/min_lightning_cooldown = 5 SECONDS
@@ -330,7 +330,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
if(istype(U) && U.open)
if(show_message)
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
to_chat(L, span_notice("Rain showers loudly onto your umbrella!"))
continue
@@ -356,7 +356,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
flight_failure_modifier = 15
timer_low_bound = 2
timer_high_bound = 5
effect_message = "<span class='warning'>The hail smacks into you!</span>"
effect_message = span_warning("The hail smacks into you!")
transition_chances = list(
WEATHER_HAIL = 10,
@@ -386,7 +386,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
if(istype(U) && U.open)
if(show_message)
to_chat(H, "<span class='notice'>Hail patters onto your umbrella.</span>")
to_chat(H, span_notice("Hail patters onto your umbrella."))
continue
var/target_zone = pick(BP_ALL)
@@ -611,4 +611,4 @@ var/datum/planet/virgo4/planet_virgo4 = null
RCon = TRUE
input_level = input_level_max
output_level = output_level_max
input_attempt = TRUE
input_attempt = TRUE