mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 19:47:47 +01:00
Added the Resomi.
This commit is contained in:
@@ -9,7 +9,10 @@
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name = "ultra rare hat"
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desc = "an ultra rare hat. It commands a certain respect."
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icon_state = "petehat"
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/head.dmi',
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"Resomi" = 'icons/mob/species/resomi/head.dmi'
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)
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime cap!"
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@@ -59,7 +59,7 @@
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icon_state = "swathelm"
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sprite_sheets = list(
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"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
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"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
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"Unathi" = 'icons/mob/species/unathi/helmet.dmi'
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)
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armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
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@@ -8,11 +8,6 @@
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w_class = 2
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gas_transfer_coefficient = 0.10
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permeability_coefficient = 0.50
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/masks.dmi'
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)
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var/hanging = 0
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/obj/item/clothing/mask/breath/proc/adjust_mask(mob/user)
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@@ -40,14 +40,12 @@
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Vox")
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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/obj/item/clothing/head/helmet/space/vox
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.6
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item_flags = STOPPRESSUREDAMAGE
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species_restricted = list("Vox")
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
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/obj/item/clothing/head/helmet/space/vox/pressure
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name = "alien helmet"
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@@ -122,7 +120,7 @@
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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species_restricted = list("Vox")
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/gloves.dmi')
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/obj/item/clothing/shoes/magboots/vox
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desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
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@@ -10,7 +10,11 @@
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heat_protection = HEAD|FACE|EYES
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cold_protection = HEAD|FACE|EYES
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brightness_on = 4
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sprite_sheets = list("Tajara" = 'icons/mob/species/tajaran/helmet.dmi',"Skrell" = 'icons/mob/species/skrell/helmet.dmi',"Unathi" = 'icons/mob/species/unathi/helmet.dmi')
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sprite_sheets = list(
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"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
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"Skrell" = 'icons/mob/species/skrell/helmet.dmi',
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"Unathi" = 'icons/mob/species/unathi/helmet.dmi'
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)
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species_restricted = null
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/obj/item/clothing/gloves/rig
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@@ -44,7 +48,10 @@
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breach_threshold = 38
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resilience = 0.2
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can_breach = 1
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sprite_sheets = list("Tajara" = 'icons/mob/species/tajaran/suit.dmi',"Unathi" = 'icons/mob/species/unathi/suit.dmi')
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sprite_sheets = list(
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"Tajara" = 'icons/mob/species/tajaran/suit.dmi',
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"Unathi" = 'icons/mob/species/unathi/suit.dmi'
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)
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supporting_limbs = list()
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//TODO: move this to modules
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@@ -11,7 +11,7 @@
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blood_overlay_type = "armor"
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body_parts_covered = 0
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allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/fertilizer,/obj/item/weapon/material/minihoe)
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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//Captain
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/obj/item/clothing/suit/captunic
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name = "captain's parade tunic"
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@@ -20,7 +20,6 @@
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item_state = "captunic"
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body_parts_covered = UPPER_TORSO|ARMS
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flags_inv = HIDEJUMPSUIT
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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/obj/item/clothing/suit/captunic/capjacket
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name = "captain's uniform jacket"
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@@ -37,7 +36,6 @@
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icon_state = "chaplain_hoodie"
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item_state = "chaplain_hoodie"
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body_parts_covered = UPPER_TORSO|ARMS
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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//Chaplain
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/obj/item/clothing/suit/nun
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@@ -47,7 +45,6 @@
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item_state = "nun"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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//Chef
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/obj/item/clothing/suit/chef
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@@ -59,7 +56,6 @@
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permeability_coefficient = 0.50
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list (/obj/item/weapon/material/knife)
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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//Chef
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/obj/item/clothing/suit/chef/classic
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@@ -102,7 +98,6 @@
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body_parts_covered = UPPER_TORSO|ARMS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
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armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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/obj/item/clothing/suit/storage/det_suit/black
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icon_state = "detective2"
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@@ -138,8 +133,6 @@
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/obj/item/clothing/mask/gas, /obj/item/taperoll/engineering)
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body_parts_covered = UPPER_TORSO
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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//Lawyer
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/obj/item/clothing/suit/storage/toggle/lawyer/bluejacket
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name = "Blue Suit Jacket"
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@@ -9,7 +9,6 @@
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body_parts_covered = UPPER_TORSO|ARMS
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
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/obj/item/clothing/suit/storage/toggle/labcoat/red
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name = "red labcoat"
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@@ -6,7 +6,12 @@ var/list/holder_mob_icon_cache = list()
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desc = "You shouldn't ever see this."
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icon = 'icons/obj/objects.dmi'
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slot_flags = SLOT_HEAD
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sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/head.dmi',
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"Resomi" = 'icons/mob/species/resomi/head.dmi'
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)
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origin_tech = null
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_holder.dmi',
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@@ -69,4 +69,15 @@
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/datum/unarmed_attack/slime_glomp/apply_effects()
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//Todo, maybe have a chance of causing an electrical shock?
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return
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return
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/datum/unarmed_attack/stomp/weak
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attack_verb = list("jumped on")
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/datum/unarmed_attack/stomp/weak/get_unarmed_damage()
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return damage
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/datum/unarmed_attack/stomp/weak/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
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var/obj/item/organ/external/affecting = target.get_organ(zone)
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user.visible_message("<span class='warning'>[user] jumped up and down on \the [target]'s [affecting.name]!</span>")
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playsound(user.loc, attack_sound, 25, 1, -1)
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@@ -0,0 +1,107 @@
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/datum/species/resomi
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name = "Resomi"
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name_plural = "Resomii"
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blurb = "A race of feathered raptors who developed on a cold world, almost \
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outside of the Goldilocks zone. Extremely fragile, they developed hunting skills \
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that emphasized taking out their prey without themselves getting hit. They are an \
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advanced post-scarcity culture on good terms with Skrellian and Human interests."
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num_alternate_languages = 2
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secondary_langs = list("Sol Common")
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blood_color = "#D514F7"
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flesh_color = "#5F7BB0"
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base_color = "#001144"
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icobase = 'icons/mob/human_races/r_resomi.dmi'
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deform = 'icons/mob/human_races/r_resomi.dmi'
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eyes = "eyes_resomi"
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slowdown = -2
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total_health = 50
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brute_mod = 1.35
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burn_mod = 1.35
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is_small = 1
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holder_type = /obj/item/weapon/holder/human
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short_sighted = 1
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gluttonous = 1
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spawn_flags = CAN_JOIN | IS_WHITELISTED
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appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_COLOR | HAS_EYE_COLOR
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bump_flag = MONKEY
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swap_flags = MONKEY|SLIME|SIMPLE_ANIMAL
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push_flags = MONKEY|SLIME|SIMPLE_ANIMAL|ALIEN
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cold_level_1 = 180
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cold_level_2 = 130
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cold_level_3 = 70
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heat_level_1 = 320
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heat_level_2 = 370
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heat_level_3 = 600
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heat_discomfort_level = 292
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heat_discomfort_strings = list(
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"Your feathers prickle in the heat.",
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"You feel uncomfortably warm.",
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)
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cold_discomfort_level = 180
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has_limbs = list(
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"chest" = list("path" = /obj/item/organ/external/chest),
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"groin" = list("path" = /obj/item/organ/external/groin/resomi),
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"head" = list("path" = /obj/item/organ/external/head),
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"l_arm" = list("path" = /obj/item/organ/external/arm),
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"r_arm" = list("path" = /obj/item/organ/external/arm/right),
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"l_leg" = list("path" = /obj/item/organ/external/leg),
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"r_leg" = list("path" = /obj/item/organ/external/leg/right),
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"l_hand" = list("path" = /obj/item/organ/external/hand/resomi),
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"r_hand" = list("path" = /obj/item/organ/external/hand/right/resomi),
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"l_foot" = list("path" = /obj/item/organ/external/foot/resomi),
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"r_foot" = list("path" = /obj/item/organ/external/foot/right/resomi)
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)
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has_organ = list(
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"heart" = /obj/item/organ/heart,
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"lungs" = /obj/item/organ/lungs,
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"liver" = /obj/item/organ/liver,
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"kidneys" = /obj/item/organ/kidneys,
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"brain" = /obj/item/organ/brain,
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"eyes" = /obj/item/organ/eyes
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)
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unarmed_types = list(
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/datum/unarmed_attack/bite/sharp,
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/datum/unarmed_attack/claws,
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/datum/unarmed_attack/stomp/weak
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)
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var/shock_cap = 30
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var/hallucination_cap = 25
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// I'm... so... ronrery, so ronery...
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/datum/species/resomi/handle_environment_special(var/mob/living/carbon/human/H)
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// If they're dead or unconcious they're a bit beyond this kind of thing.
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if(H.stat)
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return
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// No point processing if we're already stressing the hell out.
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if(H.hallucination >= hallucination_cap && H.shock_stage >= shock_cap)
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return
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// Check for company.
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for(var/mob/living/M in viewers(H))
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if(M == H || M.stat == DEAD || M.invisibility > H.see_invisible)
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continue
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if(M.faction == "neutral" || M.faction == H.faction)
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return
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// No company? Suffer :(
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if(H.shock_stage < shock_cap)
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H.shock_stage += 1
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if(H.shock_stage >= shock_cap && H.hallucination < hallucination_cap)
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H.hallucination += 2.5
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/datum/species/resomi/get_vision_flags(var/mob/living/carbon/human/H)
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if(!(H.sdisabilities & DEAF) && !H.ear_deaf)
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return SEE_SELF|SEE_MOBS
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else
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return SEE_SELF
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@@ -12,7 +12,7 @@
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secondary_langs = list("Sol Common")
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spawn_flags = CAN_JOIN
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appearance_flags = HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR | HAS_EYE_COLOR
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appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR | HAS_EYE_COLOR
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/datum/species/unathi
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name = "Unathi"
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@@ -45,7 +45,7 @@
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heat_level_3 = 1100 //Default 1000
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spawn_flags = CAN_JOIN | IS_WHITELISTED
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appearance_flags = HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
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appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
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flesh_color = "#34AF10"
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@@ -103,7 +103,7 @@
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primitive_form = "Farwa"
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spawn_flags = CAN_JOIN | IS_WHITELISTED
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appearance_flags = HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
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appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
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flesh_color = "#AFA59E"
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base_color = "#333333"
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@@ -137,7 +137,7 @@
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secondary_langs = list("Skrellian")
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spawn_flags = CAN_JOIN | IS_WHITELISTED
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appearance_flags = HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR
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appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR
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flesh_color = "#8CD7A3"
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blood_color = "#1D2CBF"
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@@ -57,6 +57,21 @@
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name = "Short Hair" // try to capatilize the names please~
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icon_state = "hair_a" // you do not need to define _s or _l sub-states, game automatically does this for you
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resomi
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name = "Resomi Plumage"
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icon_state = "resomi_default"
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species_allowed = list("Resomi")
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resomi_ears
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name = "Resomi Ears"
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icon_state = "resomi_ears"
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species_allowed = list("Resomi")
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resomi_excited
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name = "Resomi Spiky"
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icon_state = "resomi_spiky"
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species_allowed = list("Resomi")
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cut
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name = "Cut Hair"
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icon_state = "hair_c"
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@@ -0,0 +1,10 @@
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/obj/item/organ/external/foot/resomi
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body_hair = "feathers"
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/obj/item/organ/external/foot/right/resomi
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body_hair = "feathers"
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/obj/item/organ/external/hand/resomi
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body_hair = "feathers"
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/obj/item/organ/external/hand/right/resomi
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body_hair = "feathers"
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/obj/item/organ/external/groin/resomi
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body_hair = "feathers"
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