Stellar delight map files

Files for the stellar delight to work probably
there are also some edits to tether and other misc files for the purpose of making things work with multiple maps
CREMATORIUM NO GET TAG
This commit is contained in:
VerySoft
2021-10-26 15:17:14 -04:00
parent a027154001
commit a4cdc80f8c
61 changed files with 271059 additions and 6142 deletions
@@ -0,0 +1,92 @@
/obj/effect/landmark/start/captain
name = "Site Manager"
/obj/effect/landmark/start/hop
name = "Head of Personnel"
/obj/effect/landmark/start/commandsecretary
name = "Command Secretary"
/obj/effect/landmark/start/hos
name = "Head of Security"
/obj/effect/landmark/start/warden
name = "Warden"
/obj/effect/landmark/start/detective
name = "Detective"
/obj/effect/landmark/start/security
name = "Security Officer"
/obj/effect/landmark/start/ce
name = "Chief Engineer"
/obj/effect/landmark/start/atmostech
name = "Atmospheric Technician"
/obj/effect/landmark/start/engineer
name = "Station Engineer"
/obj/effect/landmark/start/cmo
name = "Chief Medical Officer"
/obj/effect/landmark/start/chemist
name = "Chemist"
/obj/effect/landmark/start/medical
name = "Medical Doctor"
/obj/effect/landmark/start/paramedic
name = "Paramedic"
/obj/effect/landmark/start/psych
name = "Psychiatrist"
/obj/effect/landmark/start/rd
name = "Research Director"
/obj/effect/landmark/start/roboticist
name = "Roboticist"
/obj/effect/landmark/start/scientist
name = "Scientist"
/obj/effect/landmark/start/xenobio
name = "Xenobiologist"
/obj/effect/landmark/start/xenobot
name = "Xenobotanist"
/obj/effect/landmark/start/qm
name = "Quartermaster"
/obj/effect/landmark/start/cargo
name = "Cargo Technician"
/obj/effect/landmark/start/miner
name = "Shaft Miner"
/obj/effect/landmark/start/pf
name = "Pathfinder"
/obj/effect/landmark/start/explorer
name = "Explorer"
/obj/effect/landmark/start/fieldmedic
name = "Field Medic"
/obj/effect/landmark/start/bartender
name = "Bartender"
/obj/effect/landmark/start/botanist
name = "Botanist"
/obj/effect/landmark/start/chaplain
name = "Chaplain"
/obj/effect/landmark/start/chef
name = "Chef"
/obj/effect/landmark/start/clown
name = "Clown"
/obj/effect/landmark/start/entertainer
name = "Entertainer"
/obj/effect/landmark/start/intern
name = "Intern"
/obj/effect/landmark/start/iaa
name = "Internal Affairs Agent"
/obj/effect/landmark/start/janitor
name = "Janitor"
/obj/effect/landmark/start/librarian
name = "Librarian"
/obj/effect/landmark/start/mime
name = "Mime"
/obj/effect/landmark/start/pilot
name = "Pilot"
/obj/effect/landmark/start/visitor
name = "Visitor"
/obj/effect/landmark/start/ai
name = "AI"
/obj/effect/landmark/start/cyborg
name = "Cyborg"
/obj/effect/landmark/start/taloncap
name = "Talon Captain"
/obj/effect/landmark/start/talondoc
name = "Talon Doctor"
/obj/effect/landmark/start/taloneng
name = "Talon Engineer"
/obj/effect/landmark/start/talonguard
name = "Talon Guard"
/obj/effect/landmark/start/talonpilot
name = "Talon Pilot"
@@ -93,7 +93,7 @@
*/
/obj/structure/closet/secure_closet/pathfinder
name = "pathfinder locker"
req_access = list(access_gateway)
req_access = list(access_pathfinder)
closet_appearance = /decl/closet_appearance/secure_closet/expedition/pathfinder
starts_with = list(
@@ -113,7 +113,6 @@
/obj/item/device/geiger,
/obj/item/weapon/cell/device,
/obj/item/device/radio,
/obj/item/device/bluespaceradio/tether_prelinked,
/obj/item/stack/marker_beacon/thirty,
/obj/item/weapon/material/knife/tacknife/survival,
/obj/item/weapon/material/knife/machete/deluxe,
@@ -49,3 +49,15 @@
else
add_overlay("open")
//VOREStation Add Start
/obj/structure/closet/secure_closet/guncabinet/excursion
name = "expedition weaponry cabinet"
req_one_access = list(access_explorer,access_armory)
/obj/structure/closet/secure_closet/guncabinet/excursion/New()
..()
for(var/i = 1 to 2)
new /obj/item/weapon/gun/energy/locked/frontier(src)
for(var/i = 1 to 2)
new /obj/item/weapon/gun/energy/locked/frontier/holdout(src)
//VOREStation Add End