diff --git a/html/changelog.html b/html/changelog.html
index e5cdf2a7a2..e0ee2e5c88 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -53,6 +53,38 @@
-->
+
07 June 2016
+
Datraen updated:
+
+ - Adds a trait tool for Xenobio2. It was supposed to be in the initial implementation, but fell through the cracks, sorry!
+ - Fixed the xenobio smartfridge not displaying it's starting core amount.
+ - Fixed an inverted check with slimes.
+
+
EmperorJon updated:
+
+ - Increased loadout points from 10 back to 15. We've added so many things like lunchboxes and communicators that everyone just takes by default, so a few more points will be nice.
+
+
JerTheAce updated:
+
+ - Adds a variety of new guns. Some of these guns and and their ammunition are purchasable through antag uplink, cargo, or can be spawned during Renegade or Heist modes.
+ - Adds ammunition clips for reloading magazines and some guns (such as bolt-actions).
+ - All magazines and ammunitions can now be produced with the autolathe.
+ - New bullpup SMG is available in armory area on CentCom level.
+ - Revolvers now use 6 shots. Finally.
+ - Most guns that didn't use magazines before for some reason (such as the Uzi) now use magazines.
+ - All casings now update icons if they have been spent.
+ - Corrects Pulse Rifle charge cost consistency.
+ - Corrects and improves a number of icons for guns, including a couple of energy guns, and adds fallback icons so they do not turn invisible when held or strapped to your back.
+ - Made the icons for some guns look differently depending on what magazine is loaded into them.
+ - Made antag uplink menu for guns and ammo more informative.
+ - Machinegun magazines no longer fit in pockets.
+ - Made names and descriptions for all projectile guns and ammo consistent while removing grammar and spelling errors.
+ - Autolathe no longer exploitable for ammo by repeatedly recycling empty magazines.
+ - Guns now check a list of compatible magazines.
+ - Ranged mobs no longer drop usable .357 casings.
+ - Added a variety of new gun sound effects, and swapped out the old default gun sound.
+
+
30 May 2016
EmperorJon updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index c051458c70..c7eb4bfa9f 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -2343,3 +2343,40 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: Includes character preview with toggleable equipment, visible loadout
items, ghost character sprites, and custom colour underwear. Your underwear
will have reset, so you'll need to set it back.
+2016-06-07:
+ Datraen:
+ - rscadd: Adds a trait tool for Xenobio2. It was supposed to be in the initial implementation,
+ but fell through the cracks, sorry!
+ - bugfix: Fixed the xenobio smartfridge not displaying it's starting core amount.
+ - bugfix: Fixed an inverted check with slimes.
+ EmperorJon:
+ - tweak: Increased loadout points from 10 back to 15. We've added so many things
+ like lunchboxes and communicators that everyone just takes by default, so a
+ few more points will be nice.
+ JerTheAce:
+ - rscadd: Adds a variety of new guns. Some of these guns and and their ammunition
+ are purchasable through antag uplink, cargo, or can be spawned during Renegade
+ or Heist modes.
+ - rscadd: Adds ammunition clips for reloading magazines and some guns (such as bolt-actions).
+ - rscadd: All magazines and ammunitions can now be produced with the autolathe.
+ - maptweak: New bullpup SMG is available in armory area on CentCom level.
+ - tweak: Revolvers now use 6 shots. Finally.
+ - tweak: Most guns that didn't use magazines before for some reason (such as the
+ Uzi) now use magazines.
+ - tweak: All casings now update icons if they have been spent.
+ - tweak: Corrects Pulse Rifle charge cost consistency.
+ - tweak: Corrects and improves a number of icons for guns, including a couple of
+ energy guns, and adds fallback icons so they do not turn invisible when held
+ or strapped to your back.
+ - tweak: Made the icons for some guns look differently depending on what magazine
+ is loaded into them.
+ - tweak: Made antag uplink menu for guns and ammo more informative.
+ - tweak: Machinegun magazines no longer fit in pockets.
+ - spellcheck: Made names and descriptions for all projectile guns and ammo consistent
+ while removing grammar and spelling errors.
+ - bugfix: Autolathe no longer exploitable for ammo by repeatedly recycling empty
+ magazines.
+ - bugfix: Guns now check a list of compatible magazines.
+ - bugfix: Ranged mobs no longer drop usable .357 casings.
+ - soundadd: Added a variety of new gun sound effects, and swapped out the old default
+ gun sound.
diff --git a/html/changelogs/Datraen-Xenobio2Update2.yml b/html/changelogs/Datraen-Xenobio2Update2.yml
deleted file mode 100644
index 7db4346927..0000000000
--- a/html/changelogs/Datraen-Xenobio2Update2.yml
+++ /dev/null
@@ -1,9 +0,0 @@
-author: Datraen
-
-
-delete-after: True
-
-changes:
- - rscadd: "Adds a trait tool for Xenobio2. It was supposed to be in the initial implementation, but fell through the cracks, sorry!"
- - bugfix: "Fixed the xenobio smartfridge not displaying it's starting core amount."
- - bugfix: "Fixed an inverted check with slimes."
diff --git a/html/changelogs/EmperorJon-05_Jun._Increase_snowflake.yml b/html/changelogs/EmperorJon-05_Jun._Increase_snowflake.yml
deleted file mode 100644
index 43035ad588..0000000000
--- a/html/changelogs/EmperorJon-05_Jun._Increase_snowflake.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: EmperorJon
-
-delete-after: True
-
-changes:
- - tweak: "Increased loadout points from 10 back to 15. We've added so many things like lunchboxes and communicators that everyone just takes by default, so a few more points will be nice."
\ No newline at end of file
diff --git a/html/changelogs/JerTheAce_GunsGunsGuns.yml b/html/changelogs/JerTheAce_GunsGunsGuns.yml
deleted file mode 100644
index 005fd728f1..0000000000
--- a/html/changelogs/JerTheAce_GunsGunsGuns.yml
+++ /dev/null
@@ -1,52 +0,0 @@
-################################
-# Example Changelog File
-#
-# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
-#
-# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
-# When it is, any changes listed below will disappear.
-#
-# Valid Prefixes:
-# bugfix
-# wip (For works in progress)
-# tweak
-# soundadd
-# sounddel
-# rscadd (general adding of nice things)
-# rscdel (general deleting of nice things)
-# imageadd
-# imagedel
-# maptweak
-# spellcheck (typo fixes)
-# experiment
-#################################
-
-# Your name.
-author: JerTheAce
-
-# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
-delete-after: True
-
-# Any changes you've made. See valid prefix list above.
-# INDENT WITH TWO SPACES. NOT TABS. SPACES.
-# SCREW THIS UP AND IT WON'T WORK.
-# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
-# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
-changes:
- - rscadd: "Adds a variety of new guns. Some of these guns and and their ammunition are purchasable through antag uplink, cargo, or can be spawned during Renegade or Heist modes."
- - rscadd: "Adds ammunition clips for reloading magazines and some guns (such as bolt-actions)."
- - rscadd: "All magazines and ammunitions can now be produced with the autolathe."
- - maptweak: "New bullpup SMG is available in armory area on CentCom level."
- - tweak: "Revolvers now use 6 shots. Finally."
- - tweak: "Most guns that didn't use magazines before for some reason (such as the Uzi) now use magazines."
- - tweak: "All casings now update icons if they have been spent."
- - tweak: "Corrects Pulse Rifle charge cost consistency."
- - tweak: "Corrects and improves a number of icons for guns, including a couple of energy guns, and adds fallback icons so they do not turn invisible when held or strapped to your back."
- - tweak: "Made the icons for some guns look differently depending on what magazine is loaded into them."
- - tweak: "Made antag uplink menu for guns and ammo more informative."
- - tweak: "Machinegun magazines no longer fit in pockets."
- - spellcheck: "Made names and descriptions for all projectile guns and ammo consistent while removing grammar and spelling errors."
- - bugfix: "Autolathe no longer exploitable for ammo by repeatedly recycling empty magazines."
- - bugfix: "Guns now check a list of compatible magazines."
- - bugfix: "Ranged mobs no longer drop usable .357 casings."
- - soundadd: "Added a variety of new gun sound effects, and swapped out the old default gun sound."