Fixes mercenaries not showing up at round-end.

Also changes 'borg' to 'synthetic' at round-end text.
This commit is contained in:
Neerti
2016-03-14 02:40:33 -04:00
parent 78b47f7ac8
commit a61708e369
2 changed files with 3 additions and 2 deletions
+2 -2
View File
@@ -418,9 +418,9 @@ var/global/datum/controller/gameticker/ticker
if (!robo.connected_ai)
if (robo.stat != 2)
world << "<b>[robo.name] (Played by: [robo.key]) survived as an AI-less borg! Its laws were:</b>"
world << "<b>[robo.name] (Played by: [robo.key]) survived as an AI-less synthetic! Its laws were:</b>"
else
world << "<b>[robo.name] (Played by: [robo.key]) was unable to survive the rigors of being a cyborg without an AI. Its laws were:</b>"
world << "<b>[robo.name] (Played by: [robo.key]) was unable to survive the rigors of being a synthetic without an AI. Its laws were:</b>"
if(robo) //How the hell do we lose robo between here and the world messages directly above this?
robo.laws.show_laws(world)
+1
View File
@@ -34,6 +34,7 @@ var/list/nuke_disks = list()
/datum/game_mode/nuclear/declare_completion()
if(config.objectives_disabled)
..()
return
var/disk_rescued = 1
for(var/obj/item/weapon/disk/nuclear/D in world)