From a66040f6d2bccabd827ee03c3ae99f4f157b065d Mon Sep 17 00:00:00 2001 From: Telvayne Date: Sun, 31 Jan 2016 14:03:23 -0500 Subject: [PATCH] Removing Cryo bag damage This appears to cover everything? It should only remove the damage-over-time effect of stasis bags. Please review this code as I am not an expert. --- code/modules/mob/living/carbon/human/life.dm | 9 --------- 1 file changed, 9 deletions(-) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 0f7fcc00e2c..74ef86c5492 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -86,7 +86,6 @@ if(!client) species.handle_npc(src) - handle_stasis_bag() if(!handle_some_updates()) return //We go ahead and process them 5 times for HUD images and other stuff though. @@ -224,15 +223,7 @@ src << "Your legs won't respond properly, you fall down!" Weaken(10) -/mob/living/carbon/human/proc/handle_stasis_bag() - // Handle side effects from stasis bag - if(in_stasis) - // First off, there's no oxygen supply, so the mob will slowly take brain damage - adjustBrainLoss(0.1) - // Next, the method to induce stasis has some adverse side-effects, manifesting - // as cloneloss - adjustCloneLoss(0.1) /mob/living/carbon/human/handle_mutations_and_radiation() if(in_stasis)