mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-29 23:17:28 +01:00
refactors most spans
This commit is contained in:
@@ -93,9 +93,9 @@
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investigate_log("turned <font color='green'>on</font> by [user.key]","singulo")
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update_icon()
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else
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to_chat(user, "<span class='warning'>The controls are locked!</span>")
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to_chat(user, span_warning("The controls are locked!"))
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else
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to_chat(user, "<span class='warning'>\The [src] needs to be firmly secured to the floor first.</span>")
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to_chat(user, span_warning("\The [src] needs to be firmly secured to the floor first."))
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return 1
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@@ -177,7 +177,7 @@
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src.anchored = FALSE
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disconnect_from_network()
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if(2)
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to_chat(user, "<span class='warning'>\The [src] needs to be unwelded from the floor.</span>")
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to_chat(user, span_warning("\The [src] needs to be unwelded from the floor."))
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update_icon() // VOREStation Add
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return
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@@ -188,7 +188,7 @@
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return
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switch(state)
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if(0)
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to_chat(user, "<span class='warning'>\The [src] needs to be wrenched to the floor.</span>")
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to_chat(user, span_warning("\The [src] needs to be wrenched to the floor."))
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if(1)
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if (WT.remove_fuel(0,user))
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playsound(src, WT.usesound, 50, 1)
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@@ -201,7 +201,7 @@
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to_chat(user, "You weld [src] to the floor.")
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connect_to_network()
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else
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to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
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to_chat(user, span_warning("You need more welding fuel to complete this task."))
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if(2)
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if (WT.remove_fuel(0,user))
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playsound(src, WT.usesound, 50, 1)
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@@ -214,39 +214,39 @@
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to_chat(user, "You cut [src] free from the floor.")
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disconnect_from_network()
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else
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to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
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to_chat(user, span_warning("You need more welding fuel to complete this task."))
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update_icon() // VOREStation Add
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return
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if(istype(W, /obj/item/stack/material) && W.get_material_name() == MAT_STEEL)
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var/amt = CEILING(( initial(integrity) - integrity)/10, 1)
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if(!amt)
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to_chat(user, "<span class='notice'>\The [src] is already fully repaired.</span>")
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to_chat(user, span_notice("\The [src] is already fully repaired."))
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return
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var/obj/item/stack/P = W
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if(!P.can_use(amt))
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to_chat(user, "<span class='warning'>You don't have enough sheets to repair this! You need at least [amt] sheets.</span>")
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to_chat(user, span_warning("You don't have enough sheets to repair this! You need at least [amt] sheets."))
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return
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to_chat(user, "<span class='notice'>You begin repairing \the [src]...</span>")
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to_chat(user, span_notice("You begin repairing \the [src]..."))
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if(do_after(user, 30))
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if(P.use(amt))
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to_chat(user, "<span class='notice'>You have repaired \the [src].</span>")
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to_chat(user, span_notice("You have repaired \the [src]."))
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integrity = initial(integrity)
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return
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else
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to_chat(user, "<span class='warning'>You don't have enough sheets to repair this! You need at least [amt] sheets.</span>")
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to_chat(user, span_warning("You don't have enough sheets to repair this! You need at least [amt] sheets."))
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return
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if(istype(W, /obj/item/card/id) || istype(W, /obj/item/pda))
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if(emagged)
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to_chat(user, "<span class='warning'>The lock seems to be broken.</span>")
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to_chat(user, span_warning("The lock seems to be broken."))
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return
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if(src.allowed(user))
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src.locked = !src.locked
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to_chat(user, "The controls are now [src.locked ? "locked." : "unlocked."]")
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update_icon() // VOREStation Add
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else
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to_chat(user, "<span class='warning'>Access denied.</span>")
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to_chat(user, span_warning("Access denied."))
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return
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..()
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return
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@@ -255,7 +255,7 @@
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if(!emagged)
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locked = 0
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emagged = 1
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user.visible_message("[user.name] emags [src].","<span class='warning'>You short out the lock.</span>")
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user.visible_message("[user.name] emags [src].",span_warning("You short out the lock."))
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return 1
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/obj/machinery/power/emitter/bullet_act(var/obj/item/projectile/P)
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@@ -271,10 +271,10 @@
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integrity = between(0, integrity + amount, initial(integrity))
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if(integrity == 0)
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if(powernet && avail(active_power_usage)) // If it's powered, it goes boom if killed.
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visible_message(src, "<span class='danger'>\The [src] explodes violently!</span>", "<span class='danger'>You hear an explosion!</span>")
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visible_message(src, span_danger("\The [src] explodes violently!"), span_danger("You hear an explosion!"))
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explosion(get_turf(src), 1, 2, 4)
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else
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src.visible_message("<span class='danger'>\The [src] crumples apart!</span>", "<span class='warning'>You hear metal collapsing.</span>")
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src.visible_message(span_danger("\The [src] crumples apart!"), span_warning("You hear metal collapsing."))
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if(src)
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qdel(src)
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@@ -282,19 +282,19 @@
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. = ..()
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switch(state)
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if(0)
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. += "<span class='warning'>It is not secured in place!</span>"
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. += span_warning("It is not secured in place!")
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if(1)
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. += "<span class='warning'>It has been bolted down securely, but not welded into place.</span>"
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. += span_warning("It has been bolted down securely, but not welded into place.")
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if(2)
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. += "<span class='notice'>It has been bolted down securely and welded down into place.</span>"
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. += span_notice("It has been bolted down securely and welded down into place.")
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var/integrity_percentage = round((integrity / initial(integrity)) * 100)
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switch(integrity_percentage)
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if(0 to 30)
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. += "<span class='danger'>It is close to falling apart!</span>"
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. += span_danger("It is close to falling apart!")
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if(31 to 70)
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. += "<span class='danger'>It is damaged.</span>"
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. += span_danger("It is damaged.")
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if(77 to 99)
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. += "<span class='warning'>It is slightly damaged.</span>"
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. += span_warning("It is slightly damaged.")
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//R-UST port
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/obj/machinery/power/emitter/proc/get_initial_fire_delay()
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