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refactors most spans
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@@ -120,7 +120,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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//Loading a disk into it.
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if(istype(D, /obj/item/disk))
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if(t_disk || d_disk)
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to_chat(user, "<span class='filter_notice'>A disk is already loaded into the machine.</span>")
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to_chat(user, span_filter_notice("A disk is already loaded into the machine."))
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return
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if(istype(D, /obj/item/disk/tech_disk))
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@@ -128,11 +128,11 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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else if (istype(D, /obj/item/disk/design_disk))
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d_disk = D
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else
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to_chat(user, "<span class='notice'>Machine cannot accept disks in that format.</span>")
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to_chat(user, span_notice("Machine cannot accept disks in that format."))
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return
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user.drop_item()
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D.loc = src
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to_chat(user, "<span class='notice'>You add \the [D] to the machine.</span>")
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to_chat(user, span_notice("You add \the [D] to the machine."))
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else
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//The construction/deconstruction of the console code.
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..()
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@@ -153,7 +153,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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if(!emagged)
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playsound(src, 'sound/effects/sparks4.ogg', 75, 1)
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emagged = 1
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to_chat(user, "<span class='notice'>You disable the security protocols.</span>")
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to_chat(user, span_notice("You disable the security protocols."))
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return 1
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/obj/machinery/computer/rdconsole/proc/GetResearchLevelsInfo()
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