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https://github.com/VOREStation/VOREStation.git
synced 2026-08-28 14:37:27 +01:00
Should fix the head and hair issues from the organ rewrite.
This commit is contained in:
@@ -1,7 +1,7 @@
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/mob/living/carbon/human/proc/update_eyes()
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if(internal_organs_by_name["eyes"])
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var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
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eyes.eye_colour = list(r_eyes,g_eyes,b_eyes)
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var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
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if(eyes)
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eyes.update_colour()
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regenerate_icons()
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/mob/living/carbon/var/list/internal_organs = list()
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@@ -237,24 +237,30 @@ var/global/list/damage_icon_parts = list()
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//CACHING: Generate an index key from visible bodyparts.
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//0 = destroyed, 1 = normal, 2 = robotic, 3 = necrotic.
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//Create a new, blank icon for our mob to use.
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if(stand_icon)
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del(stand_icon)
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stand_icon = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi',"blank")
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var/icon_key = "[species.race_key][g][s_tone][r_skin][g_skin][b_skin]"
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var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
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var/icon_key = "[species.race_key][g][s_tone]"
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for(var/obj/item/organ/external/part in organs)
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if(part.is_stump() || (part.status & ORGAN_DESTROYED))
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icon_key = "[icon_key]0"
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if(eyes)
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icon_key += "[rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3])]"
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else
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icon_key += "#000000"
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for(var/organ_tag in species.has_limbs)
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var/obj/item/organ/external/part = organs_by_name[organ_tag]
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if(isnull(part) || part.is_stump() || (part.status & ORGAN_DESTROYED))
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icon_key += "0"
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else if(part.status & ORGAN_ROBOT)
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icon_key = "[icon_key]2[part.model ? "-[part.model]": ""]"
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icon_key += "2[part.model ? "-[part.model]": ""]"
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else if(part.status & ORGAN_DEAD)
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icon_key = "[icon_key]3"
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icon_key += "3"
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else
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icon_key = "[icon_key]1"
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icon_key += "1"
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icon_key = "[icon_key][husk ? 1 : 0][fat ? 1 : 0][hulk ? 1 : 0][skeleton ? 1 : 0][s_tone]"
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icon_key = "[icon_key][husk ? 1 : 0][fat ? 1 : 0][hulk ? 1 : 0][skeleton ? 1 : 0]"
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var/icon/base_icon
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if(human_icon_cache[icon_key])
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@@ -784,11 +790,11 @@ var/global/list/damage_icon_parts = list()
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/mob/living/carbon/human/update_inv_r_hand(var/update_icons=1)
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if(r_hand)
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r_hand.screen_loc = ui_rhand //TODO
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var/t_icon = INV_R_HAND_DEF_ICON
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if(r_hand.item_icons && (icon_r_hand in r_hand.item_icons))
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t_icon = r_hand.item_icons[icon_r_hand]
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var/t_state = r_hand.item_state //useful for clothing that changes icon_state but retains the same sprite on the mob when held in hand
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if(!t_state) t_state = r_hand.icon_state
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if(r_hand.icon_override)
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@@ -800,18 +806,18 @@ var/global/list/damage_icon_parts = list()
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if (handcuffed) drop_r_hand()
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else
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overlays_standing[R_HAND_LAYER] = null
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if(update_icons) update_icons()
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/mob/living/carbon/human/update_inv_l_hand(var/update_icons=1)
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if(l_hand)
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l_hand.screen_loc = ui_lhand //TODO
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var/t_icon = INV_L_HAND_DEF_ICON
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if(l_hand.item_icons && (icon_l_hand in l_hand.item_icons))
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t_icon = l_hand.item_icons[icon_l_hand]
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var/t_state = l_hand.item_state //useful for clothing that changes icon_state but retains the same sprite on the mob when held in hand
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if(!t_state) t_state = l_hand.icon_state
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if(l_hand.icon_override)
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@@ -823,7 +829,7 @@ var/global/list/damage_icon_parts = list()
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if (handcuffed) drop_l_hand()
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else
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overlays_standing[L_HAND_LAYER] = null
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if(update_icons) update_icons()
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/mob/living/carbon/human/proc/update_tail_showing(var/update_icons=1)
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@@ -474,6 +474,7 @@
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// Do the initial caching of the player's body icons.
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new_character.force_update_limbs()
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new_character.update_eyes()
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new_character.regenerate_icons()
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new_character.key = key //Manually transfer the key to log them in
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@@ -286,7 +286,7 @@ var/list/organ_cache = list()
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target.r_eyes = eye_colour[1]
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target.g_eyes = eye_colour[2]
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target.b_eyes = eye_colour[3]
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target.update_body()
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target.update_eyes()
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..()
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/obj/item/organ/proc/bitten(mob/user)
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@@ -243,10 +243,10 @@
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status &= ~ORGAN_BROKEN
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perma_injury = 0
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if((brute || burn) && children && children.len && (owner.species.flags & REGENERATES_LIMBS))
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/*if((brute || burn) && children && children.len && (owner.species.flags & REGENERATES_LIMBS))
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var/obj/item/organ/external/stump/S = locate() in children
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if(S)
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world << "Extra healing to go around ([brute+burn]) and [owner] needs a replacement limb."
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world << "Extra healing to go around ([brute+burn]) and [owner] needs a replacement limb."*/
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//Sync the organ's damage with its wounds
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src.update_damages()
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@@ -656,9 +656,9 @@ Note that amputating the affected organ does in fact remove the infection from t
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parent = null
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spawn(1)
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owner.update_body()
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owner.updatehealth()
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owner.UpdateDamageIcon()
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owner.regenerate_icons()
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dir = 2
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switch(disintegrate)
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@@ -23,6 +23,49 @@ var/global/list/limb_icon_cache = list()
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if(human.species.flags & HAS_SKIN_COLOR)
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s_col = list(human.r_skin, human.g_skin, human.b_skin)
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/obj/item/organ/external/head/sync_colour_to_human(var/mob/living/carbon/human/human)
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..()
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var/obj/item/organ/eyes/eyes = owner.internal_organs_by_name["eyes"]
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eyes.update_colour()
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/obj/item/organ/external/head/removed()
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get_icon()
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..()
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/obj/item/organ/external/head/get_icon()
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..()
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if(owner.species.has_organ["eyes"])
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var/obj/item/organ/eyes/eyes = owner.internal_organs_by_name["eyes"]
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if(owner.species.eyes)
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var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', owner.species.eyes)
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if(eyes)
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eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
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else
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eyes_icon.Blend(rgb(128,0,0), ICON_ADD)
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mob_icon.Blend(eyes_icon, ICON_OVERLAY)
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if(owner.lip_style && (owner.species && (owner.species.flags & HAS_LIPS)))
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mob_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s"), ICON_OVERLAY)
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if(owner.f_style)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
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if(facial_hair_style && facial_hair_style.species_allowed && (owner.species.name in facial_hair_style.species_allowed))
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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if(facial_hair_style.do_colouration)
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facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
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overlays |= facial_s
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if(owner.h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
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var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
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if(hair_style && (owner.species.name in hair_style.species_allowed))
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(hair_style.do_colouration)
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hair_s.Blend(rgb(owner.r_hair, owner.g_hair, owner.b_hair), ICON_ADD)
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overlays |= hair_s
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return mob_icon
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/obj/item/organ/external/proc/get_icon(var/skeletal)
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var/gender
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@@ -66,43 +109,6 @@ var/global/list/limb_icon_cache = list()
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return mob_icon
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/obj/item/organ/external/head/get_icon(var/skeletal)
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if(skeletal || !owner)
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return
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..()
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if(owner.species.has_organ["eyes"])
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var/obj/item/organ/eyes/eyes = owner.internal_organs_by_name["eyes"]
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if(eyes && owner.species.eyes)
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var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', owner.species.eyes)
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eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
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mob_icon.Blend(eyes_icon, ICON_OVERLAY)
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if(owner.lip_style && (owner.species && (owner.species.flags & HAS_LIPS)))
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mob_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s"), ICON_OVERLAY)
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if(owner.f_style)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
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if(facial_hair_style)
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var/icon/facial = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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if(facial_hair_style.do_colouration)
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facial.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
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mob_icon.Blend(facial, ICON_OVERLAY)
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if(owner.h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
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var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
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if(hair_style)
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var/icon/hair = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(hair_style.do_colouration)
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hair.Blend(rgb(owner.r_hair, owner.g_hair, owner.b_hair), ICON_ADD)
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mob_icon.Blend(hair, ICON_OVERLAY)
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icon = mob_icon
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return mob_icon
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// new damage icon system
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// adjusted to set damage_state to brute/burn code only (without r_name0 as before)
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/obj/item/organ/external/update_icon()
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@@ -69,6 +69,15 @@
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parent_organ = "head"
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var/list/eye_colour = list(0,0,0)
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/obj/item/organ/eyes/proc/update_colour()
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if(!owner)
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return
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eye_colour = list(
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owner.r_eyes ? owner.r_eyes : 0,
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owner.g_eyes ? owner.g_eyes : 0,
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owner.b_eyes ? owner.b_eyes : 0
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)
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/obj/item/organ/eyes/process() //Eye damage replaces the old eye_stat var.
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..()
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if(!owner)
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@@ -78,36 +87,6 @@
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if(is_broken())
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owner.eye_blind = 20
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/obj/item/organ/eyes/New()
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..()
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if(owner)
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eye_colour = list(
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owner.r_eyes ? owner.r_eyes : 0,
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owner.g_eyes ? owner.g_eyes : 0,
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owner.b_eyes ? owner.b_eyes : 0
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)
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/obj/item/organ/eyes/removed(var/mob/living/target,var/mob/living/user)
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if(!eye_colour)
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eye_colour = list(0,0,0)
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..() //Make sure target is set so we can steal their eye colour for later.
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var/mob/living/carbon/human/H = target
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if(istype(H))
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eye_colour = list(
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H.r_eyes ? H.r_eyes : 0,
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H.g_eyes ? H.g_eyes : 0,
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H.b_eyes ? H.b_eyes : 0
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)
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// Leave bloody red pits behind!
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H.r_eyes = 128
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H.g_eyes = 0
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H.b_eyes = 0
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H.update_body()
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/obj/item/organ/liver
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name = "liver"
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icon_state = "liver"
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