From a5a805414b285420e391516cfea7e33a71a701a3 Mon Sep 17 00:00:00 2001 From: Leshana Date: Mon, 6 Mar 2017 21:57:48 -0500 Subject: [PATCH] Fixed paths references to obsolete path /obj/item/clothing/shoes/combat * It was changed in most places to /obj/item/clothing/shoes/boots/combat but some were not. The changling subtype prevented any compile errors. --- code/game/antagonist/station/highlander.dm | 2 +- code/game/gamemodes/changeling/powers/armor.dm | 2 +- code/game/objects/random/random.dm | 2 +- code/modules/admin/verbs/debug.dm | 4 ++-- code/modules/metric/metric.dm | 2 +- maps/northern_star/polaris-1.dmm | 4 ++-- 6 files changed, 8 insertions(+), 8 deletions(-) diff --git a/code/game/antagonist/station/highlander.dm b/code/game/antagonist/station/highlander.dm index 23d816bd975..e2ec983818a 100644 --- a/code/game/antagonist/station/highlander.dm +++ b/code/game/antagonist/station/highlander.dm @@ -41,7 +41,7 @@ var/datum/antagonist/highlander/highlanders player.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(player), slot_l_ear) player.equip_to_slot_or_del(new /obj/item/clothing/head/beret(player), slot_head) player.equip_to_slot_or_del(new /obj/item/weapon/material/sword(player), slot_l_hand) - player.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(player), slot_shoes) + player.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/combat(player), slot_shoes) player.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(get_turf(player)), slot_l_store) var/obj/item/weapon/card/id/W = new(player) diff --git a/code/game/gamemodes/changeling/powers/armor.dm b/code/game/gamemodes/changeling/powers/armor.dm index 357639fde6b..5ec37a5b706 100644 --- a/code/game/gamemodes/changeling/powers/armor.dm +++ b/code/game/gamemodes/changeling/powers/armor.dm @@ -143,7 +143,7 @@ armor = list(melee = 75, bullet = 60, laser = 60,energy = 60, bomb = 60, bio = 0, rad = 0) //No idea if glove armor gets checked siemens_coefficient = 0 -/obj/item/clothing/shoes/combat/changeling //Noslips +/obj/item/clothing/shoes/boots/combat/changeling //Noslips desc = "chitinous boots" name = "Footwear made out of a hard, black chitinous material. The bottoms of these appear to have spikes that can protrude or extract itself into and out \ of the floor at will, granting the wearer stability." diff --git a/code/game/objects/random/random.dm b/code/game/objects/random/random.dm index 7e8c721489e..fb924bc9c40 100644 --- a/code/game/objects/random/random.dm +++ b/code/game/objects/random/random.dm @@ -684,7 +684,7 @@ something, make sure it's not in one of the other lists.*/ prob(3);/obj/item/weapon/storage/box/gloves, prob(2);/obj/item/weapon/storage/belt/medical/emt, prob(2);/obj/item/weapon/storage/belt/medical, - prob(1);/obj/item/clothing/shoes/combat, + prob(1);/obj/item/clothing/shoes/boots/combat, prob(3);/obj/item/clothing/shoes/white, prob(2);/obj/item/clothing/gloves/latex, prob(5);/obj/item/clothing/gloves/white, diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 5290dd21ae6..d50001892bb 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -711,7 +711,7 @@ if("special ops officer") M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat/officer(M), slot_wear_suit) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/combat(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/plain/eyepatch(M), slot_glasses) @@ -767,7 +767,7 @@ M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack) if("soviet admiral") M.equip_to_slot_or_del(new /obj/item/clothing/head/hgpiratecap(M), slot_head) - M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes) + M.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/combat(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/plain/eyepatch(M), slot_glasses) diff --git a/code/modules/metric/metric.dm b/code/modules/metric/metric.dm index 1550b2c34ec..44ff59d284f 100644 --- a/code/modules/metric/metric.dm +++ b/code/modules/metric/metric.dm @@ -2,7 +2,7 @@ // player. /datum/metric - var/departments = list( + var/list/departments = list( ROLE_COMMAND, ROLE_SECURITY, ROLE_ENGINEERING, diff --git a/maps/northern_star/polaris-1.dmm b/maps/northern_star/polaris-1.dmm index eae3b0646b8..97821a32cc8 100644 --- a/maps/northern_star/polaris-1.dmm +++ b/maps/northern_star/polaris-1.dmm @@ -2330,7 +2330,7 @@ "aSP" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/effect/landmark/start{name = "Cyborg"},/turf/simulated/floor/tiled/dark,/area/ai_cyborg_station) "aSQ" = (/obj/structure/table/glass,/obj/machinery/light,/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool) "aSR" = (/obj/effect/landmark/start{name = "Cyborg"},/turf/simulated/floor/tiled/dark,/area/ai_cyborg_station) -"aSS" = (/obj/structure/closet/crate,/obj/item/clothing/shoes/combat,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/clothing/mask/gas,/obj/effect/decal/cleanable/dirt,/obj/random/maintenance/cargo,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/mine/unexplored/upper_level) +"aSS" = (/obj/structure/closet/crate,/obj/item/clothing/shoes/boots/combat,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/clothing/mask/gas,/obj/effect/decal/cleanable/dirt,/obj/random/maintenance/cargo,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/mine/unexplored/upper_level) "aST" = (/obj/structure/closet/crate,/obj/item/weapon/coin/silver,/obj/effect/decal/cleanable/cobweb2{tag = "icon-cobweb1"; icon_state = "cobweb1"},/obj/random/maintenance/medical,/obj/random/maintenance/medical,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/mine/unexplored/upper_level) "aSU" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/table/standard,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/item/weapon/storage/fancy/cigarettes{pixel_y = 2},/obj/machinery/atm{pixel_x = 0; pixel_y = -30},/obj/item/weapon/deck/cards,/turf/simulated/floor/tiled,/area/gateway) "aSV" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/large_escape_pod2/station) @@ -9694,7 +9694,7 @@ "dEv" = (/obj/structure/table/steel,/obj/item/weapon/paper{info = "The big blue box recently installed in here is a 'grid checker' which will shut off the power if a dangerous power spike from the engine erupts into the powernet. Shutting everything down protects everything from electrical damage, however the outages can be disruptive to colony operations, so it is designed to restore power after a somewhat significant delay, up to ten minutes or so. The grid checker can be manually hacked in order to end the outage sooner. To do that, you must cut three specific wires which do not cause a red light to shine, then pulse a fourth wire. Electrical protection is highly recommended when doing maintenance on the grid checker."; name = "grid checker info"},/obj/random/maintenance/engineering,/turf/simulated/floor,/area/maintenance/engineering) "dEw" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/obj/structure/closet/crate,/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/turf/simulated/floor,/area/maintenance/engineering) "dEx" = (/obj/structure/closet/crate,/obj/item/weapon/deck/tarot,/obj/item/weapon/coin/gold,/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,/obj/item/weapon/flame/lighter/zippo,/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/turf/simulated/floor,/area/maintenance/atmos_control) -"dEy" = (/obj/structure/closet/wardrobe/black,/obj/item/clothing/shoes/combat,/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/turf/simulated/floor,/area/maintenance/engineering) +"dEy" = (/obj/structure/closet/wardrobe/black,/obj/item/clothing/shoes/boots/combat,/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/turf/simulated/floor,/area/maintenance/engineering) "dEz" = (/obj/structure/table/steel,/obj/item/clothing/head/orangebandana,/obj/random/maintenance/engineering,/turf/simulated/floor,/area/maintenance/engineering) "dEA" = (/obj/item/weapon/storage/box/matches,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/deck/cards,/obj/structure/table/steel,/obj/random/maintenance/engineering,/turf/simulated/floor/plating,/area/engineering/drone_fabrication) "dEB" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor/tiled/hydro,/area/maintenance/engineering/pumpstation)