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Cryogaia Archiving Part 1 (#19184)
* some of it * storage explorer suits, and Victorian suits * trailer blazers * clean up * trailblazers in techweb * mined turf needs to work too * icepick and shovel teckweb * wrong path * backward * rename that
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@@ -0,0 +1,53 @@
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/obj/item/clothing/suit/storage/explorer
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name = "service jacket"
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desc = "A uniform service jacket, plain and undecorated."
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icon_state = "blackservice"
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item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
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body_parts_covered = UPPER_TORSO|ARMS
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flags_inv = HIDEHOLSTER
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_DETECTIVE, /obj/item/clothing/head/beret)
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/obj/item/clothing/suit/storage/explorer/crew
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name = "\improper Explorer jacket"
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desc = "A exploration jacket belonging to the the Explorer's association. It has silver buttons."
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icon_state = "blackservice"
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/obj/item/clothing/suit/storage/explorer/medical
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name = "\improper Explorer medical jacket"
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desc = "A exploration jacket belonging to the Explorer's association. It has silver buttons and blue trim."
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icon_state = "blackservice_med"
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/obj/item/clothing/suit/storage/explorer/medical/command
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name = "\improper Explorer medical command jacket"
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desc = "A exploration jacket belonging to the Explorer's association. It has gold buttons and blue trim."
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icon_state = "blackservice_medcom"
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/obj/item/clothing/suit/storage/explorer/engineering
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name = "\improper Explorer engineering jacket"
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desc = "A exploration jacket belonging to the Explorer's association. It has silver buttons and orange trim."
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icon_state = "blackservice_eng"
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/obj/item/clothing/suit/storage/explorer/engineering/command
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name = "\improper Explorer engineering command jacket"
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desc = "A exploration jacket belonging to the Explorer's association. It has gold buttons and orange trim."
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icon_state = "blackservice_engcom"
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/obj/item/clothing/suit/storage/explorer/supply
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name = "\improper Explorer supply jacket"
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desc = "A exploration jacket belonging to the Explorer's association. It has silver buttons and brown trim."
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icon_state = "blackservice_sup"
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/obj/item/clothing/suit/storage/explorer/security
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name = "\improper Explorer security jacket"
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desc = "A exploration jacket belonging to the Explorer's association. It has silver buttons and red trim."
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icon_state = "blackservice_sec"
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/obj/item/clothing/suit/storage/explorer/security/command
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name = "\improper Explorer security command jacket"
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desc = "A exploration jacket belonging to the Explorer's association. It has gold buttons and red trim."
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icon_state = "blackservice_seccom"
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/obj/item/clothing/suit/storage/explorer/command
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name = "\improper Explorer command jacket"
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desc = "A exploration jacket belonging to the Explorer's association. It has gold buttons and gold trim."
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icon_state = "blackservice_com"
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@@ -117,3 +117,17 @@
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to_chat(usr, "\The [src] does not have a badge.")
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return
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update_clothing_icon()
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/obj/item/clothing/suit/storage/tailcoat
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name = "victorian tailcoat"
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desc = "A fancy victorian tailcoat."
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icon_state = "tailcoat"
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/obj/item/clothing/suit/storage/victcoat
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name = "ladies black victorian coat"
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desc = "A fancy victorian coat."
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icon_state = "ladiesvictoriancoat"
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/obj/item/clothing/suit/storage/victcoat/red
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name = "ladies red victorian coat"
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icon_state = "ladiesredvictoriancoat"
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@@ -199,7 +199,19 @@
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sharp = 0
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edge = 1
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// Flags.
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/*****************************Icepick********************************/
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//Ice pick, mountain axe, or ice axe.YW Creation.
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/obj/item/ice_pick
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name = "ice axe"
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desc = "A sharp tool for climbers and hikers to break up ice and keep themselves from slipping on a steep slope."
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icon_state = "icepick"
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item_state = "icepick"
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matter = list(MAT_STEEL = 12000) //Same as a knife
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force = 15 //increasing force for icepick/axe, cause it's a freaking iceaxe.
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throwforce = 0
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/*****************************Flags********************************/
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/obj/item/stack/flag
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name = "flags"
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@@ -276,3 +288,112 @@
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newflag.icon_state = "[newflag.base_state]_open"
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newflag.visible_message(span_infoplain(span_bold("[user]") + " plants [newflag] firmly in the ground."))
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src.use(1)
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/*****************************Trailblazer item********************************/
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/obj/item/stack/lightpole
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name = "Trailblazers"
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desc = "Some colourful trail lights."
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singular_name = "trailblazer"
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amount = 10
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max_amount = 10
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icon = 'icons/obj/mining.dmi'
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custom_handling = TRUE
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var/blazer_type = /obj/structure/trailblazer
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/obj/item/stack/lightpole/red
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name = "red flags"
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singular_name = "red trail blazer"
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icon_state = "redtrail_light"
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blazer_type = /obj/structure/trailblazer/red
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/obj/item/stack/lightpole/blue
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name = "blue trail blazers"
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singular_name = "blue trail blazer"
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icon_state = "bluetrail_light"
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blazer_type = /obj/structure/trailblazer/blue
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/obj/item/stack/lightpole/yellow
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name = "red flags"
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singular_name = "red trail blazer"
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icon_state = "yellowtrail_light"
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blazer_type = /obj/structure/trailblazer/yellow
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/obj/item/stack/lightpole/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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var/turf/T = get_turf(user)
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if(!T || (!istype(T,/turf/simulated/mineral) && !istype(T,/turf/simulated/floor/outdoors) && !istype(T,/turf/simulated/floor/snow) && !istype(T,/turf/snow)))
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to_chat(user, span_warning("The light won't stand up in this terrain."))
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return TRUE
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var/obj/structure/trailblazer/F = locate() in get_turf(src)
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if(F)
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to_chat(user, span_warning("There is already a light here."))
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return TRUE
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if(!do_after(user, 8 SECONDS, target = src))
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return TRUE
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var/obj/structure/trailblazer/newlightpole = new blazer_type(T)
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newlightpole.visible_message("\The [user] plants \the [newlightpole] firmly in the ground.")
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use(1)
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/*****************************Trailblazer structure********************************/
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/datum/category_item/catalogue/material/trail_blazer
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name = "Ice Colony Equipment - Trailblazer"
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desc = "This is a glowing stick embedded in the ground with a light on top, commonly used in snowy installations and in tundra conditions."
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value = CATALOGUER_REWARD_EASY
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/obj/structure/trailblazer
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name = "trail blazer"
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desc = "A glowing stick- light."
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icon = 'icons/obj/mining.dmi'
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icon_state = "redtrail_light_on"
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density = TRUE
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anchored = TRUE
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var/stack_type = /obj/item/stack/lightpole/red
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catalogue_data = list(/datum/category_item/catalogue/material/trail_blazer)
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/obj/structure/trailblazer/Initialize(mapload)
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. = ..()
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set_color()
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AddElement(/datum/element/climbable)
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/obj/structure/trailblazer/proc/set_color()
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icon_state = "redtrail_light_on"
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set_light(2, 2, "#FF0000")
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/obj/structure/trailblazer/attack_hand(mob/user)
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if(do_after(user, 8 SECONDS, target = src))
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visible_message("\The [user] knocks down \the [src].")
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new stack_type(get_turf(src), 1)
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qdel(src)
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return
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/obj/structure/trailblazer/red
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name = "trail blazer"
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desc = "A glowing stick- light.This one is glowing red."
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icon_state = "redtrail_light_on"
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stack_type = /obj/item/stack/lightpole/red
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/obj/structure/trailblazer/blue
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name = "trail blazer"
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desc = "A glowing stick- light. This one is glowing blue."
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icon_state = "bluetrail_light_on"
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stack_type = /obj/item/stack/lightpole/blue
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/obj/structure/trailblazer/blue/set_color()
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icon_state = "bluetrail_light_on"
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set_light(2, 2, "#C4FFFF")
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/obj/structure/trailblazer/yellow
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name = "trail blazer"
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desc = "A glowing stick- light. This one is glowing yellow."
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icon_state = "yellowtrail_light_on"
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stack_type = /obj/item/stack/lightpole/yellow
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/obj/structure/trailblazer/yellow/set_color()
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icon_state = "yellowtrail_light_on"
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set_light(2, 2, "#ffea00")
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@@ -0,0 +1,4 @@
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/mob/living/simple_mob/animal/passive/chicken/clucky
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name = "Commander Clucky"
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real_name = "Commander Clucky"
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desc = "It's Commander Clucky!"
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@@ -0,0 +1,9 @@
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/mob/living/simple_mob/animal/giant_spider/lorenzo
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name = "Lorenzo"
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desc = "Furry and brown, it makes you shudder to look at it. This one has deep red eyes."
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icon_state = "guardpet"
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icon_living = "guardpet"
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icon_dead = "guardpet_dead"
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has_eye_glow = TRUE
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faction = "neutral"
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movement_sound = null
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@@ -945,3 +945,73 @@
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RND_CATEGORY_TOOLS
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_MEDICAL
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/datum/design_techweb/marker_beacon
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name = "Marker Beacons"
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desc = "Prismatic path illumination devices. Used by explorers and miners to mark paths and warn of danger."
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id = "marker_beacon"
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build_type = PROTOLATHE | AUTOLATHE
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materials = list(MAT_STEEL = 500, MAT_GLASS = 2000)
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build_path = /obj/item/stack/marker_beacon/ten
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
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/datum/design_techweb/trailblazer_red
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name = "Trailblazer Red"
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desc = "A glowing stick embedded in the ground with a light on top, commonly used in snowy installations and in tundra conditions. This one is red."
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id = "trailblazer_red"
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build_type = PROTOLATHE | AUTOLATHE
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materials = list(MAT_STEEL = 5000, MAT_GLASS = 3000)
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build_path = /obj/item/stack/lightpole/red
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
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/datum/design_techweb/trailblazer_blue
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name = "Trailblazer Blue"
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desc = "A glowing stick embedded in the ground with a light on top, commonly used in snowy installations and in tundra conditions. This one is blue."
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id = "trailblazer_blue"
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build_type = PROTOLATHE | AUTOLATHE
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materials = list(MAT_STEEL = 5000, MAT_GLASS = 3000)
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build_path = /obj/item/stack/lightpole/blue
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
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/datum/design_techweb/trailblazer_yellow
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name = "Trailblazer Yellow"
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desc = "A glowing stick embedded in the ground with a light on top, commonly used in snowy installations and in tundra conditions. This one is yellow."
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id = "trailblazer_yellow"
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build_type = PROTOLATHE | AUTOLATHE
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materials = list(MAT_STEEL = 5000, MAT_GLASS = 3000)
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build_path = /obj/item/stack/lightpole/yellow
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category = list(
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RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
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/datum/design_techweb/shovel
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name = "Shovel"
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id = "shovel"
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materials = list(MAT_STEEL = 50)
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build_path = /obj/item/shovel
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build_type = PROTOLATHE | AUTOLATHE
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category = list(
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RND_CATEGORY_TOOLS
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
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/datum/design_techweb/iceaxe
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name = "Ice Axe"
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id = "iceaxe"
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materials = list(MAT_STEEL = 12000)
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build_path = /obj/item/ice_pick
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build_type = PROTOLATHE | AUTOLATHE
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category = list(
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RND_CATEGORY_TOOLS
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO
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@@ -107,3 +107,29 @@
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)
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_4_POINTS)
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announce_channels = list(CHANNEL_SUPPLY)
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/datum/techweb_node/mining_lights
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id = TECHWEB_NODE_MINELIGHTS
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display_name = "Mine Lighting"
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description = "Development of lights and other tools for illuminating the underground."
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prereq_ids = list(TECHWEB_NODE_MATERIAL_PROC)
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design_ids = list(
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"marker_beacon",
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"trailblazer_red",
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"trailblazer_yellow",
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"trailblazer_blue",
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)
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_1_POINTS)
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announce_channels = list(CHANNEL_SUPPLY)
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/datum/techweb_node/snow_clearing
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id = TECHWEB_NODE_DEBRISREMOVAL
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display_name = "Debris Removal"
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description = "Development of tools for removing rocks, snow, ice, and many other forms of loose debris."
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prereq_ids = list(TECHWEB_NODE_MATERIAL_PROC)
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design_ids = list(
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"shovel",
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"iceaxe",
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)
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_1_POINTS)
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announce_channels = list(CHANNEL_SUPPLY)
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