mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-28 06:28:01 +01:00
refactors most spans
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@@ -59,7 +59,7 @@
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break
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if(box.caliber == bullet.caliber && bullet.BB)
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if (boolets < 1)
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to_chat(user, "<span class='notice'>You start collecting shells.</span>") // Say it here so it doesn't get said if we don't find anything useful.
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to_chat(user, span_notice("You start collecting shells.")) // Say it here so it doesn't get said if we don't find anything useful.
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if(do_after(user,5,box))
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if(box.stored_ammo.len >= box.max_ammo) // Double check because these can change during the wait.
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break
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@@ -73,9 +73,9 @@
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break
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if(boolets > 0)
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to_chat(user, "<span class='notice'>You collect [boolets] shell\s. [box] now contains [box.stored_ammo.len] shell\s.</span>")
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to_chat(user, span_notice("You collect [boolets] shell\s. [box] now contains [box.stored_ammo.len] shell\s."))
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else
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to_chat(user, "<span class='warning'>You fail to collect anything!</span>")
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to_chat(user, span_warning("You fail to collect anything!"))
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box.reloading = FALSE
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else
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return ..()
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@@ -139,10 +139,10 @@
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if(istype(W, /obj/item/ammo_casing))
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var/obj/item/ammo_casing/C = W
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if(C.caliber != caliber)
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to_chat(user, "<span class='warning'>[C] does not fit into [src].</span>")
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to_chat(user, span_warning("[C] does not fit into [src]."))
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return
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if(stored_ammo.len >= max_ammo)
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to_chat(user, "<span class='warning'>[src] is full!</span>")
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to_chat(user, span_warning("[src] is full!"))
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return
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user.remove_from_mob(C)
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C.forceMove(src)
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@@ -151,13 +151,13 @@
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if(istype(W, /obj/item/ammo_magazine/clip))
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var/obj/item/ammo_magazine/clip/L = W
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if(L.caliber != caliber)
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to_chat(user, "<span class='warning'>The ammo in [L] does not fit into [src].</span>")
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to_chat(user, span_warning("The ammo in [L] does not fit into [src]."))
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return
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if(!L.stored_ammo.len)
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to_chat(user, "<span class='warning'>There's no more ammo [L]!</span>")
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to_chat(user, span_warning("There's no more ammo [L]!"))
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return
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if(stored_ammo.len >= max_ammo)
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to_chat(user, "<span class='warning'>[src] is full!</span>")
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to_chat(user, span_warning("[src] is full!"))
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return
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var/obj/item/ammo_casing/AC = L.stored_ammo[1] //select the next casing.
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L.stored_ammo -= AC //Remove this casing from loaded list of the clip.
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@@ -171,9 +171,9 @@
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/obj/item/ammo_magazine/attack_self(mob/user)
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if(can_remove_ammo)
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if(!stored_ammo.len)
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to_chat(user, "<span class='notice'>[src] is already empty!</span>")
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to_chat(user, span_notice("[src] is already empty!"))
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return
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to_chat(user, "<span class='notice'>You empty [src].</span>")
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to_chat(user, span_notice("You empty [src]."))
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playsound(src, "casing_sound", 50, 1)
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spawn(7)
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playsound(src, "casing_sound", 50, 1)
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@@ -185,7 +185,7 @@
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stored_ammo.Cut()
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update_icon()
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else
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to_chat(user, "<span class='notice'>\The [src] is not designed to be unloaded.</span>")
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to_chat(user, span_notice("\The [src] is not designed to be unloaded."))
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return
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// This puts one bullet from the magazine into your hand
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@@ -196,7 +196,7 @@
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var/obj/item/ammo_casing/C = stored_ammo[stored_ammo.len]
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stored_ammo-=C
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user.put_in_hands(C)
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user.visible_message("\The [user] removes \a [C] from [src].", "<span class='notice'>You remove \a [C] from [src].</span>")
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user.visible_message("\The [user] removes \a [C] from [src].", span_notice("You remove \a [C] from [src]."))
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update_icon()
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return
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..()
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@@ -268,7 +268,7 @@
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var/obj/item/ammo_casing/C = stored_ammo[stored_ammo.len]
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stored_ammo-=C
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user.put_in_hands(C)
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user.visible_message("\The [user] removes \a [C] from [src].", "<span class='notice'>You remove \a [C] from [src].</span>")
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user.visible_message("\The [user] removes \a [C] from [src].", span_notice("You remove \a [C] from [src]."))
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update_icon()
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return
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..()
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@@ -276,4 +276,4 @@
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/obj/item/ammo_magazine/ammo_box/examine(mob/user)
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. = ..()
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. += to_chat(usr, "<span class='notice'>Alt-click to extract contents.</span>")
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. += to_chat(usr, span_notice("Alt-click to extract contents."))
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