Round start timer now remains at 0 until the round actually starts.

This commit is contained in:
PsiOmegaDelta
2016-04-20 15:27:59 +01:00
committed by Yoshax
parent ebeaddea6e
commit a3f8bc815e
6 changed files with 17 additions and 8 deletions
+1 -1
View File
@@ -392,7 +392,7 @@
if (ticker && ticker.current_state >= GAME_STATE_PLAYING)
var/dat = "<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>"
dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>"
dat += "Round Duration: <B>[round(world.time / 36000)]:[add_zero(world.time / 600 % 60, 2)]:[world.time / 100 % 6][world.time / 100 % 10]</B><BR>"
dat += "Round Duration: <B>[round_duration_as_text()]</B><BR>"
dat += "<B>Emergency shuttle</B><BR>"
if (!emergency_shuttle.online())
dat += "<a href='?src=\ref[src];call_shuttle=1'>Call Shuttle</a><br>"