refactors most spans

This commit is contained in:
Kashargul
2024-10-02 21:10:31 +02:00
parent 5417c7772c
commit a2c673ab7a
1517 changed files with 12436 additions and 12347 deletions
+8 -8
View File
@@ -75,7 +75,7 @@
update_icon()
else
if(busy)
visible_message("<span class='notice'>[icon2html(src,viewers(src))] flashes: insufficient materials: [getLackingMaterials(D)].</span>")
visible_message(span_notice("[icon2html(src,viewers(src))] flashes: insufficient materials: [getLackingMaterials(D)]."))
busy = 0
update_icon()
@@ -121,7 +121,7 @@
/obj/machinery/r_n_d/protolathe/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(busy)
to_chat(user, "<span class='notice'>\The [src] is busy. Please wait for completion of previous operation.</span>")
to_chat(user, span_notice("\The [src] is busy. Please wait for completion of previous operation."))
return 1
if(default_deconstruction_screwdriver(user, O))
if(linked_console)
@@ -137,20 +137,20 @@
if(istype(O, /obj/item/gripper/no_use/loader))
return 0 //Sheet loaders weren't finishing attack(), this prevents the message "You can't stuff that gripper into this" without preventing the rest of the attack sequence from finishing
if(panel_open)
to_chat(user, "<span class='notice'>You can't load \the [src] while it's opened.</span>")
to_chat(user, span_notice("You can't load \the [src] while it's opened."))
return 1
if(!linked_console)
to_chat(user, "<span class='notice'>\The [src] must be linked to an R&D console first!</span>")
to_chat(user, span_notice("\The [src] must be linked to an R&D console first!"))
return 1
if(!istype(O, /obj/item/stack/material))
to_chat(user, "<span class='notice'>You cannot insert this item into \the [src]!</span>")
to_chat(user, span_notice("You cannot insert this item into \the [src]!"))
return 1
if(stat)
return 1
var/obj/item/stack/material/S = O
if(!(S.material.name in materials))
to_chat(user, "<span class='warning'>The [src] doesn't accept [S.material]!</span>")
to_chat(user, span_warning("The [src] doesn't accept [S.material]!"))
return
busy = 1
@@ -168,9 +168,9 @@
materials[S.material.name] += amnt
S.use(1)
count++
to_chat(user, "<span class='filter_notice'>You insert [count] [sname] into the fabricator.</span>")
to_chat(user, span_filter_notice("You insert [count] [sname] into the fabricator."))
else
to_chat(user, "<span class='filter_notice'>The fabricator cannot hold more [sname].</span>")
to_chat(user, span_filter_notice("The fabricator cannot hold more [sname]."))
busy = 0
var/stacktype = S.type