Ports Bay's Vox Scrap armor, moves some clothing files

This commit is contained in:
Anewbe
2017-09-27 20:11:37 -05:00
parent fbadc8d2c9
commit a3534ab339
9 changed files with 40 additions and 30 deletions
-28
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@@ -1,28 +0,0 @@
//Unathi clothing.
/obj/item/clothing/suit/unathi/robe
name = "roughspun robes"
desc = "A traditional Unathi garment."
icon_state = "robe-unathi"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
flags_inv = HIDETIE|HIDEHOLSTER
/obj/item/clothing/suit/unathi/mantle
name = "hide mantle"
desc = "A rather grisly selection of cured hides and skin, sewn together to form a ragged mantle."
icon_state = "mantle-unathi"
body_parts_covered = UPPER_TORSO
//Taj clothing.
/obj/item/clothing/suit/tajaran/furs
name = "heavy furs"
desc = "A traditional Zhan-Khazan garment."
icon_state = "zhan_furs"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
/obj/item/clothing/head/tajaran/scarf
name = "headscarf"
desc = "A scarf of coarse fabric. Seems to have ear-holes."
icon_state = "zhan_scarf"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
body_parts_covered = HEAD|FACE
@@ -0,0 +1,13 @@
/obj/item/clothing/suit/tajaran/furs
name = "heavy furs"
desc = "A traditional Zhan-Khazan garment."
icon_state = "zhan_furs"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
/obj/item/clothing/head/tajaran/scarf //This stays in /suits because it goes with the furs above
name = "headscarf"
desc = "A scarf of coarse fabric. Seems to have ear-holes."
icon_state = "zhan_scarf"
item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
body_parts_covered = HEAD|FACE
@@ -0,0 +1,13 @@
//Unathi clothing.
/obj/item/clothing/suit/unathi/robe
name = "roughspun robes"
desc = "A traditional Unathi garment."
icon_state = "robe-unathi"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
flags_inv = HIDETIE|HIDEHOLSTER
/obj/item/clothing/suit/unathi/mantle
name = "hide mantle"
desc = "A rather grisly selection of cured hides and skin, sewn together to form a ragged mantle."
icon_state = "mantle-unathi"
body_parts_covered = UPPER_TORSO
+10
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/obj/item/clothing/suit/armor/vox_scrap
name = "rusted metal armor"
desc = "A hodgepodge of various pieces of metal scrapped together into a rudimentary vox-shaped piece of armor."
allowed = list(/obj/item/weapon/gun, /obj/item/weapon/tank)
armor = list(melee = 70, bullet = 30, laser = 20,energy = 5, bomb = 40, bio = 0, rad = 0) //Higher melee armor versus lower everything else.
icon_state = "vox-scrap"
icon_state = "vox-scrap"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS
species_restricted = list("Vox")
siemens_coefficient = 1 //Its literally metal