mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-11 15:15:32 +01:00
[5654] Makes this PR Compile
This one made me cry.
This commit is contained in:
@@ -1,617 +1,3 @@
|
||||
<<<<<<< HEAD
|
||||
#define WELDER_FUEL_BURN_INTERVAL 13
|
||||
/*
|
||||
* Welding Tool
|
||||
*/
|
||||
/obj/item/weapon/weldingtool
|
||||
name = "\improper welding tool"
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "welder"
|
||||
item_state = "welder"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
//Amount of OUCH when it's thrown
|
||||
force = 3.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = ITEMSIZE_SMALL
|
||||
|
||||
//Cost to make in the autolathe
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 30)
|
||||
|
||||
//R&D tech level
|
||||
origin_tech = list(TECH_ENGINEERING = 1)
|
||||
|
||||
//Welding tool specific stuff
|
||||
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
||||
var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
|
||||
var/max_fuel = 20 //The max amount of fuel the welder can hold
|
||||
|
||||
var/acti_sound = 'sound/items/welderactivate.ogg'
|
||||
var/deac_sound = 'sound/items/welderdeactivate.ogg'
|
||||
usesound = 'sound/items/Welder2.ogg'
|
||||
var/change_icons = TRUE
|
||||
var/flame_intensity = 2 //how powerful the emitted light is when used.
|
||||
var/flame_color = "#FF9933" // What color the welder light emits when its on. Default is an orange-ish color.
|
||||
var/eye_safety_modifier = 0 // Increasing this will make less eye protection needed to stop eye damage. IE at 1, sunglasses will fully protect.
|
||||
var/burned_fuel_for = 0 // Keeps track of how long the welder's been on, used to gradually empty the welder if left one, without RNG.
|
||||
var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel.
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/weapon/weldingtool/New()
|
||||
// var/random_fuel = min(rand(10,20),max_fuel)
|
||||
var/datum/reagents/R = new/datum/reagents(max_fuel)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
R.add_reagent("fuel", max_fuel)
|
||||
update_icon()
|
||||
if(always_process)
|
||||
processing_objects |= src
|
||||
..()
|
||||
|
||||
/obj/item/weapon/weldingtool/Destroy()
|
||||
if(welding || always_process)
|
||||
processing_objects -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/weldingtool/examine(mob/user)
|
||||
if(..(user, 0))
|
||||
if(max_fuel)
|
||||
to_chat(user, text("\icon[] The [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel ))
|
||||
|
||||
/obj/item/weapon/weldingtool/attack(var/atom/A, var/mob/living/user, var/def_zone)
|
||||
if(ishuman(A) && user.a_intent == I_HELP)
|
||||
var/mob/living/carbon/human/H = A
|
||||
var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
|
||||
|
||||
if(!S || S.robotic < ORGAN_ROBOT || S.open == 3)
|
||||
return ..()
|
||||
|
||||
if(!welding)
|
||||
to_chat(user, "<span class='warning'>You'll need to turn [src] on to patch the damage on [H]'s [S.name]!</span>")
|
||||
return 1
|
||||
|
||||
if(S.robo_repair(15, BRUTE, "some dents", src, user))
|
||||
remove_fuel(1, user)
|
||||
return 1
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/weldingtool/attackby(obj/item/W as obj, mob/living/user as mob)
|
||||
if(istype(W,/obj/item/weapon/tool/screwdriver))
|
||||
if(welding)
|
||||
to_chat(user, "<span class='danger'>Stop welding first!</span>")
|
||||
return
|
||||
status = !status
|
||||
if(status)
|
||||
to_chat(user, "<span class='notice'>You secure the welder.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The welder can now be attached and modified.</span>")
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
if((!status) && (istype(W,/obj/item/stack/rods)))
|
||||
var/obj/item/stack/rods/R = W
|
||||
R.use(1)
|
||||
var/obj/item/weapon/flamethrower/F = new/obj/item/weapon/flamethrower(user.loc)
|
||||
src.loc = F
|
||||
F.weldtool = src
|
||||
if (user.client)
|
||||
user.client.screen -= src
|
||||
if (user.r_hand == src)
|
||||
user.remove_from_mob(src)
|
||||
else
|
||||
user.remove_from_mob(src)
|
||||
src.master = F
|
||||
src.layer = initial(src.layer)
|
||||
user.remove_from_mob(src)
|
||||
if (user.client)
|
||||
user.client.screen -= src
|
||||
src.loc = F
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/weldingtool/process()
|
||||
if(welding)
|
||||
++burned_fuel_for
|
||||
if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
|
||||
remove_fuel(1)
|
||||
|
||||
|
||||
|
||||
if(get_fuel() < 1)
|
||||
setWelding(0)
|
||||
|
||||
//I'm not sure what this does. I assume it has to do with starting fires...
|
||||
//...but it doesnt check to see if the welder is on or not.
|
||||
var/turf/location = src.loc
|
||||
if(istype(location, /mob/living))
|
||||
var/mob/living/M = location
|
||||
if(M.item_is_in_hands(src))
|
||||
location = get_turf(M)
|
||||
if (istype(location, /turf))
|
||||
location.hotspot_expose(700, 5)
|
||||
|
||||
|
||||
/obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1)
|
||||
if(!welding && max_fuel)
|
||||
O.reagents.trans_to_obj(src, max_fuel)
|
||||
to_chat(user, "<span class='notice'>Welder refueled</span>")
|
||||
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
return
|
||||
else if(!welding)
|
||||
to_chat(user, "<span class='notice'>[src] doesn't use fuel.</span>")
|
||||
return
|
||||
else
|
||||
message_admins("[key_name_admin(user)] triggered a fueltank explosion with a welding tool.")
|
||||
log_game("[key_name(user)] triggered a fueltank explosion with a welding tool.")
|
||||
to_chat(user, "<span class='danger'>You begin welding on the fueltank and with a moment of lucidity you realize, this might not have been the smartest thing you've ever done.</span>")
|
||||
var/obj/structure/reagent_dispensers/fueltank/tank = O
|
||||
tank.explode()
|
||||
return
|
||||
if (src.welding)
|
||||
remove_fuel(1)
|
||||
var/turf/location = get_turf(user)
|
||||
if(isliving(O))
|
||||
var/mob/living/L = O
|
||||
L.IgniteMob()
|
||||
if (istype(location, /turf))
|
||||
location.hotspot_expose(700, 50, 1)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/weldingtool/attack_self(mob/user as mob)
|
||||
setWelding(!welding, usr)
|
||||
return
|
||||
|
||||
//Returns the amount of fuel in the welder
|
||||
/obj/item/weapon/weldingtool/proc/get_fuel()
|
||||
return reagents.get_reagent_amount("fuel")
|
||||
|
||||
/obj/item/weapon/weldingtool/proc/get_max_fuel()
|
||||
return max_fuel
|
||||
|
||||
//Removes fuel from the welding tool. If a mob is passed, it will perform an eyecheck on the mob. This should probably be renamed to use()
|
||||
/obj/item/weapon/weldingtool/proc/remove_fuel(var/amount = 1, var/mob/M = null)
|
||||
if(!welding)
|
||||
return 0
|
||||
if(amount)
|
||||
burned_fuel_for = 0 // Reset the counter since we're removing fuel.
|
||||
if(get_fuel() >= amount)
|
||||
reagents.remove_reagent("fuel", amount)
|
||||
if(M)
|
||||
eyecheck(M)
|
||||
update_icon()
|
||||
return 1
|
||||
else
|
||||
if(M)
|
||||
to_chat(M, "<span class='notice'>You need more welding fuel to complete this task.</span>")
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
//Returns whether or not the welding tool is currently on.
|
||||
/obj/item/weapon/weldingtool/proc/isOn()
|
||||
return src.welding
|
||||
|
||||
/obj/item/weapon/weldingtool/update_icon()
|
||||
..()
|
||||
overlays.Cut()
|
||||
// Welding overlay.
|
||||
if(welding)
|
||||
var/image/I = image(icon, src, "[icon_state]-on")
|
||||
overlays.Add(I)
|
||||
item_state = "[initial(item_state)]1"
|
||||
else
|
||||
item_state = initial(item_state)
|
||||
|
||||
// Fuel counter overlay.
|
||||
if(change_icons && get_max_fuel())
|
||||
var/ratio = get_fuel() / get_max_fuel()
|
||||
ratio = Ceiling(ratio*4) * 25
|
||||
var/image/I = image(icon, src, "[icon_state][ratio]")
|
||||
overlays.Add(I)
|
||||
|
||||
// Lights
|
||||
if(welding && flame_intensity)
|
||||
set_light(flame_intensity, flame_intensity, flame_color)
|
||||
else
|
||||
set_light(0)
|
||||
|
||||
// icon_state = welding ? "[icon_state]1" : "[initial(icon_state)]"
|
||||
var/mob/M = loc
|
||||
if(istype(M))
|
||||
M.update_inv_l_hand()
|
||||
M.update_inv_r_hand()
|
||||
|
||||
/obj/item/weapon/weldingtool/MouseDrop(obj/over_object as obj)
|
||||
if(!canremove)
|
||||
return
|
||||
|
||||
if (ishuman(usr) || issmall(usr)) //so monkeys can take off their backpacks -- Urist
|
||||
|
||||
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech. why?
|
||||
return
|
||||
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
|
||||
//makes sure that the thing is equipped, so that we can't drag it into our hand from miles away.
|
||||
//there's got to be a better way of doing this.
|
||||
if (!(src.loc == usr) || (src.loc && src.loc.loc == usr))
|
||||
return
|
||||
|
||||
if (( usr.restrained() ) || ( usr.stat ))
|
||||
return
|
||||
|
||||
if ((src.loc == usr) && !(istype(over_object, /obj/screen)) && !usr.unEquip(src))
|
||||
return
|
||||
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
usr.u_equip(src)
|
||||
usr.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
usr.u_equip(src)
|
||||
usr.put_in_l_hand(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
//Sets the welding state of the welding tool. If you see W.welding = 1 anywhere, please change it to W.setWelding(1)
|
||||
//so that the welding tool updates accordingly
|
||||
/obj/item/weapon/weldingtool/proc/setWelding(var/set_welding, var/mob/M)
|
||||
if(!status) return
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
//If we're turning it on
|
||||
if(set_welding && !welding)
|
||||
if (get_fuel() > 0)
|
||||
if(M)
|
||||
to_chat(M, "<span class='notice'>You switch the [src] on.</span>")
|
||||
else if(T)
|
||||
T.visible_message("<span class='danger'>\The [src] turns on.</span>")
|
||||
playsound(loc, acti_sound, 50, 1)
|
||||
src.force = 15
|
||||
src.damtype = "fire"
|
||||
src.w_class = ITEMSIZE_LARGE
|
||||
src.hitsound = 'sound/items/welder.ogg'
|
||||
welding = 1
|
||||
update_icon()
|
||||
if(!always_process)
|
||||
processing_objects |= src
|
||||
else
|
||||
if(M)
|
||||
var/msg = max_fuel ? "welding fuel" : "charge"
|
||||
to_chat(M, "<span class='notice'>You need more [msg] to complete this task.</span>")
|
||||
return
|
||||
//Otherwise
|
||||
else if(!set_welding && welding)
|
||||
if(!always_process)
|
||||
processing_objects -= src
|
||||
if(M)
|
||||
to_chat(M, "<span class='notice'>You switch \the [src] off.</span>")
|
||||
else if(T)
|
||||
T.visible_message("<span class='warning'>\The [src] turns off.</span>")
|
||||
playsound(loc, deac_sound, 50, 1)
|
||||
src.force = 3
|
||||
src.damtype = "brute"
|
||||
src.w_class = initial(src.w_class)
|
||||
src.welding = 0
|
||||
src.hitsound = initial(src.hitsound)
|
||||
update_icon()
|
||||
|
||||
//Decides whether or not to damage a player's eyes based on what they're wearing as protection
|
||||
//Note: This should probably be moved to mob
|
||||
/obj/item/weapon/weldingtool/proc/eyecheck(mob/living/carbon/user)
|
||||
if(!istype(user))
|
||||
return 1
|
||||
var/safety = user.eyecheck()
|
||||
safety = between(-1, safety + eye_safety_modifier, 2)
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
|
||||
if(!E)
|
||||
return
|
||||
if(H.nif && H.nif.flag_check(NIF_V_UVFILTER,NIF_FLAGS_VISION)) return //VOREStation Add - NIF
|
||||
switch(safety)
|
||||
if(1)
|
||||
to_chat(usr, "<span class='warning'>Your eyes sting a little.</span>")
|
||||
E.damage += rand(1, 2)
|
||||
if(E.damage > 12)
|
||||
user.eye_blurry += rand(3,6)
|
||||
if(0)
|
||||
to_chat(usr, "<span class='warning'>Your eyes burn.</span>")
|
||||
E.damage += rand(2, 4)
|
||||
if(E.damage > 10)
|
||||
E.damage += rand(4,10)
|
||||
if(-1)
|
||||
to_chat(usr, "<span class='danger'>Your thermals intensify the welder's glow. Your eyes itch and burn severely.</span>")
|
||||
user.eye_blurry += rand(12,20)
|
||||
E.damage += rand(12, 16)
|
||||
if(safety<2)
|
||||
|
||||
if(E.damage > 10)
|
||||
to_chat(user, "<span class='warning'>Your eyes are really starting to hurt. This can't be good for you!</span>")
|
||||
|
||||
if (E.damage >= E.min_broken_damage)
|
||||
to_chat(user, "<span class='danger'>You go blind!</span>")
|
||||
user.sdisabilities |= BLIND
|
||||
else if (E.damage >= E.min_bruised_damage)
|
||||
to_chat(user, "<span class='danger'>You go blind!</span>")
|
||||
user.Blind(5)
|
||||
user.eye_blurry = 5
|
||||
user.disabilities |= NEARSIGHTED
|
||||
spawn(100)
|
||||
user.disabilities &= ~NEARSIGHTED
|
||||
return
|
||||
|
||||
/obj/item/weapon/weldingtool/is_hot()
|
||||
return isOn()
|
||||
|
||||
/obj/item/weapon/weldingtool/largetank
|
||||
name = "industrial welding tool"
|
||||
desc = "A slightly larger welder with a larger tank."
|
||||
icon_state = "indwelder"
|
||||
max_fuel = 40
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_PHORON = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60)
|
||||
|
||||
/obj/item/weapon/weldingtool/largetank/cyborg
|
||||
name = "integrated welding tool"
|
||||
desc = "An advanced welder designed to be used in robotic systems."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/weapon/weldingtool/hugetank
|
||||
name = "upgraded welding tool"
|
||||
desc = "A much larger welder with a huge tank."
|
||||
icon_state = "indwelder"
|
||||
max_fuel = 80
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
origin_tech = list(TECH_ENGINEERING = 3)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
|
||||
|
||||
/obj/item/weapon/weldingtool/mini
|
||||
name = "emergency welding tool"
|
||||
desc = "A miniature welder used during emergencies."
|
||||
icon_state = "miniwelder"
|
||||
max_fuel = 10
|
||||
w_class = ITEMSIZE_SMALL
|
||||
matter = list(MAT_METAL = 30, MAT_GLASS = 10)
|
||||
change_icons = 0
|
||||
toolspeed = 2
|
||||
eye_safety_modifier = 1 // Safer on eyes.
|
||||
|
||||
/obj/item/weapon/weldingtool/alien
|
||||
name = "alien welding tool"
|
||||
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "welder"
|
||||
toolspeed = 0.1
|
||||
flame_color = "#6699FF" // Light bluish.
|
||||
eye_safety_modifier = 2
|
||||
change_icons = 0
|
||||
origin_tech = list(TECH_PHORON = 5 ,TECH_ENGINEERING = 5)
|
||||
always_process = TRUE
|
||||
|
||||
/obj/item/weapon/weldingtool/alien/process()
|
||||
if(get_fuel() <= get_max_fuel())
|
||||
reagents.add_reagent("fuel", 1)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/weldingtool/experimental
|
||||
name = "experimental welding tool"
|
||||
desc = "An experimental welder capable of synthesizing its own fuel from waste compounds. It can output a flame hotter than regular welders."
|
||||
icon_state = "exwelder"
|
||||
max_fuel = 40
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
origin_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
|
||||
toolspeed = 0.5
|
||||
change_icons = 0
|
||||
flame_intensity = 3
|
||||
always_process = TRUE
|
||||
var/nextrefueltick = 0
|
||||
|
||||
/obj/item/weapon/weldingtool/experimental/process()
|
||||
..()
|
||||
if(get_fuel() < get_max_fuel() && nextrefueltick < world.time)
|
||||
nextrefueltick = world.time + 10
|
||||
reagents.add_reagent("fuel", 1)
|
||||
|
||||
/*
|
||||
* Backpack Welder.
|
||||
*/
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed
|
||||
name = "tube-fed welding tool"
|
||||
desc = "A bulky, cooler-burning welding tool that draws from a worn welding tank."
|
||||
icon_state = "tubewelder"
|
||||
max_fuel = 10
|
||||
w_class = ITEMSIZE_NO_CONTAINER
|
||||
matter = null
|
||||
toolspeed = 1.25
|
||||
change_icons = 0
|
||||
flame_intensity = 1
|
||||
eye_safety_modifier = 1
|
||||
always_process = TRUE
|
||||
var/obj/item/weapon/weldpack/mounted_pack = null
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed/New(location)
|
||||
..()
|
||||
if(istype(location, /obj/item/weapon/weldpack))
|
||||
var/obj/item/weapon/weldpack/holder = location
|
||||
mounted_pack = holder
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed/Destroy()
|
||||
mounted_pack.nozzle = null
|
||||
mounted_pack = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed/process()
|
||||
if(mounted_pack)
|
||||
if(!istype(mounted_pack.loc,/mob/living/carbon/human))
|
||||
mounted_pack.return_nozzle()
|
||||
else
|
||||
var/mob/living/carbon/human/H = mounted_pack.loc
|
||||
if(H.back != mounted_pack)
|
||||
mounted_pack.return_nozzle()
|
||||
|
||||
if(mounted_pack.loc != src.loc && src.loc != mounted_pack)
|
||||
mounted_pack.return_nozzle()
|
||||
visible_message("<span class='notice'>\The [src] retracts to its fueltank.</span>")
|
||||
|
||||
if(get_fuel() <= get_max_fuel())
|
||||
mounted_pack.reagents.trans_to_obj(src, 1)
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed/dropped(mob/user)
|
||||
..()
|
||||
if(src.loc != user)
|
||||
mounted_pack.return_nozzle()
|
||||
to_chat(user, "<span class='notice'>\The [src] retracts to its fueltank.</span>")
|
||||
|
||||
/*
|
||||
* Electric/Arc Welder
|
||||
*/
|
||||
|
||||
/obj/item/weapon/weldingtool/electric //AND HIS WELDING WAS ELECTRIC
|
||||
name = "electric welding tool"
|
||||
desc = "A welder which runs off of electricity."
|
||||
icon_state = "arcwelder"
|
||||
max_fuel = 0 //We'll handle the consumption later.
|
||||
item_state = "ewelder"
|
||||
var/obj/item/weapon/cell/power_supply //What type of power cell this uses
|
||||
var/charge_cost = 24 //The rough equivalent of 1 unit of fuel, based on us wanting 10 welds per battery
|
||||
var/cell_type = /obj/item/weapon/cell/device
|
||||
var/use_external_power = 0 //If in a borg or hardsuit, this needs to = 1
|
||||
flame_color = "#00CCFF" // Blue-ish, to set it apart from the gas flames.
|
||||
acti_sound = 'sound/effects/sparks4.ogg'
|
||||
deac_sound = 'sound/effects/sparks4.ogg'
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/unloaded/New()
|
||||
cell_type = null
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/New()
|
||||
..()
|
||||
if(cell_type == null)
|
||||
update_icon()
|
||||
else if(cell_type)
|
||||
power_supply = new cell_type(src)
|
||||
else
|
||||
power_supply = new /obj/item/weapon/cell/device(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/get_cell()
|
||||
return power_supply
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/examine(mob/user)
|
||||
if(get_dist(src, user) > 1)
|
||||
to_chat(user, desc)
|
||||
else // The << need to stay, for some reason
|
||||
if(power_supply)
|
||||
user << text("\icon[] The [] has [] charge left.", src, src.name, get_fuel())
|
||||
else
|
||||
user << text("\icon[] The [] has no power cell!", src, src.name)
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/get_fuel()
|
||||
if(use_external_power)
|
||||
var/obj/item/weapon/cell/external = get_external_power_supply()
|
||||
if(external)
|
||||
return external.charge
|
||||
else if(power_supply)
|
||||
return power_supply.charge
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/get_max_fuel()
|
||||
if(use_external_power)
|
||||
var/obj/item/weapon/cell/external = get_external_power_supply()
|
||||
if(external)
|
||||
return external.maxcharge
|
||||
else if(power_supply)
|
||||
return power_supply.maxcharge
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/remove_fuel(var/amount = 1, var/mob/M = null)
|
||||
if(!welding)
|
||||
return 0
|
||||
if(get_fuel() >= amount)
|
||||
power_supply.checked_use(charge_cost)
|
||||
if(use_external_power)
|
||||
var/obj/item/weapon/cell/external = get_external_power_supply()
|
||||
if(!external || !external.use(charge_cost)) //Take power from the borg...
|
||||
power_supply.give(charge_cost) //Give it back to the cell.
|
||||
if(M)
|
||||
eyecheck(M)
|
||||
update_icon()
|
||||
return 1
|
||||
else
|
||||
if(M)
|
||||
to_chat(M, "<span class='notice'>You need more energy to complete this task.</span>")
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/attack_hand(mob/user as mob)
|
||||
if(user.get_inactive_hand() == src)
|
||||
if(power_supply)
|
||||
power_supply.update_icon()
|
||||
user.put_in_hands(power_supply)
|
||||
power_supply = null
|
||||
to_chat(user, "<span class='notice'>You remove the cell from the [src].</span>")
|
||||
setWelding(0)
|
||||
update_icon()
|
||||
return
|
||||
..()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/attackby(obj/item/weapon/W, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/cell))
|
||||
if(istype(W, /obj/item/weapon/cell/device))
|
||||
if(!power_supply)
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
power_supply = W
|
||||
to_chat(user, "<span class='notice'>You install a cell in \the [src].</span>")
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] already has a cell.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] cannot use that type of cell.</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/proc/get_external_power_supply()
|
||||
if(isrobot(src.loc))
|
||||
var/mob/living/silicon/robot/R = src.loc
|
||||
return R.cell
|
||||
if(istype(src.loc, /obj/item/rig_module))
|
||||
var/obj/item/rig_module/module = src.loc
|
||||
if(module.holder && module.holder.wearer)
|
||||
var/mob/living/carbon/human/H = module.holder.wearer
|
||||
if(istype(H) && H.back)
|
||||
var/obj/item/weapon/rig/suit = H.back
|
||||
if(istype(suit))
|
||||
return suit.cell
|
||||
return null
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/mounted
|
||||
use_external_power = 1
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/mounted/cyborg
|
||||
toolspeed = 0.5
|
||||
|
||||
#undef WELDER_FUEL_BURN_INTERVAL
|
||||
=======
|
||||
#define WELDER_FUEL_BURN_INTERVAL 13
|
||||
/*
|
||||
* Welding Tool
|
||||
@@ -923,6 +309,7 @@
|
||||
var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
|
||||
if(!E)
|
||||
return
|
||||
if(H.nif && H.nif.flag_check(NIF_V_UVFILTER,NIF_FLAGS_VISION)) return //VOREStation Add - NIF
|
||||
switch(safety)
|
||||
if(1)
|
||||
to_chat(usr, "<span class='warning'>Your eyes sting a little.</span>")
|
||||
@@ -1214,6 +601,4 @@
|
||||
/obj/item/weapon/weldingtool/electric/mounted/cyborg
|
||||
toolspeed = 0.5
|
||||
|
||||
#undef WELDER_FUEL_BURN_INTERVAL
|
||||
|
||||
>>>>>>> 8da11c1... Makes math helpers defines for performance (#5654)
|
||||
#undef WELDER_FUEL_BURN_INTERVAL
|
||||
Reference in New Issue
Block a user