mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-27 14:08:44 +01:00
refactors most spans
This commit is contained in:
@@ -47,12 +47,12 @@
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if(istype(W, /obj/item/stack/material/plastic))
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var/obj/item/stack/material/plastic/P = W
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if (P.get_amount() < 8)
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to_chat(user, "<span class='warning'>You need eight sheets of plastic to add tires to \the [src].</span>")
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to_chat(user, span_warning("You need eight sheets of plastic to add tires to \the [src]."))
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return
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to_chat(user, "<span class='notice'>You start to add tires to [src].</span>")
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to_chat(user, span_notice("You start to add tires to [src]."))
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if(do_after(user, 40) && build_stage == 0)
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if(P.use(8))
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to_chat(user, "<span class='notice'>You add tires to \the [src].</span>")
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to_chat(user, span_notice("You add tires to \the [src]."))
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increase_step("wheeled [initial(name)]")
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return
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@@ -60,7 +60,7 @@
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if(istype(W, /obj/item/stock_parts/console_screen))
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user.drop_item()
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qdel(W)
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to_chat(user, "<span class='notice'>You add the lights to \the [src].</span>")
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to_chat(user, span_notice("You add the lights to \the [src]."))
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increase_step()
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return
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@@ -68,19 +68,19 @@
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if(istype(W, /obj/item/stock_parts/spring))
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user.drop_item()
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qdel(W)
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to_chat(user, "<span class='notice'>You add the control system to \the [src].</span>")
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to_chat(user, span_notice("You add the control system to \the [src]."))
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increase_step()
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return
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if(istype(W, /obj/item/stack/material/steel))
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var/obj/item/stack/material/steel/S = W
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if(S.get_amount() < 5)
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to_chat(user, "<span class='warning'>You need five sheets of steel to convert \the [src] into a trailer.</span>")
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to_chat(user, span_warning("You need five sheets of steel to convert \the [src] into a trailer."))
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if(do_after(user, 80) && build_stage == 2)
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if(S.use(5))
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var/obj/item/vehicle_assembly/quadtrailer/Trailer = new(src)
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Trailer.forceMove(get_turf(src))
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Trailer.increase_step("framed [initial(Trailer.name)]")
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to_chat(user, "<span class='notice'>You convert \the [src] into \the [Trailer].</span>")
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to_chat(user, span_notice("You convert \the [src] into \the [Trailer]."))
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user.drop_from_inventory(src)
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qdel(src)
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return
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@@ -89,12 +89,12 @@
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = W
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if (C.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two coils of wire to wire [src].</span>")
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to_chat(user, span_warning("You need two coils of wire to wire [src]."))
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return
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to_chat(user, "<span class='notice'>You start to wire [src].</span>")
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to_chat(user, span_notice("You start to wire [src]."))
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if(do_after(user, 40) && build_stage == 3)
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if(C.use(2))
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to_chat(user, "<span class='notice'>You wire \the [src].</span>")
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to_chat(user, span_notice("You wire \the [src]."))
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increase_step("wired [initial(name)]")
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return
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@@ -103,7 +103,7 @@
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user.drop_item()
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W.forceMove(src)
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cell = W
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to_chat(user, "<span class='notice'>You add the power supply to \the [src].</span>")
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to_chat(user, span_notice("You add the power supply to \the [src]."))
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increase_step("powered [initial(name)]")
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return
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@@ -111,7 +111,7 @@
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if(istype(W, /obj/item/stock_parts/motor))
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user.drop_item()
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qdel(W)
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to_chat(user, "<span class='notice'>You add the motor to \the [src].</span>")
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to_chat(user, span_notice("You add the motor to \the [src]."))
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increase_step()
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return
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@@ -119,23 +119,23 @@
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if(istype(W, /obj/item/stack/material/plasteel))
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var/obj/item/stack/material/plasteel/PL = W
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if (PL.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two sheets of plasteel to add reinforcement to \the [src].</span>")
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to_chat(user, span_warning("You need two sheets of plasteel to add reinforcement to \the [src]."))
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return
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to_chat(user, "<span class='notice'>You start to add reinforcement to [src].</span>")
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to_chat(user, span_notice("You start to add reinforcement to [src]."))
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if(do_after(user, 40) && build_stage == 6)
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if(PL.use(2))
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to_chat(user, "<span class='notice'>You add reinforcement to \the [src].</span>")
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to_chat(user, span_notice("You add reinforcement to \the [src]."))
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increase_step("reinforced [initial(name)]")
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return
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if(7)
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if(W.has_tool_quality(TOOL_WRENCH) || W.has_tool_quality(TOOL_SCREWDRIVER))
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playsound(src, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You begin your finishing touches on \the [src].</span>")
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to_chat(user, span_notice("You begin your finishing touches on \the [src]."))
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if(do_after(user, 20) && build_stage == 7)
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playsound(src, W.usesound, 30, 1)
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var/obj/vehicle/train/engine/quadbike/built/product = new(src)
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to_chat(user, "<span class='notice'>You finish \the [product]</span>")
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to_chat(user, span_notice("You finish \the [product]"))
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product.loc = get_turf(src)
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product.cell = cell
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cell.forceMove(product)
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@@ -159,7 +159,7 @@
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if(istype(W, /obj/item/vehicle_assembly/quadbike))
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var/obj/item/vehicle_assembly/quadbike/Q = W
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if(Q.build_stage > 2)
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to_chat(user, "<span class='notice'>\The [Q] is too advanced to be of use with \the [src]</span>")
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to_chat(user, span_notice("\The [Q] is too advanced to be of use with \the [src]"))
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return
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user.drop_item()
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qdel(W)
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@@ -169,19 +169,19 @@
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = W
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if (C.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two coils of wire to wire [src].</span>")
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to_chat(user, span_warning("You need two coils of wire to wire [src]."))
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return
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to_chat(user, "<span class='notice'>You start to wire [src].</span>")
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to_chat(user, span_notice("You start to wire [src]."))
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if(do_after(user, 40) && build_stage == 1)
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if(C.use(2))
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to_chat(user, "<span class='notice'>You wire \the [src].</span>")
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to_chat(user, span_notice("You wire \the [src]."))
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increase_step("wired [initial(name)]")
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return
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if(2)
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if(W.has_tool_quality(TOOL_SCREWDRIVER))
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playsound(src, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You close up \the [src].</span>")
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to_chat(user, span_notice("You close up \the [src]."))
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var/obj/vehicle/train/trolley/trailer/product = new(src)
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product.loc = get_turf(src)
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user.drop_from_inventory(src)
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@@ -212,12 +212,12 @@
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = W
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if (C.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two coils of wire to wire [src].</span>")
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to_chat(user, span_warning("You need two coils of wire to wire [src]."))
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return
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to_chat(user, "<span class='notice'>You start to wire [src].</span>")
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to_chat(user, span_notice("You start to wire [src]."))
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if(do_after(user, 40) && build_stage == 1)
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if(C.use(2))
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to_chat(user, "<span class='notice'>You wire \the [src].</span>")
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to_chat(user, span_notice("You wire \the [src]."))
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increase_step("wired [initial(name)]")
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return
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@@ -225,12 +225,12 @@
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if(istype(W, /obj/item/stack/material/plastic))
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var/obj/item/stack/material/plastic/P = W
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if (P.get_amount() < 3)
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to_chat(user, "<span class='warning'>You need three sheets of plastic to add a seat to \the [src].</span>")
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to_chat(user, span_warning("You need three sheets of plastic to add a seat to \the [src]."))
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return
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to_chat(user, "<span class='notice'>You start to add a seat to [src].</span>")
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to_chat(user, span_notice("You start to add a seat to [src]."))
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if(do_after(user, 40) && build_stage == 2)
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if(P.use(3))
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to_chat(user, "<span class='notice'>You add a seat to \the [src].</span>")
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to_chat(user, span_notice("You add a seat to \the [src]."))
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increase_step("seated [initial(name)]")
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return
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@@ -238,7 +238,7 @@
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if(istype(W, /obj/item/stock_parts/console_screen))
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user.drop_item()
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qdel(W)
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to_chat(user, "<span class='notice'>You add the lights to \the [src].</span>")
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to_chat(user, span_notice("You add the lights to \the [src]."))
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increase_step()
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return
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@@ -246,7 +246,7 @@
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if(istype(W, /obj/item/stock_parts/spring))
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user.drop_item()
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qdel(W)
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to_chat(user, "<span class='notice'>You add the control system to \the [src].</span>")
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to_chat(user, span_notice("You add the control system to \the [src]."))
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increase_step()
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return
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@@ -255,18 +255,18 @@
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user.drop_item()
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W.forceMove(src)
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cell = W
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to_chat(user, "<span class='notice'>You add the power supply to \the [src].</span>")
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to_chat(user, span_notice("You add the power supply to \the [src]."))
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increase_step("powered [initial(name)]")
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return
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if(6)
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if(W.has_tool_quality(TOOL_WRENCH) || W.has_tool_quality(TOOL_SCREWDRIVER))
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playsound(src, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You begin your finishing touches on \the [src].</span>")
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to_chat(user, span_notice("You begin your finishing touches on \the [src]."))
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if(do_after(user, 20) && build_stage == 6)
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playsound(src, W.usesound, 30, 1)
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var/obj/vehicle/bike/built/product = new(src)
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to_chat(user, "<span class='notice'>You finish \the [product]</span>")
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to_chat(user, span_notice("You finish \the [product]"))
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product.loc = get_turf(src)
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product.cell = cell
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cell.forceMove(product)
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@@ -291,12 +291,12 @@
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if(istype(W, /obj/item/stack/material/steel))
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var/obj/item/stack/material/steel/S = W
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if (S.get_amount() < 6)
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to_chat(user, "<span class='warning'>You need six sheets of steel to add treads to \the [src].</span>")
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to_chat(user, span_warning("You need six sheets of steel to add treads to \the [src]."))
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return
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to_chat(user, "<span class='notice'>You start to add treads to [src].</span>")
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to_chat(user, span_notice("You start to add treads to [src]."))
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if(do_after(user, 40) && build_stage == 0)
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if(S.use(6))
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to_chat(user, "<span class='notice'>You add treads to \the [src].</span>")
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to_chat(user, span_notice("You add treads to \the [src]."))
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increase_step("tracked [initial(name)]")
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return
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@@ -304,7 +304,7 @@
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if(istype(W, /obj/item/stock_parts/console_screen))
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user.drop_item()
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qdel(W)
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to_chat(user, "<span class='notice'>You add the lights to \the [src].</span>")
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to_chat(user, span_notice("You add the lights to \the [src]."))
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increase_step()
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return
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@@ -312,7 +312,7 @@
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if(istype(W, /obj/item/stock_parts/spring))
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user.drop_item()
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qdel(W)
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to_chat(user, "<span class='notice'>You add the control system to \the [src].</span>")
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to_chat(user, span_notice("You add the control system to \the [src]."))
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increase_step()
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return
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@@ -320,12 +320,12 @@
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = W
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if (C.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two coils of wire to wire [src].</span>")
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to_chat(user, span_warning("You need two coils of wire to wire [src]."))
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return
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to_chat(user, "<span class='notice'>You start to wire [src].</span>")
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to_chat(user, span_notice("You start to wire [src]."))
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if(do_after(user, 40) && build_stage == 3)
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if(C.use(2))
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to_chat(user, "<span class='notice'>You wire \the [src].</span>")
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to_chat(user, span_notice("You wire \the [src]."))
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increase_step("wired [initial(name)]")
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return
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@@ -334,7 +334,7 @@
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user.drop_item()
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W.forceMove(src)
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cell = W
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to_chat(user, "<span class='notice'>You add the power supply to \the [src].</span>")
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to_chat(user, span_notice("You add the power supply to \the [src]."))
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increase_step("powered [initial(name)]")
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return
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@@ -342,7 +342,7 @@
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if(istype(W, /obj/item/stock_parts/motor))
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user.drop_item()
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qdel(W)
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to_chat(user, "<span class='notice'>You add the motor to \the [src].</span>")
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to_chat(user, span_notice("You add the motor to \the [src]."))
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increase_step()
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return
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@@ -350,23 +350,23 @@
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if(istype(W, /obj/item/stack/material/plasteel))
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var/obj/item/stack/material/plasteel/PL = W
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if (PL.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two sheets of plasteel to add reinforcement to \the [src].</span>")
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to_chat(user, span_warning("You need two sheets of plasteel to add reinforcement to \the [src]."))
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return
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to_chat(user, "<span class='notice'>You start to add reinforcement to [src].</span>")
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to_chat(user, span_notice("You start to add reinforcement to [src]."))
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if(do_after(user, 40) && build_stage == 6)
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if(PL.use(2))
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to_chat(user, "<span class='notice'>You add reinforcement to \the [src].</span>")
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to_chat(user, span_notice("You add reinforcement to \the [src]."))
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increase_step("reinforced [initial(name)]")
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return
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if(7)
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if(W.has_tool_quality(TOOL_WRENCH) || W.has_tool_quality(TOOL_SCREWDRIVER))
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playsound(src, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You begin your finishing touches on \the [src].</span>")
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to_chat(user, span_notice("You begin your finishing touches on \the [src]."))
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if(do_after(user, 20) && build_stage == 7)
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playsound(src, W.usesound, 30, 1)
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var/obj/vehicle/train/engine/quadbike/snowmobile/built/product = new(src)
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to_chat(user, "<span class='notice'>You finish \the [product]</span>")
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to_chat(user, span_notice("You finish \the [product]"))
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product.loc = get_turf(src)
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product.cell = cell
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cell.forceMove(product)
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Block a user