Makes wings their own seperate entity on char setup

This commit is contained in:
killer653
2017-08-10 07:12:22 -04:00
parent 10eb527473
commit a2f346df0f
20 changed files with 299 additions and 73 deletions
+8
View File
@@ -109,6 +109,14 @@
temp["colorHref"] = "tail_color"
styles["Tail"] = temp
temp = list("styleHref" = "wing_style", "style" = "Normal")
if(mannequin.wing_style)
temp["style"] = mannequin.wing_style.name
if(mannequin.wing_style.do_colouration)
temp["color"] = MOB_HEX_COLOR(mannequin, wing)
temp["colorHref"] = "wing_color"
styles["Tail"] = temp
temp = list("styleHref" = "hair_style", "style" = mannequin.h_style)
if(mannequin.species && (mannequin.species.appearance_flags & HAS_HAIR_COLOR))
temp["color"] = MOB_HEX_COLOR(mannequin, hair)