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https://github.com/VOREStation/VOREStation.git
synced 2026-08-27 06:00:23 +01:00
First step
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@@ -69,7 +69,8 @@
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//Organs and blood
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handle_organs()
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stabilize_body_temperature() //Body temperature adjusts itself (self-regulation)
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weightgain() //VORESTATION EDIT
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weightgain() //VOREStation Addition
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process_weaver_silk() //VOREStation Addition
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handle_shock()
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handle_pain()
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@@ -77,7 +78,7 @@
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handle_medical_side_effects()
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handle_heartbeat()
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handle_nif() //VOREStation Add
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handle_nif() //VOREStation Addition
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if(!client)
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species.handle_npc(src)
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@@ -1291,7 +1292,7 @@
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clear_alert("blind")
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var/apply_nearsighted_overlay = FALSE
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if(disabilities & NEARSIGHTED)
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if(disabilities & NEARSIGHTED)
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apply_nearsighted_overlay = TRUE
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if(glasses)
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@@ -6,6 +6,14 @@
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else if (nutrition <= MAX_NUTRITION_TO_LOSE && stat != 2 && weight > MIN_MOB_WEIGHT && weight_loss)
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weight -= species.metabolism*(0.01*weight_loss) // starvation weight loss
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/mob/living/carbon/human/proc/process_weaver_silk()
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if(!species || !(species.is_weaver))
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return
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if(species.silk_reserve < species.silk_max_reserve && species.silk_production == TRUE && nutrition > 100)
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species.silk_reserve = min(species.silk_reserve + 2, species.silk_max_reserve)
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adjust_nutrition(-0.4)
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/mob/living/carbon/human/proc/handle_hud_list_vr()
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//Right-side status hud updates with left side one.
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@@ -60,13 +68,13 @@
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//Overriding carbon move proc that forces default hunger factor
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/mob/living/carbon/Moved(atom/old_loc, direction, forced = FALSE)
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. = ..()
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// Technically this does mean being dragged takes nutrition
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if(stat != DEAD)
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adjust_nutrition(hunger_rate/-10)
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if(m_intent == "run")
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adjust_nutrition(hunger_rate/-10)
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// Moving around increases germ_level faster
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if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8))
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germ_level++
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@@ -20,6 +20,10 @@
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var/wikilink = null //link to wiki page for species
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var/icon_height = 32
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var/agility = 20 //prob() to do agile things
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var/is_weaver = FALSE
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var/silk_production = FALSE
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var/silk_reserve = 100
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var/silk_max_reserve = 500
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var/list/traits = list()
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@@ -850,3 +850,64 @@
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set category = "Abilities"
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pass_flags ^= PASSTABLE //I dunno what this fancy ^= is but Aronai gave it to me.
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to_chat(src, "You [pass_flags&PASSTABLE ? "will" : "will NOT"] move over tables/railings/trays!")
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/mob/living/carbon/human/proc/check_silk_amount()
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set name = "Check Silk Amount"
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set category = "Abilities"
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if(species.is_weaver)
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to_chat(src, "Your silk reserves are at [species.silk_reserve]/[species.silk_max_reserve].")
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/mob/living/carbon/human/proc/toggle_silk_production()
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set name = "Toggle Silk Production"
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set category = "Abilities"
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if(species.is_weaver)
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species.silk_production = !(species.silk_production)
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to_chat(src, "You are [species.silk_production ? "now" : "no longer"] producing silk.")
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/mob/living/carbon/human/proc/weave_structure()
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set name = "Weave Structure"
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set category = "Abilities"
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if(!(species.is_weaver))
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return
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var/choice
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var/datum/weaver_recipe/structure/desired_result
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var/finalized = "No"
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while(finalized == "No" && src.client)
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choice = input(src,"What would you like to weave?") as null|anything in weavable_structures
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desired_result = weavable_structures[choice]
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if(desired_result || !istype(desired_result))
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return
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if(choice)
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finalized = alert(src, "Are you sure you want to weave [desired_result.title]? It will cost you [desired_result.cost] silk.","Confirmation","Yes","No")
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/mob/living/carbon/human/proc/weave_item()
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set name = "Weave Item"
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set category = "Abilities"
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/mob/living/proc/weaveWebBindings()
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set name = "Weave Web Bindings"
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set category = "Species Powers"
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if(nutrition >= 30) //This isn't a huge problem. This is so you can bind people up.
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src.visible_message("<span class='notice'>\the [src] pulls silk from their manibles and delicately weaves it into bindings.</span>")
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adjust_nutrition(-30)
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spawn(30) //5 seconds to weave the bindings~
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var/obj/item/clothing/suit/web_bindings/bindings = new() //This sprite is amazing, I must say.
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src.put_in_hands(bindings)
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else
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to_chat(src, "You do not have enough nutrition to create webbing!") //CK~
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/obj/item/clothing/suit/web_bindings
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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name = "web bindings"
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desc = "A webbed cocoon that completely restrains the wearer."
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icon_state = "web_bindings"
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item_state = "web_bindings_mob"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
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@@ -126,7 +126,7 @@
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/datum/trait/antiseptic_saliva/apply(var/datum/species/S,var/mob/living/carbon/human/H)
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..()
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H.verbs |= /mob/living/carbon/human/proc/lick_wounds
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H.verbs |= /mob/living/carbon/human/proc/lick_wounds
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/datum/trait/traceur
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name = "Traceur"
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@@ -139,3 +139,16 @@
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desc = "You are able to move unhindered on snow."
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cost = 1
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var_changes = list("snow_movement" = -2)
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/datum/trait/weaver
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name = "Weaver"
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desc = "You can produce silk and create various articles of clothing and objects."
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cost = 1
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var_changes = list("is_weaver" = 1)
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/datum/trait/weaver/apply(var/datum/species/S,var/mob/living/carbon/human/H)
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..()
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H.verbs |= /mob/living/carbon/human/proc/check_silk_amount
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H.verbs |= /mob/living/carbon/human/proc/toggle_silk_production
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H.verbs |= /mob/living/carbon/human/proc/weave_structure
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H.verbs |= /mob/living/carbon/human/proc/weave_item
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@@ -0,0 +1,47 @@
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/obj/effect/weaversilk
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name = "weaversilk web"
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desc = "A thin layer of fiberous webs. It looks like it can be torn down with one strong hit."
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icon = 'icons/vore/weaver_icons_vr.dmi'
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anchored = 1
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density = 0
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/obj/effect/weaversilk/attack_hand(mob/user as mob)
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if(user.a_intent == I_HURT)
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to_chat(user,"<span class='warning'>You easily tear down [name].</span>")
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qdel(src)
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/obj/effect/weaversilk/floor
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var/possible_icon_states = list("floorweb1", "floorweb2")
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plane = DIRTY_PLANE
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/obj/effect/weaversilk/floor/Initialize()
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..()
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icon_state = pick(possible_icon_states)
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/obj/effect/weaversilk/wall
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name = "weaversilk web wall"
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desc = "A thin layer of fiberous webs, but just thick enough to block your way. It looks like it can be torn down with one strong hit."
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icon_state = "wallweb1"
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density = 1
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/obj/structure/bed/double/weaversilk_nest
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name = "nest"
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desc = "A nest of some kind, made of fiberous material."
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icon = 'icons/vore/weaver_icons_vr.dmi'
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icon_state = "nest"
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base_icon = "nest"
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/obj/structure/bed/double/weaversilk_nest/update_icon()
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return
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/obj/structure/bed/double/weaversilk_nest/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(W.is_wrench() || istype(W,/obj/item/stack) || W.is_wirecutter())
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return
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..()
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/obj/structure/bed/double/weaversilk_nest/attack_hand(mob/user as mob)
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..()
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if(user.a_intent == I_HURT && !has_buckled_mobs())
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to_chat(user,"<span class='warning'>You easily tear down [name].</span>")
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qdel(src)
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@@ -0,0 +1,27 @@
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/datum/weaver_recipe
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var/title = null
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var/result_type
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var/cost = 0
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var/time = 50
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var/one_per_turf = FALSE
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/datum/weaver_recipe/structure
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one_per_turf = TRUE
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/datum/weaver_recipe/structure/floor
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title = "Floor"
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result_type = /obj/effect/weaversilk/floor
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cost = 25
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/datum/weaver_recipe/structure/wall
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title = "Wall"
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result_type = /obj/effect/weaversilk/wall
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cost = 100
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/datum/weaver_recipe/structure/nest
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title = "Wall"
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result_type = /obj/structure/bed/double/weaversilk_nest
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cost = 100
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/datum/weaver_recipe/item
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one_per_turf = FALSE
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