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EMP cleanup (#18682)
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@@ -39,7 +39,7 @@
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take_damage(rand(100,200) / severity, 30 / severity)
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// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
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/obj/item/modular_computer/emp_act(var/severity)
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/obj/item/modular_computer/emp_act(severity, recursive)
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take_damage(rand(100,200) / severity, 50 / severity, 0)
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// "Stun" weapons can cause minor damage to components (short-circuits?)
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