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Fixes mercenaries not showing up at round-end.
Also changes 'borg' to 'synthetic' at round-end text.
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@@ -418,9 +418,9 @@ var/global/datum/controller/gameticker/ticker
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if (!robo.connected_ai)
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if (robo.stat != 2)
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world << "<b>[robo.name] (Played by: [robo.key]) survived as an AI-less borg! Its laws were:</b>"
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world << "<b>[robo.name] (Played by: [robo.key]) survived as an AI-less synthetic! Its laws were:</b>"
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else
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world << "<b>[robo.name] (Played by: [robo.key]) was unable to survive the rigors of being a cyborg without an AI. Its laws were:</b>"
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world << "<b>[robo.name] (Played by: [robo.key]) was unable to survive the rigors of being a synthetic without an AI. Its laws were:</b>"
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if(robo) //How the hell do we lose robo between here and the world messages directly above this?
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robo.laws.show_laws(world)
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@@ -34,6 +34,7 @@ var/list/nuke_disks = list()
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/datum/game_mode/nuclear/declare_completion()
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if(config.objectives_disabled)
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..()
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return
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var/disk_rescued = 1
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for(var/obj/item/weapon/disk/nuclear/D in world)
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