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Makes wings their own seperate entity on char setup
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@@ -109,6 +109,14 @@
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temp["colorHref"] = "tail_color"
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styles["Tail"] = temp
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temp = list("styleHref" = "wing_style", "style" = "Normal")
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if(mannequin.wing_style)
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temp["style"] = mannequin.wing_style.name
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if(mannequin.wing_style.do_colouration)
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temp["color"] = MOB_HEX_COLOR(mannequin, wing)
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temp["colorHref"] = "wing_color"
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styles["Tail"] = temp
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temp = list("styleHref" = "hair_style", "style" = mannequin.h_style)
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if(mannequin.species && (mannequin.species.appearance_flags & HAS_HAIR_COLOR))
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temp["color"] = MOB_HEX_COLOR(mannequin, hair)
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