refactors most spans

This commit is contained in:
Kashargul
2024-10-02 21:10:31 +02:00
parent 5417c7772c
commit a2c673ab7a
1517 changed files with 12436 additions and 12347 deletions
+1 -1
View File
@@ -33,7 +33,7 @@
to_chat(src, "<span class = 'warning'>The [S] pulls \the [hand] from your grip!</span>")
if(!lying && (!shoes || !(shoes.item_flags & NOSLIP)) && (!species || !(species.flags & NOSLIP)) && prob(current_size*5))
to_chat(src, "<span class='danger'>A strong gravitational force slams you to the ground!</span>")
to_chat(src, span_danger("A strong gravitational force slams you to the ground!"))
Weaken(current_size)
..()
+22 -22
View File
@@ -93,9 +93,9 @@
investigate_log("turned <font color='green'>on</font> by [user.key]","singulo")
update_icon()
else
to_chat(user, "<span class='warning'>The controls are locked!</span>")
to_chat(user, span_warning("The controls are locked!"))
else
to_chat(user, "<span class='warning'>\The [src] needs to be firmly secured to the floor first.</span>")
to_chat(user, span_warning("\The [src] needs to be firmly secured to the floor first."))
return 1
@@ -177,7 +177,7 @@
src.anchored = FALSE
disconnect_from_network()
if(2)
to_chat(user, "<span class='warning'>\The [src] needs to be unwelded from the floor.</span>")
to_chat(user, span_warning("\The [src] needs to be unwelded from the floor."))
update_icon() // VOREStation Add
return
@@ -188,7 +188,7 @@
return
switch(state)
if(0)
to_chat(user, "<span class='warning'>\The [src] needs to be wrenched to the floor.</span>")
to_chat(user, span_warning("\The [src] needs to be wrenched to the floor."))
if(1)
if (WT.remove_fuel(0,user))
playsound(src, WT.usesound, 50, 1)
@@ -201,7 +201,7 @@
to_chat(user, "You weld [src] to the floor.")
connect_to_network()
else
to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
to_chat(user, span_warning("You need more welding fuel to complete this task."))
if(2)
if (WT.remove_fuel(0,user))
playsound(src, WT.usesound, 50, 1)
@@ -214,39 +214,39 @@
to_chat(user, "You cut [src] free from the floor.")
disconnect_from_network()
else
to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
to_chat(user, span_warning("You need more welding fuel to complete this task."))
update_icon() // VOREStation Add
return
if(istype(W, /obj/item/stack/material) && W.get_material_name() == MAT_STEEL)
var/amt = CEILING(( initial(integrity) - integrity)/10, 1)
if(!amt)
to_chat(user, "<span class='notice'>\The [src] is already fully repaired.</span>")
to_chat(user, span_notice("\The [src] is already fully repaired."))
return
var/obj/item/stack/P = W
if(!P.can_use(amt))
to_chat(user, "<span class='warning'>You don't have enough sheets to repair this! You need at least [amt] sheets.</span>")
to_chat(user, span_warning("You don't have enough sheets to repair this! You need at least [amt] sheets."))
return
to_chat(user, "<span class='notice'>You begin repairing \the [src]...</span>")
to_chat(user, span_notice("You begin repairing \the [src]..."))
if(do_after(user, 30))
if(P.use(amt))
to_chat(user, "<span class='notice'>You have repaired \the [src].</span>")
to_chat(user, span_notice("You have repaired \the [src]."))
integrity = initial(integrity)
return
else
to_chat(user, "<span class='warning'>You don't have enough sheets to repair this! You need at least [amt] sheets.</span>")
to_chat(user, span_warning("You don't have enough sheets to repair this! You need at least [amt] sheets."))
return
if(istype(W, /obj/item/card/id) || istype(W, /obj/item/pda))
if(emagged)
to_chat(user, "<span class='warning'>The lock seems to be broken.</span>")
to_chat(user, span_warning("The lock seems to be broken."))
return
if(src.allowed(user))
src.locked = !src.locked
to_chat(user, "The controls are now [src.locked ? "locked." : "unlocked."]")
update_icon() // VOREStation Add
else
to_chat(user, "<span class='warning'>Access denied.</span>")
to_chat(user, span_warning("Access denied."))
return
..()
return
@@ -255,7 +255,7 @@
if(!emagged)
locked = 0
emagged = 1
user.visible_message("[user.name] emags [src].","<span class='warning'>You short out the lock.</span>")
user.visible_message("[user.name] emags [src].",span_warning("You short out the lock."))
return 1
/obj/machinery/power/emitter/bullet_act(var/obj/item/projectile/P)
@@ -271,10 +271,10 @@
integrity = between(0, integrity + amount, initial(integrity))
if(integrity == 0)
if(powernet && avail(active_power_usage)) // If it's powered, it goes boom if killed.
visible_message(src, "<span class='danger'>\The [src] explodes violently!</span>", "<span class='danger'>You hear an explosion!</span>")
visible_message(src, span_danger("\The [src] explodes violently!"), span_danger("You hear an explosion!"))
explosion(get_turf(src), 1, 2, 4)
else
src.visible_message("<span class='danger'>\The [src] crumples apart!</span>", "<span class='warning'>You hear metal collapsing.</span>")
src.visible_message(span_danger("\The [src] crumples apart!"), span_warning("You hear metal collapsing."))
if(src)
qdel(src)
@@ -282,19 +282,19 @@
. = ..()
switch(state)
if(0)
. += "<span class='warning'>It is not secured in place!</span>"
. += span_warning("It is not secured in place!")
if(1)
. += "<span class='warning'>It has been bolted down securely, but not welded into place.</span>"
. += span_warning("It has been bolted down securely, but not welded into place.")
if(2)
. += "<span class='notice'>It has been bolted down securely and welded down into place.</span>"
. += span_notice("It has been bolted down securely and welded down into place.")
var/integrity_percentage = round((integrity / initial(integrity)) * 100)
switch(integrity_percentage)
if(0 to 30)
. += "<span class='danger'>It is close to falling apart!</span>"
. += span_danger("It is close to falling apart!")
if(31 to 70)
. += "<span class='danger'>It is damaged.</span>"
. += span_danger("It is damaged.")
if(77 to 99)
. += "<span class='warning'>It is slightly damaged.</span>"
. += span_warning("It is slightly damaged.")
//R-UST port
/obj/machinery/power/emitter/proc/get_initial_fire_delay()
@@ -44,11 +44,11 @@ field_generator power level display
. = ..()
switch(state)
if(0)
. += "<span class='warning'>It is not secured in place!</span>"
. += span_warning("It is not secured in place!")
if(1)
. += "<span class='warning'>It has been bolted down securely, but not welded into place.</span>"
. += span_warning("It has been bolted down securely, but not welded into place.")
if(2)
. += "<span class='notice'>It has been bolted down securely and welded down into place.</span>"
. += span_notice("It has been bolted down securely and welded down into place.")
/obj/machinery/field_generator/update_icon()
cut_overlays()
+5 -5
View File
@@ -13,9 +13,9 @@
/obj/machinery/the_singularitygen/examine()
. = ..()
if(anchored)
. += "<span class='notice'>It has been securely bolted down and is ready for operation.</span>"
. += span_notice("It has been securely bolted down and is ready for operation.")
else
. += "<span class='warning'>It is not secured!</span>"
. += span_warning("It is not secured!")
/obj/machinery/the_singularitygen/process()
var/turf/T = get_turf(src)
@@ -41,12 +41,12 @@
playsound(src, W.usesound, 50, 1)
visible_message("<b>\The [user]</b> adjusts \the [src]'s mechanisms.")
if(panel_open && do_after(user, 30))
to_chat(user, "<span class='notice'>\The [src] looks like it could be modified.</span>")
to_chat(user, span_notice("\The [src] looks like it could be modified."))
if(panel_open && do_after(user, 80 * W.toolspeed)) // We don't have skills, so a delayed hint for engineers will have to do for now. (Panel open check for sanity)
playsound(src, W.usesound, 50, 1)
to_chat(user, "<span class='cult'>\The [src] looks like it could be adapted to forge advanced materials via particle acceleration, somehow..</span>")
to_chat(user, span_cult("\The [src] looks like it could be adapted to forge advanced materials via particle acceleration, somehow.."))
else
to_chat(user, "<span class='notice'>\The [src]'s mechanisms look secure.</span>")
to_chat(user, span_notice("\The [src]'s mechanisms look secure."))
if(istype(W, /obj/item/smes_coil/super_io) && panel_open)
visible_message("<b>\The [user]</b> begins to modify \the [src] with \the [W].")
if(do_after(user, 300))
@@ -202,7 +202,7 @@
/obj/machinery/particle_accelerator/control_box/proc/is_interactive(mob/user)
if(!interface_control)
to_chat(user, "<span class='alert'>ERROR: Request timed out. Check wire contacts.</span>")
to_chat(user, span_alert("ERROR: Request timed out. Check wire contacts."))
return FALSE
if(construction_state != 3)
return FALSE
@@ -42,12 +42,12 @@
/obj/machinery/particle_smasher/examine(mob/user)
. = ..()
if(Adjacent(user))
. += "<span class='notice'>\The [src] contains:</span>"
. += span_notice("\The [src] contains:")
for(var/obj/item/I in contents)
. += "<span class='notice'>\the [I]</span>"
. += span_notice("\the [I]")
/obj/machinery/particle_smasher/atmosanalyze(var/mob/user)
return list("<span class='notice'>\The [src] reads an energy level of [energy].</span>")
return list(span_notice("\The [src] reads an energy level of [energy]."))
/obj/machinery/particle_smasher/attackby(obj/item/W as obj, mob/user as mob)
if(W.type == /obj/item/analyzer)
@@ -55,14 +55,14 @@
else if(istype(W, /obj/item/stack/material))
var/obj/item/stack/material/M = W
if(M.uses_charge)
to_chat(user, "<span class='notice'>You cannot fill \the [src] with a synthesizer!</span>")
to_chat(user, span_notice("You cannot fill \the [src] with a synthesizer!"))
return
target = M.split(1)
target.forceMove(src)
update_icon()
else if(istype(W, beaker_type))
if(reagent_container)
to_chat(user, "<span class='notice'>\The [src] already has a container attached.</span>")
to_chat(user, span_notice("\The [src] already has a container attached."))
return
if(isrobot(user) && istype(W.loc, /obj/item/gripper))
var/obj/item/gripper/G = W.loc
@@ -71,7 +71,7 @@
user.drop_from_inventory(W)
reagent_container = W
reagent_container.forceMove(src)
to_chat(user, "<span class='notice'>You add \the [reagent_container] to \the [src].</span>")
to_chat(user, span_notice("You add \the [reagent_container] to \the [src]."))
update_icon()
return
else if(W.has_tool_quality(TOOL_WRENCH))
@@ -88,7 +88,7 @@
update_icon()
return
else if(istype(W, /obj/item/card/id))
to_chat(user, "<span class='notice'>Swiping \the [W] on \the [src] doesn't seem to do anything...</span>")
to_chat(user, span_notice("Swiping \the [W] on \the [src] doesn't seem to do anything..."))
return ..()
else if(((isrobot(user) && istype(W.loc, /obj/item/gripper)) || (!isrobot(user) && W.canremove)) && storage.len < max_storage)
if(isrobot(user) && istype(W.loc, /obj/item/gripper))
@@ -182,7 +182,7 @@
return
if(successful_craft)
visible_message("<span class='warning'>\The [src] fizzles.</span>")
visible_message(span_warning("\The [src] fizzles."))
if(prob(33)) // Why are you blasting it after it's already done!
SSradiation.radiate(src, 10 + round(src.energy / 60, 1))
energy = max(0, energy - 30)
+12 -12
View File
@@ -135,7 +135,7 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
overlays = 0
if(chained)
overlays = "chain_s1"
visible_message("<span class='notice'>The singularity has shrunk to a rather pitiful size.</span>")
visible_message(span_notice("The singularity has shrunk to a rather pitiful size."))
if (STAGE_TWO) //1 to 3 does not check for the turfs if you put the gens right next to a 1x1 then its going to eat them.
name = "gravitational singularity"
desc = "A gravitational singularity."
@@ -153,9 +153,9 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
if(chained)
overlays = "chain_s3"
if(growing)
visible_message("<span class='notice'>The singularity noticeably grows in size.</span>")
visible_message(span_notice("The singularity noticeably grows in size."))
else
visible_message("<span class='notice'>The singularity has shrunk to a less powerful size.</span>")
visible_message(span_notice("The singularity has shrunk to a less powerful size."))
if (STAGE_THREE)
if ((check_turfs_in(1, 2)) && (check_turfs_in(2, 2)) && (check_turfs_in(4, 2)) && (check_turfs_in(8, 2)))
name = "gravitational singularity"
@@ -174,9 +174,9 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
if(chained)
overlays = "chain_s5"
if(growing)
visible_message("<span class='notice'>The singularity expands to a reasonable size.</span>")
visible_message(span_notice("The singularity expands to a reasonable size."))
else
visible_message("<span class='notice'>The singularity has returned to a safe size.</span>")
visible_message(span_notice("The singularity has returned to a safe size."))
if(STAGE_FOUR)
if ((check_turfs_in(1, 3)) && (check_turfs_in(2, 3)) && (check_turfs_in(4, 3)) && (check_turfs_in(8, 3)))
name = "gravitational singularity"
@@ -195,9 +195,9 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
if(chained)
overlays = "chain_s7"
if(growing)
visible_message("<span class='warning'>The singularity expands to a dangerous size.</span>")
visible_message(span_warning("The singularity expands to a dangerous size."))
else
visible_message("<span class='notice'>Miraculously, the singularity reduces in size, and can be contained.</span>")
visible_message(span_notice("Miraculously, the singularity reduces in size, and can be contained."))
if(STAGE_FIVE) //This one also lacks a check for gens because it eats everything.
name = "gravitational singularity"
desc = "A gravitational singularity."
@@ -213,9 +213,9 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
if(chained)
overlays = "chain_s9"
if(growing)
visible_message("<span class='danger'><font size='2'>The singularity has grown out of control!</font></span>")
visible_message(span_danger("<font size='2'>The singularity has grown out of control!</font>"))
else
visible_message("<span class='warning'>The singularity miraculously reduces in size and loses its supermatter properties.</span>")
visible_message(span_warning("The singularity miraculously reduces in size and loses its supermatter properties."))
if(STAGE_SUPER)//SUPERSINGULO
name = "super gravitational singularity"
desc = "A gravitational singularity with the properties of supermatter. <b>It has the power to destroy worlds.</b>"
@@ -230,7 +230,7 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
event_chance = 25 //Events will fire off more often.
if(chained)
overlays = "chain_s9"
visible_message("<span class='sinister'><font size='3'>You witness the creation of a destructive force that cannot possibly be stopped by human hands.</font></span>")
visible_message(span_sinister("<font size='3'>You witness the creation of a destructive force that cannot possibly be stopped by human hands.</font>"))
if (current_size == allowed_size)
investigate_log("<font color='red'>grew to size [current_size].</font>", I_SINGULO)
@@ -431,10 +431,10 @@ GLOBAL_LIST_BOILERPLATE(all_singularities, /obj/singularity)
return
else
to_chat(H, "<span class=\"warning\">You look directly into The [src.name], but your eyewear does absolutely nothing to protect you from it!</span>")
to_chat(M, "<span class='danger'>You look directly into The [src.name] and feel [current_size == STAGE_SUPER ? "helpless" : "weak"].</span>")
to_chat(M, span_danger("You look directly into The [src.name] and feel [current_size == STAGE_SUPER ? "helpless" : "weak"]."))
M.apply_effect(3, STUN)
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[] stares blankly at The []!</span>", M, src), 1)
O.show_message(span_danger("[M] stares blankly at The [src]!"), 1)
/obj/singularity/proc/emp_area()
if(current_size != STAGE_SUPER)