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Ported Eris's "railings"
* Railings are an ON_BORDER object that looks like a railing; you can throw and reach across it, but it stops you from falling into holes or whatever. * Mobs can climb over them (or throw other mobs over them!) * They are construtable/deconstructable. * Smoothly auto-joining sprites to look like a railing. * Changes from Eris: Converted << to to_chat(), Desnowflaked some code, Fixed being able to climb over when windows are in the way.
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@@ -54,6 +54,7 @@
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recipes += new/datum/stack_recipe("fire extinguisher cabinet frame", /obj/item/frame/extinguisher_cabinet, 4, time = 5, one_per_turf = 0, on_floor = 1)
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//recipes += new/datum/stack_recipe("fire axe cabinet frame", /obj/item/frame/fireaxe_cabinet, 4, time = 5, one_per_turf = 0, on_floor = 1)
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recipes += new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("railing", /obj/structure/railing, 2, time = 50, one_per_turf = 0, on_floor = 1)
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recipes += new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe_list("airlock assemblies", list( \
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new/datum/stack_recipe("standard airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
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